ASH / 505
Support Overwhelm This unit gets +2/+0 while attacking a damaged unit.
Card Commander / Library
All expansions and releases
ASH / 505
Support Overwhelm This unit gets +2/+0 while attacking a damaged unit.
ASH / 506
ASH / 507
Shielded While this unit is ready, he gains Sentinel.
ASH / 508
Hidden
ASH / 509
Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.
ASH / 51
Restore 1 (When this unit attacks, heal 1 damage from your base.) When Played: You may exhaust a unit.
ASH / 510
Defeat a friendly upgrade. If you do, draw 2 cards.
ASH / 511
Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
ASH / 512
When Played/On Attack: The next unit you play this phase with 1 or less power enters play ready.
ASH / 513
Hidden
ASH / 514
When Played: Look at an opponent's hand.
ASH / 515
When Played: Give an Advantage token to this unit.
ASH / 516
Sentinel
ASH / 517
Support On Attack: If this unit is upgraded, deal 2 damage to a base.
ASH / 518
When Defeated: Give 2 Advantage tokens to a friendly unit.
ASH / 519
Hidden Saboteur When Played: Give a Shield token to another friendly unit.
ASH / 52
When Played: You may choose a friendly unit and an enemy non-leader unit. If you do, defeat those units. When an enemy unit is defeated: Heal 2 damage from your base.
ASH / 520
Restore 1 Saboteur
ASH / 521
Choose one: If you control a Force unit, heal 5 damage from your base. If you control a Mandalorian unit, create a Mandalorian token and give an Advantage token to it.
ASH / 522
Deal 3 damage to a unit. Heal 3 damage from your base.
ASH / 523
When Played: You may deal 1 damage to a ground unit.
ASH / 524
When Played: You may draw a card. If you do, discard a card.
ASH / 525
ASH / 526
This upgrade costs 1 resource less to play on an Imperial unit.
Card data: SWU API. Artwork belongs to its respective owners.