ASH / 485
When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
Card Commander / Library
All expansions and releases
ASH / 485
When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
ASH / 486
Support Saboteur
ASH / 487
Support When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.
ASH / 488
While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.
ASH / 489
Hidden
ASH / 49
While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
ASH / 490
This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.
ASH / 491
Attached unit gains: “When the regroup phase starts: Give an Advantage token to this unit.”
ASH / 492
When Played: Exhaust attached unit.
ASH / 493
Attached unit gains: “When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free.”
ASH / 494
Attach to a ground unit. Attached unit gains: “Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack with this unit. For this attack, this unit gains the discarded unit's abilities. Use this ability only once each round.”
ASH / 495
Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.
ASH / 496
Return an upgrade that costs 2 or less to its owner's hand. Give a Shield token to a unit.
ASH / 497
Exhaust up to 2 units that each cost 3 or less.
ASH / 498
Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.
ASH / 499
Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.
ASH / 5
When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.
ASH / 5
When attached unit's attack or defense ends: Defeat this upgrade.
ASH / 50
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Defeated: You may give a unit –2/–2 for this phase.
ASH / 500
Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
ASH / 501
Raid 1 When Played: The next Imperial unit you play this phase costs 1 resource less.
ASH / 502
When Played: You may give 2 Advantage tokens to a space unit.
ASH / 503
Sentinel
ASH / 504
While you control a leader unit, this unit gets +2/+0.
Card data: SWU API. Artwork belongs to its respective owners.