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Star Wars Unlimited cards

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Homeworlds

954 cardsHomeworlds
Rare

HMW / 119

Saw Gerrera - Shadowlands Insurgent

HMW

Saw Gerrera - Shadowlands Insurgent

119 / Rare / Unit

Set
HMW
title
Saw Gerrera
subtitle
Shadowlands Insurgent
arena
Ground
cost
4
power
3
HP
6
minimum Deck Size
50

When an opponent plays an event: Resource the top card of your deck.

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Common

HMW / 12

Poggle the Lesser - Let the Executions Begin

HMW

Poggle the Lesser - Let the Executions Begin

12 / Common / Leader

Set
HMW
title
Poggle the Lesser
subtitle
Let the Executions Begin
arena
Ground
cost
5
power
1
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: Ready a friendly Creature unit and deal 1 damage to it. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: Create a Beast token. On Attack: You may ready a friendly Creature unit and deal 1 damage to it.

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Common

HMW / 120

Auzituck Avenger

HMW

Auzituck Avenger

120 / Common / Unit

Set
HMW
title
Auzituck Avenger
subtitle
arena
Space
cost
5
power
4
HP
4
minimum Deck Size
50

Raid 2 (This unit gets +2/+0 while attacking.) Restore 2 (When this unit attacks, heal 2 damage from your base.)

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Special

HMW / 121

Hijacked AT-ST

HMW

Hijacked AT-ST

121 / Special / Unit

Set
HMW
title
Hijacked AT-ST
subtitle
arena
Ground
cost
5
power
7
HP
7
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) When Played: This unit doesn't ready during the next regroup phase.

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Uncommon

HMW / 122

Boga - Loyal Varactyl

HMW

Boga - Loyal Varactyl

122 / Uncommon / Unit

Set
HMW
title
Boga
subtitle
Loyal Varactyl
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

When Played/When Defeated: Choose a non-vehicle unit in your discard pile not named Boga. For this phase, you may play that unit from your discard pile. It costs 1 resource less.

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Rare

HMW / 123

King Grakchawwaa - King of Kashyyyk

HMW

King Grakchawwaa - King of Kashyyyk

123 / Rare / Unit

Set
HMW
title
King Grakchawwaa
subtitle
King of Kashyyyk
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.

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Legendary

HMW / 124

Luminara Unduli - Besieged General

HMW

Luminara Unduli - Besieged General

124 / Legendary / Unit

Set
HMW
title
Luminara Unduli
subtitle
Besieged General
arena
Ground
cost
7
power
7
HP
7
minimum Deck Size
50

When you play a unit (including this one): You may attack with a unit. It gets +2/+0 for this attack.

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Uncommon

HMW / 125

The Marauder - A New Home

HMW

The Marauder - A New Home

125 / Uncommon / Unit

Set
HMW
title
The Marauder
subtitle
A New Home
arena
Space
cost
7
power
5
HP
7
minimum Deck Size
50

While playing this unit, you may choose any number of friendly units. Deal 1 damage to each of them. For each unit chosen this way, this unit costs 1 resource less.

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Uncommon

HMW / 126

Verdant Fortress

HMW

Verdant Fortress

126 / Uncommon / Upgrade

Set
HMW
title
Verdant Fortress
subtitle
cost
2
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “Friendly units gain Raid 1. (They get +1/+0 while attacking.)”

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Special

HMW / 127

Chewbacca's Bowcaster - Handcrafted Tradition

HMW

Chewbacca's Bowcaster - Handcrafted Tradition

127 / Special / Upgrade

Set
HMW
title
Chewbacca's Bowcaster
subtitle
Handcrafted Tradition
cost
3
minimum Deck Size
50

Attach to a non-Vehicle unit. When Played: If attached unit is Chewbacca, resource the top card of your deck. (It enters play exhausted.)

