ASH / 441
Hidden Other friendly units gain Hidden.
Card Commander / Library
All expansions and releases
ASH / 441
Hidden Other friendly units gain Hidden.
ASH / 442
Hidden When Played: For each enemy unit, give an Advantage token to this unit.
ASH / 443
When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit. On Attack: You may deal 1 damage to a base for every 5 damage on your base.
ASH / 444
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: Give an Advantage token to this unit.”
ASH / 445
Attach to a damaged unit. Attached unit gains Overwhelm.
ASH / 446
When Played: For each upgrade on attached unit not named Advantage , give an Advantage token to attached unit.
ASH / 447
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”
ASH / 448
Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
ASH / 449
If you control a unit with 4 or more power, draw 2 cards.
ASH / 45
When Defeated: Look at the top card of a deck. You may discard it.
ASH / 450
Choose an arena. For this phase, each unit in that arena gains: “On Attack: Deal 2 damage to this unit.”
ASH / 451
Deal damage to a unit equal to the total amount of damage on all units you control.
ASH / 452
Ready a unit that was damaged this phase.
ASH / 453
Support On Attack: Ready a resource.
ASH / 454
ASH / 455
When Defeated: You may give 2 Advantage tokens to a unit. If this unit wasn't defeated by combat damage, you may give 3 Advantage tokens to that unit instead.
ASH / 456
Ambush Saboteur
ASH / 457
Shielded Saboteur
ASH / 458
Ambush When Played: Deal 1 damage to a space unit.
ASH / 459
When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units .
ASH / 46
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) While this unit is attacking, the defending unit gets –1/–1.
ASH / 460
Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.
ASH / 461
This unit gets +1/+0 for each upgrade on other friendly units. When Played: Give an Advantage token to each other friendly unit.
ASH / 462
Attached unit gains Sentinel.
Card data: SWU API. Artwork belongs to its respective owners.