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Star Wars Unlimited cards

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Rare

JTL / 1019

Phantom II - Modified to Dock

JTL

Phantom II - Modified to Dock

1019 / Rare / Unit

Set
JTL
title
Phantom II
subtitle
Modified to Dock
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

Grit Action [1 resource]: If this card is a unit, attach it as an upgrade to The Ghost. Attached unit gets +3/+3 and gains Grit.

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Common

JTL / 102

Resistance Blue Squadron

JTL

Resistance Blue Squadron

102 / Common / Unit

Set
JTL
title
Resistance Blue Squadron
subtitle
arena
Space
cost
4
power
3
HP
4
minimum Deck Size
50

When Played: You may deal damage to a unit equal to the number of friendly space units.

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Legendary

JTL / 1020

The Ghost - Heart of the Family

JTL

The Ghost - Heart of the Family

1020 / Legendary / Unit

Set
JTL
title
The Ghost
subtitle
Heart of the Family
arena
Space
cost
5
power
5
HP
6
minimum Deck Size
50

Each other friendly Spectre unit gains this unit's keywords. While this unit is upgraded, it gains Sentinel.

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Uncommon

JTL / 1021

Gold Leader - Fastest Ship in the Fleet

JTL

Gold Leader - Fastest Ship in the Fleet

1021 / Uncommon / Unit

Set
JTL
title
Gold Leader
subtitle
Fastest Ship in the Fleet
arena
Space
cost
6
power
5
HP
5
minimum Deck Size
50

Shielded While this unit is defending, the attacker gets –1/–0.

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Uncommon

JTL / 1022

Silver Angel - Trace's Hope

JTL

Silver Angel - Trace's Hope

1022 / Uncommon / Unit

Set
JTL
title
Silver Angel
subtitle
Trace's Hope
arena
Space
cost
2
power
2
HP
3
minimum Deck Size
50

When 1 or more damage is healed from this unit: You may deal 1 damage to a space unit.

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Rare

JTL / 1023

Victor Leader - Leading from the Front

JTL

Victor Leader - Leading from the Front

1023 / Rare / Unit

Set
JTL
title
Victor Leader
subtitle
Leading from the Front
arena
Space
cost
3
power
2
HP
4
minimum Deck Size
50

Each other friendly space unit gets +1/+1.

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Rare

JTL / 1024

The Invisible Hand - Crawling With Vultures

JTL

The Invisible Hand - Crawling With Vultures

1024 / Rare / Unit

Set
JTL
title
The Invisible Hand
subtitle
Crawling With Vultures
arena
Space
cost
6
power
6
HP
6
minimum Deck Size
50

When Played/When this unit completes an attack

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Legendary

JTL / 1025

Executor - Might of the Empire

JTL

Executor - Might of the Empire

1025 / Legendary / Unit

Set
JTL
title
Executor
subtitle
Might of the Empire
arena
Space
cost
11
power
12
HP
12
minimum Deck Size
50

Overwhelm When Played/On Attack/When Defeated: Create 3 TIE Fighter tokens.

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Uncommon

JTL / 1026

Blue Leader - Scarif Air Support

JTL

Blue Leader - Scarif Air Support

1026 / Uncommon / Unit

Set
JTL
title
Blue Leader
subtitle
Scarif Air Support
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

Ambush

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Uncommon

JTL / 1027

Red Leader - Form Up

JTL

Red Leader - Form Up

1027 / Uncommon / Unit

Set
JTL
title
Red Leader
subtitle
Form Up
arena
Space
cost
4
power
3
HP
4
minimum Deck Size
50

This unit costs 1 resource less to play for each friendly Pilot unit and upgrade. When a Pilot upgrade attaches to this unit: Create an X-Wing token.

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Rare

JTL / 1028

Raddus - Holdo's Final Command

JTL

Raddus - Holdo's Final Command

1028 / Rare / Unit

Set
JTL
title
Raddus
subtitle
Holdo's Final Command
arena
Space
cost
7
power
8
HP
6
minimum Deck Size
50

While you control another Resistance card, this unit gains Sentinel. When Defeated: Deal damage equal to this unit's power to an enemy unit.

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Legendary

JTL / 1029

The Starhawk - Prototype Battleship

JTL

The Starhawk - Prototype Battleship

1029 / Legendary / Unit

Set
JTL
title
The Starhawk
subtitle
Prototype Battleship
arena
Space
cost
9
power
6
HP
9
minimum Deck Size
50

Ambush While paying costs, you pay half as many resources, rounded up.

