Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base.
Epic Action: If you control 5 or more resources, deploy this leader.
On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.
Common
ASH / 120
While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Common
ASH / 121
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Common
ASH / 122
While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Rare
ASH / 123
Action [Exhaust]: This unit deals damage equal to his power to a ground unit.
Common
ASH / 124
When Played: If you control a <uq> unit, create a Mandalorian token.
Uncommon
ASH / 125
Hidden (This unit can't be attacked if it was played this phase.)
While you have the initiative, this unit gets +2/+0.
Common
ASH / 126
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Rare
ASH / 127
When Played/On Attack: You may give another friendly unit Sentinel for this phase.
When another friendly unit is defeated: Heal 1 damage from your base.
Rare
ASH / 128
When another friendly non-Vehicle unit is defeated: You may have this unit capture that unit from your discard pile. Use this ability only once each round.
Common
ASH / 129
Ambush (When you play this unit, it may attack an enemy unit.)
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Common
ASH / 13
When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit.
Epic Action: If you control 5 or more resources, deploy this leader.
Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.
Common
ASH / 130
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
Common
ASH / 131
Rare
ASH / 132
When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.
Uncommon
ASH / 133
When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage from your base or return it to your hand.
Common
ASH / 134
Attached unit gains: “When Defeated: Create a Mandalorian token.”
Legendary
ASH / 135
Attach to a <uq> non-Vehicle unit.
Attached unit is a leader unit and gains the Mandalorian trait.
Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”
Common
ASH / 136
Give a unit +3/+3 for this phase.
Uncommon
ASH / 137
Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.
Common
ASH / 138
Choose a unit. Deal 1 damage to it for each friendly unit.
Uncommon
ASH / 139
Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.
Rare
ASH / 14
When you take the initiative: You may pay 1 resource. If you do, draw a card.
Epic Action: If you control 6 or more resources, deploy this leader.
Support (When you deploy this leader, you may attack with another unit. It gains this unit's other abilities for this attack.)
On Attack: If you have the initiative, you may draw a card.
Common
ASH / 140
Create 2 Mandalorian tokens.
Card data: SWU API. Artwork belongs to its respective owners.