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10,293 cards
Common

ASH / 656

Support Raid 1

Honorable Nite Owl

ASH

Honorable Nite Owl

656 / Common / Unit

Set
ASH
title
Honorable Nite Owl
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Support Raid 1

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Legendary

ASH / 657

When you take the initiative: You may attack with a unit.

Grogu - Yes. Yes. Yes.

ASH

Grogu - Yes. Yes. Yes.

657 / Legendary / Unit

Set
ASH
title
Grogu
subtitle
Yes. Yes. Yes.
arena
Ground
cost
3
power
2
HP
6
minimum Deck Size
50

When you take the initiative: You may attack with a unit.

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Uncommon

ASH / 658

Support On Attack: Defeat all upgrades on the defending unit.

R5-D4 - Built for Adventure

ASH

R5-D4 - Built for Adventure

658 / Uncommon / Unit

Set
ASH
title
R5-D4
subtitle
Built for Adventure
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

Support On Attack: Defeat all upgrades on the defending unit.

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Common

ASH / 659

On Attack: You may give an Advantage token to another unit.

Danger Squadron Wingmen

ASH

Danger Squadron Wingmen

659 / Common / Unit

Set
ASH
title
Danger Squadron Wingmen
subtitle
arena
Space
cost
4
power
4
HP
5
minimum Deck Size
50

On Attack: You may give an Advantage token to another unit.

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Special

ASH / 66

Attach to a non-Vehicle unit. If attached unit is Luke Skywalker, he gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Luke's Jedi Lightsaber - Constructed by Hand

ASH

Luke's Jedi Lightsaber - Constructed by Hand

66 / Special / Upgrade

Set
ASH
title
Luke's Jedi Lightsaber
subtitle
Constructed by Hand
cost
3
minimum Deck Size
50

Attach to a non-Vehicle unit. If attached unit is Luke Skywalker, he gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Special

ASH / 660

Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.

Han Solo - It'll Work

ASH

Han Solo - It'll Work

660 / Special / Unit

Set
ASH
title
Han Solo
subtitle
It'll Work
arena
Ground
cost
4
power
3
HP
7
minimum Deck Size
50

Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.

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Uncommon

ASH / 661

Overwhelm When the regroup phase starts: Give an Advantage token to a unit.

Alphabet Squadron U-Wing - Quiet Devotion

ASH

Alphabet Squadron U-Wing - Quiet Devotion

661 / Uncommon / Unit

Set
ASH
title
Alphabet Squadron U-Wing
subtitle
Quiet Devotion
arena
Space
cost
5
power
5
HP
6
minimum Deck Size
50

Overwhelm When the regroup phase starts: Give an Advantage token to a unit.

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Uncommon

ASH / 662

Hidden When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.

Kachirho Militia

ASH

Kachirho Militia

662 / Uncommon / Unit

Set
ASH
title
Kachirho Militia
subtitle
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Hidden When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.

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Legendary

ASH / 663

When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.

Zeb Orrelios - Fists Work Every Time

ASH

Zeb Orrelios - Fists Work Every Time

663 / Legendary / Unit

Set
ASH
title
Zeb Orrelios
subtitle
Fists Work Every Time
arena
Ground
cost
7
power
5
HP
7
minimum Deck Size
50

When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.

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Uncommon

ASH / 664

Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”

Rash Action

ASH

Rash Action

664 / Uncommon / Event

Set
ASH
title
Rash Action
subtitle
cost
2
minimum Deck Size
50

Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”

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Rare

ASH / 665

Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.

Reckless Sacrifice

ASH

Reckless Sacrifice

665 / Rare / Event

Set
ASH
title
Reckless Sacrifice
subtitle
cost
2
minimum Deck Size
50

Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.

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Common

ASH / 666

Overwhelm

Alamite Hunter

ASH

Alamite Hunter

666 / Common / Unit

Set
ASH
title
Alamite Hunter
subtitle
arena
Ground
cost
1
power
1
HP
4
minimum Deck Size
50

Overwhelm

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Common

ASH / 667

When Defeated: You may defeat an upgrade.