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Special

JTL / 103

Chewbacca - Faithful First Mate

JTL

Chewbacca - Faithful First Mate

103 / Special / Unit

Set
JTL
title
Chewbacca
subtitle
Faithful First Mate
arena
Ground
cost
5
power
5
HP
6
minimum Deck Size
50

This unit can't be defeated or returned to hand by enemy card abilities. Piloting [3 resources Command Heroism] (You may play this as an upgrade on a friendly Vehicle without a Pilot.) Attached unit gains: “This unit can't be defeated or returned to hand by enemy card abilities.”

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Uncommon

JTL / 1030

Vonreg's TIE Interceptor - Ace of the First Order

JTL

Vonreg's TIE Interceptor - Ace of the First Order

1030 / Uncommon / Unit

Set
JTL
title
Vonreg's TIE Interceptor
subtitle
Ace of the First Order
arena
Space
cost
3
power
3
HP
4
minimum Deck Size
50

While this unit has 4 or more power, it gains Overwhelm.

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Rare

JTL / 1031

IG-2000 - Assassin's Aggressor

JTL

IG-2000 - Assassin's Aggressor

1031 / Rare / Unit

Set
JTL
title
IG-2000
subtitle
Assassin's Aggressor
arena
Space
cost
4
power
3
HP
4
minimum Deck Size
50

Overwhelm When Played: Deal 1 damage to each of up to 3 units.

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Legendary

JTL / 1032

Devastator - Hunting the Rebellion

JTL

Devastator - Hunting the Rebellion

1032 / Legendary / Unit

Set
JTL
title
Devastator
subtitle
Hunting the Rebellion
arena
Space
cost
8
power
9
HP
6
minimum Deck Size
50

You assign all indirect damage you deal to opponents. When Played: Deal 4 indirect damage to each opponent.

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Rare

JTL / 1033

Black One - Straight At Them

JTL

Black One - Straight At Them

1033 / Rare / Unit

Set
JTL
title
Black One
subtitle
Straight At Them
arena
Space
cost
2
power
2
HP
3
minimum Deck Size
50

While this unit is upgraded, it gets +1/+0. On Attack: If you control Poe Dameron, you may deal 1 damage to a unit.

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Uncommon

JTL / 1034

Red Five - Running the Trench

JTL

Red Five - Running the Trench

1034 / Uncommon / Unit

Set
JTL
title
Red Five
subtitle
Running the Trench
arena
Space
cost
3
power
3
HP
4
minimum Deck Size
50

On Attack: You may deal 2 damage to a damaged unit.

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Legendary

JTL / 1035

Profundity - We Fight!

JTL

Profundity - We Fight!

1035 / Legendary / Unit

Set
JTL
title
Profundity
subtitle
We Fight!
arena
Space
cost
9
power
8
HP
9
minimum Deck Size
50

Overwhelm When Played/When Defeated: Choose a player. They discard a card from their hand. Then, if they have more cards in their hand than you, they discard a card from their hand.

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Legendary

JTL / 1036

Shadow Caster - Just Business

JTL

Shadow Caster - Just Business

1036 / Legendary / Unit

Set
JTL
title
Shadow Caster
subtitle
Just Business
arena
Space
cost
6
power
4
HP
7
minimum Deck Size
50

When a friendly unit is defeated: You may use all of its “When Defeated” abilities again.

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Rare

JTL / 1037

Rampart - Enjoy the Exit

JTL

Rampart - Enjoy the Exit

1037 / Rare / Unit

Set
JTL
title
Rampart
subtitle
Enjoy the Exit
arena
Space
cost
2
power
3
HP
3
minimum Deck Size
50

This unit doesn't ready during the regroup phase unless its power is 4 or more.

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Special

JTL / 1038

Hound's Tooth - Reliable and Deadly

JTL

Hound's Tooth - Reliable and Deadly

1038 / Special / Unit

Set
JTL
title
Hound's Tooth
subtitle
Reliable and Deadly
arena
Space
cost
3
power
4
HP
3
minimum Deck Size
50

While attacking an exhausted unit that didn't enter play this phase, this unit deals combat damage before the defender.

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Uncommon

JTL / 1039

Mist Hunter - The Findsman's Pursuit

JTL

Mist Hunter - The Findsman's Pursuit

1039 / Uncommon / Unit

Set
JTL
title
Mist Hunter
subtitle
The Findsman's Pursuit
arena
Space
cost
3
power
3
HP
4
minimum Deck Size
50

On Attack: If you played a Bounty Hunter or Pilot card this phase, you may draw a card.

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Rare

JTL / 104

Raddus - Holdo's Final Command

JTL

Raddus - Holdo's Final Command

104 / Rare / Unit

Set
JTL
title
Raddus
subtitle
Holdo's Final Command
arena
Space
cost
7
power
8
HP
6
minimum Deck Size
50

While you control another Resistance card (unit, upgrade, or leader), this unit gains Sentinel. When Defeated: Deal damage equal to this unit's power to an enemy unit.

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Card data: SWU API. Artwork belongs to its respective owners.