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10,293 cards
Rare

ASH / 12

Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.

Vane - Quarrelsome Pirate

ASH

Vane - Quarrelsome Pirate

12 / Rare / Leader

Set
ASH
title
Vane
subtitle
Quarrelsome Pirate
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.

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Common

ASH / 120

While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Warrior of Clan Kryze

ASH

Warrior of Clan Kryze

120 / Common / Unit

Set
ASH
title
Warrior of Clan Kryze
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

While you control another exhausted unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

ASH / 121

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

Blurrg

ASH

Blurrg

121 / Common / Unit

Set
ASH
title
Blurrg
subtitle
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

ASH / 122

While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)

Consortium StarViper

ASH

Consortium StarViper

122 / Common / Unit

Set
ASH
title
Consortium StarViper
subtitle
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)

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Rare

ASH / 123

Action [Exhaust]: This unit deals damage equal to his power to a ground unit.

Lang - Arrogant Mercenary

ASH

Lang - Arrogant Mercenary

123 / Rare / Unit

Set
ASH
title
Lang
subtitle
Arrogant Mercenary
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

Action [Exhaust]: This unit deals damage equal to his power to a ground unit.

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Common

ASH / 124

When Played: If you control a <uq> unit, create a Mandalorian token.

Protectorate Fighter

ASH

Protectorate Fighter

124 / Common / Unit

Set
ASH
title
Protectorate Fighter
subtitle
arena
Space
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: If you control a <uq> unit, create a Mandalorian token.

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Uncommon

ASH / 125

Hidden (This unit can't be attacked if it was played this phase.) While you have the initiative, this unit gets +2/+0.

Stolen Eta Shuttle

ASH

Stolen Eta Shuttle

125 / Uncommon / Unit

Set
ASH
title
Stolen Eta Shuttle
subtitle
arena
Space
cost
4
power
3
HP
5
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.) While you have the initiative, this unit gets +2/+0.

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Common

ASH / 126

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

Survivors' Langskib

ASH

Survivors' Langskib

126 / Common / Unit

Set
ASH
title
Survivors' Langskib
subtitle
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Rare

ASH / 127

When Played/On Attack: You may give another friendly unit Sentinel for this phase. When another friendly unit is defeated: Heal 1 damage from your base.

The Twins - We Don't Want War

ASH

The Twins - We Don't Want War

127 / Rare / Unit

Set
ASH
title
The Twins
subtitle
We Don't Want War
arena
Ground
cost
4
power
2
HP
7
minimum Deck Size
50

When Played/On Attack: You may give another friendly unit Sentinel for this phase. When another friendly unit is defeated: Heal 1 damage from your base.

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Rare

ASH / 128

When another friendly non-Vehicle unit is defeated: You may have this unit capture that unit from your discard pile. Use this ability only once each round.

Bothan-5 - New Republic Prison Ship

ASH

Bothan-5 - New Republic Prison Ship

128 / Rare / Unit

Set
ASH
title
Bothan-5
subtitle
New Republic Prison Ship
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

When another friendly non-Vehicle unit is defeated: You may have this unit capture that unit from your discard pile. Use this ability only once each round.

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Common

ASH / 129

Ambush (When you play this unit, it may attack an enemy unit.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

Defenders of the Forest

ASH

Defenders of the Forest

129 / Common / Unit

Set
ASH
title
Defenders of the Forest
subtitle
arena
Ground
cost
5
power
5
HP
3
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

ASH / 13

When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.

Ezra Bridger - It's Now or Never

ASH

Ezra Bridger - It's Now or Never

13 / Common / Leader

Set
ASH
title
Ezra Bridger
subtitle
It's Now or Never
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.

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Common

ASH / 130

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)

Fang Fighter Squadron

ASH

Fang Fighter Squadron

130 / Common / Unit

Set
ASH
title
Fang Fighter Squadron
subtitle
arena
Space
cost
5
power
5
HP
5
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)

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Common

ASH / 131

Dinosaur Turtle

ASH

Dinosaur Turtle

131 / Common / Unit

Set
ASH
title
Dinosaur Turtle
subtitle
arena
Ground
cost
6
power
7
HP
7
minimum Deck Size
50
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Rare

ASH / 132

When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.

