ASH / 463
When Played: Return any number of other upgrades on attached unit to their owners' hands.
Card Commander / Library
All expansions and releases
ASH / 463
When Played: Return any number of other upgrades on attached unit to their owners' hands.
ASH / 464
Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it.
ASH / 465
ASH / 466
Support While attacking, this unit deals combat damage before the defender.
ASH / 467
Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.
ASH / 468
When your base is dealt damage: Give an Advantage token to this unit.
ASH / 469
When Played: Give an Advantage token to each of up to 3 exhausted units.
ASH / 47
When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.
ASH / 470
Ambush This unit gets +1/+0 for each other unit with 0 power.
ASH / 471
Ambush While attacking using Ambush, this unit gets +2/+0.
ASH / 472
Shielded When 1 or more upgrades attach to this unit : You may exhaust a ground unit.
ASH / 473
Support On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.
ASH / 474
Attach to a non-Vehicle unit. Attached unit gains: “On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it.”
ASH / 475
If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5 Advantage tokens instead.
ASH / 476
Shielded Ignore the aspect penalties of the first non‑unit card you play each phase.
ASH / 477
Hidden
ASH / 478
When Played: You may exhaust a unit with one or more keywords.
ASH / 479
Support
ASH / 48
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Shielded (When you play this unit, give a Shield token to it.)
ASH / 480
When Defeated: Exhaust a ready friendly resource.
ASH / 481
Action [Exhaust, discard a card from your hand]: Exhaust a unit.
ASH / 482
When Played: Give 4 Advantage tokens to this unit.
ASH / 483
Sentinel When Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.
ASH / 484
When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
Card data: SWU API. Artwork belongs to its respective owners.