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10,293 cards
Special

ASH / 463

There Is No Conflict

ASH

There Is No Conflict

463 / Special / Upgrade

Set
ASH
title
There Is No Conflict
subtitle
cost
2
minimum Deck Size
50

When Played: Return any number of other upgrades on attached unit to their owners' hands.

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Rare

ASH / 464

Rehabilitation

ASH

Rehabilitation

464 / Rare / Event

Set
ASH
title
Rehabilitation
subtitle
cost
5
minimum Deck Size
50

Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it.

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Common

ASH / 465

Open Circle Ace

ASH

Open Circle Ace

465 / Common / Unit

Set
ASH
title
Open Circle Ace
subtitle
arena
Space
cost
1
power
2
HP
2
minimum Deck Size
50
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Rare

ASH / 466

Carson Teva - There's Something Going On

ASH

Carson Teva - There's Something Going On

466 / Rare / Unit

Set
ASH
title
Carson Teva
subtitle
There's Something Going On
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Support While attacking, this unit deals combat damage before the defender.

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Rare

ASH / 467

Mando's N-1 Starfighter - Faster than a Fathier

ASH

Mando's N-1 Starfighter - Faster than a Fathier

467 / Rare / Unit

Set
ASH
title
Mando's N-1 Starfighter
subtitle
Faster than a Fathier
arena
Space
cost
2
power
1
HP
3
minimum Deck Size
50

Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.

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Uncommon

ASH / 468

Blade Three - Bane of the Devastator

ASH

Blade Three - Bane of the Devastator

468 / Uncommon / Unit

Set
ASH
title
Blade Three
subtitle
Bane of the Devastator
arena
Space
cost
3
power
2
HP
4
minimum Deck Size
50

When your base is dealt damage: Give an Advantage token to this unit.

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Common

ASH / 469

Inspiring Veteran

ASH

Inspiring Veteran

469 / Common / Unit

Set
ASH
title
Inspiring Veteran
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When Played: Give an Advantage token to each of up to 3 exhausted units.

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Rare

ASH / 47

Gar Saxon - Coveting Power

ASH

Gar Saxon - Coveting Power

47 / Rare / Unit

Set
ASH
title
Gar Saxon
subtitle
Coveting Power
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.

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Legendary

ASH / 470

Kelleran Beq - Where are the Others?

ASH

Kelleran Beq - Where are the Others?

470 / Legendary / Unit

Set
ASH
title
Kelleran Beq
subtitle
Where are the Others?
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Ambush This unit gets +1/+0 for each other unit with 0 power.

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Common

ASH / 471

Heroic Purrgil

ASH

Heroic Purrgil

471 / Common / Unit

Set
ASH
title
Heroic Purrgil
subtitle
arena
Space
cost
5
power
3
HP
6
minimum Deck Size
50

Ambush While attacking using Ambush, this unit gets +2/+0.

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Uncommon

ASH / 472

Sabine Wren - I Learned the Hard Way

ASH

Sabine Wren - I Learned the Hard Way

472 / Uncommon / Unit

Set
ASH
title
Sabine Wren
subtitle
I Learned the Hard Way
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Shielded When 1 or more upgrades attach to this unit : You may exhaust a ground unit.

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Uncommon

ASH / 473

Ezra Bridger - The Force is All I Need

ASH

Ezra Bridger - The Force is All I Need

473 / Uncommon / Unit

Set
ASH
title
Ezra Bridger
subtitle
The Force is All I Need
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

Support On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.

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Uncommon

ASH / 474

DDC Defender

ASH

DDC Defender

474 / Uncommon / Upgrade

Set
ASH
title
DDC Defender
subtitle
cost
1
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains: “On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it.”

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Rare

ASH / 475

Fateful Goodbye

ASH

Fateful Goodbye

475 / Rare / Event

Set
ASH
title
Fateful Goodbye
subtitle
cost
2
minimum Deck Size
50

If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5 Advantage tokens instead.

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Rare

ASH / 476

Peli Motto - You Bring the Cash?

ASH

Peli Motto - You Bring the Cash?

476 / Rare / Unit

Set
ASH
title
Peli Motto
subtitle
You Bring the Cash?
arena
Ground
cost
1
power
1
HP
1
minimum Deck Size
50

Shielded Ignore the aspect penalties of the first non‑unit card you play each phase.

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Common

ASH / 477

Womp Rat

ASH

Womp Rat

477 / Common / Unit

Set
ASH
title
Womp Rat
subtitle
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

Hidden

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Common

ASH / 478

Amnesty Officer

ASH

Amnesty Officer

478 / Common / Unit

Set
ASH
title
Amnesty Officer
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: You may exhaust a unit with one or more keywords.

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Common

ASH / 479

Flanking TIE Interceptor

ASH

Flanking TIE Interceptor

479 / Common / Unit

Set
ASH
title
Flanking TIE Interceptor
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Support

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Common

ASH / 48

Imperial Armored Commando

ASH

Imperial Armored Commando

48 / Common / Unit

Set
ASH
title
Imperial Armored Commando
subtitle
arena
Ground
cost
4
power
4
HP
3
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Shielded (When you play this unit, give a Shield token to it.)

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Common

ASH / 480

Mandalorian Scout

ASH

Mandalorian Scout

480 / Common / Unit

Set
ASH
title
Mandalorian Scout
subtitle
arena
Ground
cost
2
power
3
HP
3
minimum Deck Size
50

When Defeated: Exhaust a ready friendly resource.

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Uncommon

ASH / 481

Mayor's Majordomo - No Problem Groveling

ASH

Mayor's Majordomo - No Problem Groveling

481 / Uncommon / Unit

Set
ASH
title
Mayor's Majordomo
subtitle
No Problem Groveling
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Action [Exhaust, discard a card from your hand]: Exhaust a unit.

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Common

ASH / 482

Ferry Droid

ASH

Ferry Droid

482 / Common / Unit

Set
ASH
title
Ferry Droid
subtitle
arena
Ground
cost
3
power
1
HP
5
minimum Deck Size
50

When Played: Give 4 Advantage tokens to this unit.

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Rare

ASH / 483

Jod Na Nawood - Keeping Secrets

ASH

Jod Na Nawood - Keeping Secrets

483 / Rare / Unit

Set
ASH
title
Jod Na Nawood
subtitle
Keeping Secrets
arena
Ground
cost
3
power
4
HP
3
minimum Deck Size
50

Sentinel When Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.

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Uncommon

ASH / 484

Remnant Lookouts

ASH

Remnant Lookouts

484 / Uncommon / Unit

Set
ASH
title
Remnant Lookouts
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Card data: SWU API. Artwork belongs to its respective owners.