Queen Soruna - Willing to Fight

ASH

Queen Soruna - Willing to Fight

132 / Rare / Unit

Set
ASH
title
Queen Soruna
subtitle
Willing to Fight
arena
Ground
cost
6
power
5
HP
7
minimum Deck Size
50

When Played/On Attack: You may reveal a unit from your hand. If you do, deal 3 damage to a unit with the same cost as the revealed unit.

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Uncommon

ASH / 133

When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage from your base or return it to your hand.

Trask Walker

ASH

Trask Walker

133 / Uncommon / Unit

Set
ASH
title
Trask Walker
subtitle
arena
Ground
cost
8
power
5
HP
9
minimum Deck Size
50

When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage from your base or return it to your hand.

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Common

ASH / 134

Attached unit gains: “When Defeated: Create a Mandalorian token.”

Warrior's Legacy

ASH

Warrior's Legacy

134 / Common / Upgrade

Set
ASH
title
Warrior's Legacy
subtitle
cost
3
minimum Deck Size
50

Attached unit gains: “When Defeated: Create a Mandalorian token.”

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Legendary

ASH / 135

Attach to a <uq> non-Vehicle unit. Attached unit is a leader unit and gains the Mandalorian trait. Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”

The Darksaber - Icon of Leadership

ASH

The Darksaber - Icon of Leadership

135 / Legendary / Upgrade

Set
ASH
title
The Darksaber
subtitle
Icon of Leadership
cost
4
minimum Deck Size
50

Attach to a <uq> non-Vehicle unit. Attached unit is a leader unit and gains the Mandalorian trait. Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”

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Common

ASH / 136

Give a unit +3/+3 for this phase.

Display of Strength

ASH

Display of Strength

136 / Common / Event

Set
ASH
title
Display of Strength
subtitle
cost
2
minimum Deck Size
50

Give a unit +3/+3 for this phase.

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Uncommon

ASH / 137

Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.

Wipe Them Out

ASH

Wipe Them Out

137 / Uncommon / Event

Set
ASH
title
Wipe Them Out
subtitle
cost
2
minimum Deck Size
50

Attack with a unit. For this attack, you may deal its excess damage to another unit in the same arena.

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Common

ASH / 138

Choose a unit. Deal 1 damage to it for each friendly unit.

Turning the Tide

ASH

Turning the Tide

138 / Common / Event

Set
ASH
title
Turning the Tide
subtitle
cost
3
minimum Deck Size
50

Choose a unit. Deal 1 damage to it for each friendly unit.

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Uncommon

ASH / 139

Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.

Hold Them Off

ASH

Hold Them Off

139 / Uncommon / Event

Set
ASH
title
Hold Them Off
subtitle
cost
4
minimum Deck Size
50

Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.

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Rare

ASH / 14

When you take the initiative: You may pay 1 resource. If you do, draw a card. Epic Action: If you control 6 or more resources, deploy this leader. Support (When you deploy this leader, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If you have the initiative, you may draw a card.

The Mandalorian - We Can't Keep Running

ASH

The Mandalorian - We Can't Keep Running

14 / Rare / Leader

Set
ASH
title
The Mandalorian
subtitle
We Can't Keep Running
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

When you take the initiative: You may pay 1 resource. If you do, draw a card. Epic Action: If you control 6 or more resources, deploy this leader. Support (When you deploy this leader, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If you have the initiative, you may draw a card.

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Common

ASH / 140

Create 2 Mandalorian tokens.

Stronger Together

ASH

Stronger Together

140 / Common / Event

Set
ASH
title
Stronger Together
subtitle
cost
4
minimum Deck Size
50

Create 2 Mandalorian tokens.

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Card data: SWU API. Artwork belongs to its respective owners.