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10,293 cards
Common

ASH / 485

When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.

Helix Starfighter

ASH

Helix Starfighter

485 / Common / Unit

Set
ASH
title
Helix Starfighter
subtitle
arena
Space
cost
4
power
3
HP
3
minimum Deck Size
50

When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.

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Common

ASH / 486

Support Saboteur

Unsanctioned Patrol

ASH

Unsanctioned Patrol

486 / Common / Unit

Set
ASH
title
Unsanctioned Patrol
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

Support Saboteur

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Uncommon

ASH / 487

Support When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.

Halo - Not According to Plan

ASH

Halo - Not According to Plan

487 / Uncommon / Unit

Set
ASH
title
Halo
subtitle
Not According to Plan
arena
Space
cost
5
power
4
HP
4
minimum Deck Size
50

Support When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.

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Legendary

ASH / 488

While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.

Elzar Mann - Haunted by a Vision

ASH

Elzar Mann - Haunted by a Vision

488 / Legendary / Unit

Set
ASH
title
Elzar Mann
subtitle
Haunted by a Vision
arena
Ground
cost
6
power
3
HP
7
minimum Deck Size
50

While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.

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Common

ASH / 489

Hidden

Tatooine Sand Beast

ASH

Tatooine Sand Beast

489 / Common / Unit

Set
ASH
title
Tatooine Sand Beast
subtitle
arena
Ground
cost
6
power
8
HP
4
minimum Deck Size
50

Hidden

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Uncommon

ASH / 49

While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Shin Hati - Going Somewhere?

ASH

Shin Hati - Going Somewhere?

49 / Uncommon / Unit

Set
ASH
title
Shin Hati
subtitle
Going Somewhere?
arena
Ground
cost
5
power
6
HP
6
minimum Deck Size
50

While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Uncommon

ASH / 490

This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.

Qi'ra - Master of Teräs Käsi

ASH

Qi'ra - Master of Teräs Käsi

490 / Uncommon / Unit

Set
ASH
title
Qi'ra
subtitle
Master of Teräs Käsi
arena
Ground
cost
7
power
9
HP
7
minimum Deck Size
50

This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.

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Common

ASH / 491

Attached unit gains: “When the regroup phase starts: Give an Advantage token to this unit.”

Heightened Awareness

ASH

Heightened Awareness

491 / Common / Upgrade

Set
ASH
title
Heightened Awareness
subtitle
cost
1
minimum Deck Size
50

Attached unit gains: “When the regroup phase starts: Give an Advantage token to this unit.”

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Common

ASH / 492

When Played: Exhaust attached unit.

Preparation

ASH

Preparation

492 / Common / Upgrade

Set
ASH
title
Preparation
subtitle
cost
1
minimum Deck Size
50

When Played: Exhaust attached unit.

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Rare

ASH / 493

Attached unit gains: “When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free.”

Camtono

ASH

Camtono

493 / Rare / Upgrade

Set
ASH
title
Camtono
subtitle
cost
2
minimum Deck Size
50

Attached unit gains: “When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free.”

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Legendary

ASH / 494

Attach to a ground unit. Attached unit gains: “Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack with this unit. For this attack, this unit gains the discarded unit's abilities. Use this ability only once each round.”

Improvised Identity

ASH

Improvised Identity

494 / Legendary / Upgrade

Set
ASH
title
Improvised Identity
subtitle
cost
2
minimum Deck Size
50

Attach to a ground unit. Attached unit gains: “Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack with this unit. For this attack, this unit gains the discarded unit's abilities. Use this ability only once each round.”

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Common

ASH / 495

Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.

Diplomatic Pageantry

ASH

Diplomatic Pageantry

495 / Common / Event

Set
ASH
title
Diplomatic Pageantry
subtitle
cost
1
minimum Deck Size
50

Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.

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Common

ASH / 496

Return an upgrade that costs 2 or less to its owner's hand. Give a Shield token to a unit.

Full of Surprises

ASH

Full of Surprises

496 / Common / Event

Set
ASH
title
Full of Surprises
subtitle
cost
2
minimum Deck Size
50

Return an upgrade that costs 2 or less to its owner's hand. Give a Shield token to a unit.

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Common

ASH / 497

Exhaust up to 2 units that each cost 3 or less.

Keep Them Talking

ASH

Keep Them Talking

497 / Common / Event

Set
ASH
title
Keep Them Talking
subtitle
cost
2
minimum Deck Size
50

Exhaust up to 2 units that each cost 3 or less.

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Common

ASH / 498

Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.

Masterstroke

ASH

Masterstroke

498 / Common / Event

Set
ASH
title
Masterstroke
subtitle
cost
2
minimum Deck Size
50

Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.

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Rare

ASH / 499

Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.

Sense Through the Force

ASH

Sense Through the Force

499 / Rare / Event

Set
ASH
title
Sense Through the Force
subtitle
cost
2
minimum Deck Size
50

Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.

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Special

ASH / 5

When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.

Luke Skywalker - I Can Save Him

ASH

Luke Skywalker - I Can Save Him

5 / Special / Leader

Set
ASH
title
Luke Skywalker
subtitle
I Can Save Him
arena
Ground
cost
7
power
6
HP
7
minimum Deck Size
50

When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.

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Common

ASH / 5

When attached unit's attack or defense ends: Defeat this upgrade.

Advantage

ASH

Advantage

5 / Common / Token Upgrade

Set
ASH
title
Advantage
subtitle
cost
0
power
1
HP
0
minimum Deck Size
50

When attached unit's attack or defense ends: Defeat this upgrade.

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Uncommon

ASH / 50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Defeated: You may give a unit –2/–2 for this phase.

Morgan Elsbeth - Life Abandoned

ASH

Morgan Elsbeth - Life Abandoned

50 / Uncommon / Unit

Set
ASH
title
Morgan Elsbeth
subtitle
Life Abandoned
arena
Ground
cost
6
power
5
HP
6
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Defeated: You may give a unit –2/–2 for this phase.

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Uncommon

ASH / 500

Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.

Far Far Away

ASH

Far Far Away

500 / Uncommon / Event

Set
ASH
title
Far Far Away
subtitle
cost
3
minimum Deck Size
50

Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.

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Common

ASH / 501

Raid 1 When Played: The next Imperial unit you play this phase costs 1 resource less.

Mouse Droid

ASH

Mouse Droid

501 / Common / Unit

Set
ASH
title
Mouse Droid
subtitle
arena
Ground
cost
1
power
1
HP
1
minimum Deck Size
50

Raid 1 When Played: The next Imperial unit you play this phase costs 1 resource less.

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Common

ASH / 502

When Played: You may give 2 Advantage tokens to a space unit.

Attendant Navigator

ASH

Attendant Navigator

502 / Common / Unit

Set
ASH
title
Attendant Navigator
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

When Played: You may give 2 Advantage tokens to a space unit.

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Common

ASH / 503

Sentinel

Imperial Loyalist

ASH

Imperial Loyalist

503 / Common / Unit

Set
ASH
title
Imperial Loyalist
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Sentinel

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Common

ASH / 504

While you control a leader unit, this unit gets +2/+0.

Mandalorian Super Commandos

ASH

Mandalorian Super Commandos

504 / Common / Unit

Set
ASH
title
Mandalorian Super Commandos
subtitle
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

While you control a leader unit, this unit gets +2/+0.

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Card data: SWU API. Artwork belongs to its respective owners.