Card Commander / Library

Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Rare

LAW / 12

Sebulba - Especially Dangerous Dug

LAW

Sebulba - Especially Dangerous Dug

12 / Rare / Leader

Set
LAW
title
Sebulba
subtitle
Especially Dangerous Dug
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

Action [Exhaust, discard a card from your deck]: A friendly unit gains Raid 1 for this phase. Epic Action: If you control 4 or more resources, deploy this leader. Raid 1 On Attack: Discard a card from your deck.

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Common

LAW / 120

Vigilant Scouts

LAW

Vigilant Scouts

120 / Common / Unit

Set
LAW
title
Vigilant Scouts
subtitle
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Restore 2 (When this unit attacks, heal 2 damage from your base.)

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Uncommon

LAW / 121

Canto Bight Security

LAW

Canto Bight Security

121 / Uncommon / Unit

Set
LAW
title
Canto Bight Security
subtitle
arena
Ground
cost
5
power
3
HP
5
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) On Defense: Create a Credit token.

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Common

LAW / 122

Shielded Hauler

LAW

Shielded Hauler

122 / Common / Unit

Set
LAW
title
Shielded Hauler
subtitle
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.)

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Common

LAW / 123

Syndicate Security

LAW

Syndicate Security

123 / Common / Unit

Set
LAW
title
Syndicate Security
subtitle
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Grit (This unit gets +1/+0 for each damage on it.)

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Common

LAW / 124

Industrious Team

LAW

Industrious Team

124 / Common / Unit

Set
LAW
title
Industrious Team
subtitle
arena
Ground
cost
8
power
4
HP
7
minimum Deck Size
50

When Played: You may defeat a non-leader unit with 4 or less remaining HP.

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Common

LAW / 125

Watchful

LAW

Watchful

125 / Common / Upgrade

Set
LAW
title
Watchful
subtitle
cost
1
minimum Deck Size
50

Attached unit gains: “On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)”

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Rare

LAW / 126

Adventurer Sniper Rifle

LAW

Adventurer Sniper Rifle

126 / Rare / Upgrade

Set
LAW
title
Adventurer Sniper Rifle
subtitle
cost
2
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains: “Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.”

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Common

LAW / 127

Kill Switch

LAW

Kill Switch

127 / Common / Upgrade

Set
LAW
title
Kill Switch
subtitle
cost
2
minimum Deck Size
50

When Played: Exhaust attached unit.

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Uncommon

LAW / 128

Veiled Strength

LAW

Veiled Strength

128 / Uncommon / Upgrade

Set
LAW
title
Veiled Strength
subtitle
cost
3
minimum Deck Size
50

Attach to a non-leader unit. Attached unit gains Grit.

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Common

LAW / 129

Mastery

LAW

Mastery

129 / Common / Upgrade

Set
LAW
title
Mastery
subtitle
cost
4
minimum Deck Size
50

This upgrade costs 1 resource less to play on a <uq> unit.

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Rare

LAW / 13

Chewbacca - Hero of Kessel

LAW

Chewbacca - Hero of Kessel

13 / Rare / Leader

Set
LAW
title
Chewbacca
subtitle
Hero of Kessel
arena
Ground
cost
4
power
5
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust, defeat a friendly resource]: Deal 2 damage to a unit and create a Credit token. Epic Action [4 resources]: Deploy this leader. On Attack: You may defeat a friendly resource. If you do, deal 2 damage to a unit and create a Credit token.

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Uncommon

LAW / 130

Betrayed Trust

LAW

Betrayed Trust

130 / Uncommon / Event

Set
LAW
title
Betrayed Trust
subtitle
cost
2
minimum Deck Size
50

Choose an enemy unit. For this phase, that unit can't deal combat damage.

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Common

LAW / 131

Incapacitate

LAW

Incapacitate

131 / Common / Event

Set
LAW
title
Incapacitate
subtitle
cost
2
minimum Deck Size
50

Give a unit –2/–2 for this phase.

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Uncommon

LAW / 132

The Tree Remembers

LAW

The Tree Remembers

132 / Uncommon / Event

Set
LAW
title
The Tree Remembers
subtitle
cost
4
minimum Deck Size
50

An enemy unit loses all abilities for this phase. If it costs 3 or less, defeat it.

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Common

LAW / 133

Lost and Forgotten

LAW

Lost and Forgotten

133 / Common / Event

Set
LAW
title
Lost and Forgotten
subtitle
cost
6
minimum Deck Size
50

Defeat a non-leader unit. If you do, heal 3 damage from your base.

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Rare

LAW / 134

Bib Fortuna - Die Wanna Wanga?

LAW

Bib Fortuna - Die Wanna Wanga?

134 / Rare / Unit

Set
LAW
title
Bib Fortuna
subtitle
Die Wanna Wanga?
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

When Played: If you control another Underworld unit, create a Credit token.

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Common

LAW / 135

Pirate Snub Fighter

LAW

Pirate Snub Fighter

135 / Common / Unit

Set
LAW
title
Pirate Snub Fighter
subtitle
arena
Space
cost
2
power
2
HP
3
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Uncommon

LAW / 136

Syndicate Spice Runner

LAW

Syndicate Spice Runner

136 / Uncommon / Unit

Set
LAW
title
Syndicate Spice Runner
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: Search the top 3 cards of your deck for an Underworld unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)

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Common

LAW / 137

Ruthless Duo

LAW

Ruthless Duo

137 / Common / Unit

Set
LAW
title
Ruthless Duo
subtitle
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

When Played: If you control another Villainy unit, you may deal 2 damage to a ground unit.

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Common

LAW / 138

Undercity Hunting Team

LAW

Undercity Hunting Team

138 / Common / Unit

Set
LAW
title
Undercity Hunting Team
subtitle
arena
Ground
cost
5
power
5
HP
5
minimum Deck Size
50

When Played: Search the top 5 cards of your deck for a Bounty Hunter unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random order.)

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Rare

LAW / 139

Admiral Motti - Chain of Command

LAW

Admiral Motti - Chain of Command

139 / Rare / Unit

Set
LAW
title
Admiral Motti
subtitle
Chain of Command
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Friendly leader units get +2/+2.

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Common

LAW / 14

Enfys Nest - Until We Can Go No Higher

LAW

Enfys Nest - Until We Can Go No Higher

14 / Common / Leader

Set
LAW
title
Enfys Nest
subtitle
Until We Can Go No Higher
arena
Ground
cost
5
power
3
HP
7
minimum Deck Size
50

When you use an “On Attack” ability: You may pay 2 resources and exhaust this leader. If you do, use that ability again. Epic Action: If you control 5 or more resources, deploy this leader. When you use an “On Attack” ability: You may use that ability again. Use this ability only once each round.

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Legendary

LAW / 140

Intimidator - Citadel Overwatch

LAW

Intimidator - Citadel Overwatch

140 / Legendary / Unit

Set
LAW
title
Intimidator
subtitle
Citadel Overwatch
arena
Space
cost
11
power
11
HP
11
minimum Deck Size
50

When Played: Return any number of friendly resources to their owners' hands. For each resource returned this way, create a Credit token.

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Card data: SWU API. Artwork belongs to its respective owners.