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Rare

HMW / 128

Mace Windu - Austere Centrist

HMW

Mace Windu - Austere Centrist

128 / Rare / Unit

Set
HMW
title
Mace Windu
subtitle
Austere Centrist
arena
Ground
cost
3
power
4
HP
5
minimum Deck Size
50
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Common

HMW / 129

Child of Dathomir

HMW

Child of Dathomir

129 / Common / Unit

Set
HMW
title
Child of Dathomir
subtitle
arena
Ground
cost
1
power
1
HP
2
minimum Deck Size
50

While you control 3 or more units (including this one), this unit gets +2/+0.

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Rare

HMW / 13

Cham Syndulla - Hammer of Ryloth

HMW

Cham Syndulla - Hammer of Ryloth

13 / Rare / Leader

Set
HMW
title
Cham Syndulla
subtitle
Hammer of Ryloth
arena
Ground
cost
6
power
3
HP
8
minimum Deck Size
50

When non-combat damage is dealt to a friendly unit or base: You may exhaust this leader. If you do, deal 1 damage to an enemy unit or base. Epic Action: If you control 6 or more resources, deploy this leader. When non-combat damage is dealt to a friendly unit or base: You may deal 1 damage to an enemy unit or base.

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Rare

HMW / 130

Emerie Karr - For Your Own Good

HMW

Emerie Karr - For Your Own Good

130 / Rare / Unit

Set
HMW
title
Emerie Karr
subtitle
For Your Own Good
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.

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Common

HMW / 131

Soaring Can-Cell

HMW

Soaring Can-Cell

131 / Common / Unit

Set
HMW
title
Soaring Can-Cell
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Raid 1 While you control a Kashyyyk base, this unit gains Ambush.

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Common

HMW / 132

Tibidee Mate

HMW

Tibidee Mate

132 / Common / Unit

Set
HMW
title
Tibidee Mate
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Restore 1 (When this unit attacks, heal 1 damage from your base.)

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Common

HMW / 133

Wroshyr Rebel

HMW

Wroshyr Rebel

133 / Common / Unit

Set
HMW
title
Wroshyr Rebel
subtitle
arena
Ground
cost
2
power
0
HP
4
minimum Deck Size
50

This unit gets +1/+0 for every 2 resources you control.

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Rare

HMW / 134

Zam Wesell - Not What She Seems

HMW

Zam Wesell - Not What She Seems

134 / Rare / Unit

Set
HMW
title
Zam Wesell
subtitle
Not What She Seems
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

Hidden This unit gains each friendly leader's traits except Force, even while she's not in play.

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Uncommon

HMW / 135

Arena Reek - Fixture of Ceremony

HMW

Arena Reek - Fixture of Ceremony

135 / Uncommon / Unit

Set
HMW
title
Arena Reek
subtitle
Fixture of Ceremony
arena
Ground
cost
3
power
4
HP
4
minimum Deck Size
50
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Common

HMW / 136

Lifetree Caravan

HMW

Lifetree Caravan

136 / Common / Unit

Set
HMW
title
Lifetree Caravan
subtitle
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.

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Common

HMW / 137

V-19 Skirmisher

HMW

V-19 Skirmisher

137 / Common / Unit

Set
HMW
title
V-19 Skirmisher
subtitle
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

While you control 3 or more units, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Rare

HMW / 138

Commander Gree - Of the 41st Elite Corps

HMW

Commander Gree - Of the 41st Elite Corps

138 / Rare / Unit

Set
HMW
title
Commander Gree
subtitle
Of the 41st Elite Corps
arena
Ground
cost
4
power
3
HP
6
minimum Deck Size
50

While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.

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Common

HMW / 139

Flock of Mynocks

HMW

Flock of Mynocks

139 / Common / Unit

Set
HMW
title
Flock of Mynocks
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

HMW / 14

Wicket - Few Greater Battles to Fight

HMW

Wicket - Few Greater Battles to Fight

14 / Common / Leader

Set
HMW
title
Wicket
subtitle
Few Greater Battles to Fight
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

When a friendly unit attacks a unit that costs more than it: You may exhaust this leader. If you do, draw a card. Epic Action: If you control 4 or more resources, deploy this leader. On Attack: If you control a unit that costs 3 or less, draw a card.

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Card data: SWU API. Artwork belongs to its respective owners.