Clan Vizsla Soldier

ASH

Clan Vizsla Soldier

667 / Common / Unit

Set
ASH
title
Clan Vizsla Soldier
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

When Defeated: You may defeat an upgrade.

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Common

ASH / 668

Hidden

Ewok Warrior

ASH

Ewok Warrior

668 / Common / Unit

Set
ASH
title
Ewok Warrior
subtitle
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

Hidden

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Common

ASH / 669

When Played/When Defeated: You may give an Advantage token to a unit.

Flarestar Attack Shuttle

ASH

Flarestar Attack Shuttle

669 / Common / Unit

Set
ASH
title
Flarestar Attack Shuttle
subtitle
arena
Space
cost
2
power
2
HP
1
minimum Deck Size
50

When Played/When Defeated: You may give an Advantage token to a unit.

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Uncommon

ASH / 67

Defeat an upgraded non-leader unit.

Get Lost

ASH

Get Lost

67 / Uncommon / Event

Set
ASH
title
Get Lost
subtitle
cost
4
minimum Deck Size
50

Defeat an upgraded non-leader unit.

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Rare

ASH / 670

Support On Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.

Migs Mayfeld - How About a Toast?

ASH

Migs Mayfeld - How About a Toast?

670 / Rare / Unit

Set
ASH
title
Migs Mayfeld
subtitle
How About a Toast?
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

Support On Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.

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Uncommon

ASH / 671

When you draw 1 or more cards : Give an Advantage token to this unit.

Axe Woves - Undaunted

ASH

Axe Woves - Undaunted

671 / Uncommon / Unit

Set
ASH
title
Axe Woves
subtitle
Undaunted
arena
Ground
cost
3
power
2
HP
4
minimum Deck Size
50

When you draw 1 or more cards : Give an Advantage token to this unit.

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Common

ASH / 672

When Played: You may deal 2 damage to an upgraded ground unit.

Desert Sharpshooter

ASH

Desert Sharpshooter

672 / Common / Unit

Set
ASH
title
Desert Sharpshooter
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When Played: You may deal 2 damage to an upgraded ground unit.

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Common

ASH / 673

When Played: You may defeat a friendly upgrade. If you do, ready this unit.

Pegasus Tri-Wing

ASH

Pegasus Tri-Wing

673 / Common / Unit

Set
ASH
title
Pegasus Tri-Wing
subtitle
arena
Space
cost
3
power
3
HP
2
minimum Deck Size
50

When Played: You may defeat a friendly upgrade. If you do, ready this unit.

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Uncommon

ASH / 674

Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.

Razor Crest - Outfitted Armament

ASH

Razor Crest - Outfitted Armament

674 / Uncommon / Unit

Set
ASH
title
Razor Crest
subtitle
Outfitted Armament
arena
Space
cost
4
power
3
HP
5
minimum Deck Size
50

Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.

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Common

ASH / 675

Saboteur

Shydopp Pirate Skiff

ASH

Shydopp Pirate Skiff

675 / Common / Unit

Set
ASH
title
Shydopp Pirate Skiff
subtitle
arena
Ground
cost
4
power
4
HP
5
minimum Deck Size
50

Saboteur

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Common

ASH / 676

When Played: You may deal 6 damage to a non-<uq> ground unit.

StarFortress Heavy Bomber

ASH

StarFortress Heavy Bomber

676 / Common / Unit

Set
ASH
title
StarFortress Heavy Bomber
subtitle
arena
Space
cost
5
power
3
HP
3
minimum Deck Size
50

When Played: You may deal 6 damage to a non-<uq> ground unit.

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Common

ASH / 677

Grit

Wookiee Chieftain

ASH

Wookiee Chieftain

677 / Common / Unit

Set
ASH
title
Wookiee Chieftain
subtitle
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Grit

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Card data: SWU API. Artwork belongs to its respective owners.