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10,293 cards
Common

ASH / 141

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

TIE Striker

ASH

TIE Striker

141 / Common / Unit

Set
ASH
title
TIE Striker
subtitle
arena
Space
cost
1
power
2
HP
1
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Uncommon

ASH / 142

Action [Exhaust]: Deal 1 damage to each of up to 3 ground units.

Mortar Trooper

ASH

Mortar Trooper

142 / Uncommon / Unit

Set
ASH
title
Mortar Trooper
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Action [Exhaust]: Deal 1 damage to each of up to 3 ground units.

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Common

ASH / 143

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

Tempest Lieutenant

ASH

Tempest Lieutenant

143 / Common / Unit

Set
ASH
title
Tempest Lieutenant
subtitle
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Rare

ASH / 144

When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.

Vane's Snub Fighter - Brash and Proud

ASH

Vane's Snub Fighter - Brash and Proud

144 / Rare / Unit

Set
ASH
title
Vane's Snub Fighter
subtitle
Brash and Proud
arena
Space
cost
3
power
2
HP
4
minimum Deck Size
50

When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.

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Common

ASH / 145

Grit (This unit gets +1/+0 for each damage on it.)

Praetorian Elite

ASH

Praetorian Elite

145 / Common / Unit

Set
ASH
title
Praetorian Elite
subtitle
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50

Grit (This unit gets +1/+0 for each damage on it.)

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Uncommon

ASH / 146

When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.

Justifier - Relentless

ASH

Justifier - Relentless

146 / Uncommon / Unit

Set
ASH
title
Justifier
subtitle
Relentless
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.

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Uncommon

ASH / 147

Grit (This unit gets +1/+0 for each damage on it.) When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground unit.

The Cyborg Mech - Mysterious Threat

ASH

The Cyborg Mech - Mysterious Threat

147 / Uncommon / Unit

Set
ASH
title
The Cyborg Mech
subtitle
Mysterious Threat
arena
Ground
cost
6
power
3
HP
7
minimum Deck Size
50

Grit (This unit gets +1/+0 for each damage on it.) When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground unit.

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Legendary

ASH / 148

Overwhelm When Played: An opponent discards a card from their hand. You may deal damage equal to its cost divided as you choose among any number of units.

Ninth Sister - Hulking Inquisitor

ASH

Ninth Sister - Hulking Inquisitor

148 / Legendary / Unit

Set
ASH
title
Ninth Sister
subtitle
Hulking Inquisitor
arena
Ground
cost
7
power
8
HP
7
minimum Deck Size
50

Overwhelm When Played: An opponent discards a card from their hand. You may deal damage equal to its cost divided as you choose among any number of units.

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Rare

ASH / 149

Advantage tokens on friendly units lose all abilities. (They aren't defeated after combat.) When Played/On Attack: Give 2 Advantage tokens to each other friendly unit.

Eviscerator - Burn Them Away

ASH

Eviscerator - Burn Them Away

149 / Rare / Unit

Set
ASH
title
Eviscerator
subtitle
Burn Them Away
arena
Space
cost
8
power
9
HP
7
minimum Deck Size
50

Advantage tokens on friendly units lose all abilities. (They aren't defeated after combat.) When Played/On Attack: Give 2 Advantage tokens to each other friendly unit.

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Special

ASH / 15

Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.

Emperor Palpatine - According to My Design

ASH

Emperor Palpatine - According to My Design

15 / Special / Leader

Set
ASH
title
Emperor Palpatine
subtitle
According to My Design
arena
Ground
cost
7
power
4
HP
8
minimum Deck Size
50

Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.

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Uncommon

ASH / 150

If attached unit would take damage, it takes twice as much damage instead. While attached unit is defending, the attacker loses Overwhelm.

Deadly Vulnerability

ASH

Deadly Vulnerability

150 / Uncommon / Upgrade

Set
ASH
title
Deadly Vulnerability
subtitle
cost
1
minimum Deck Size
50

If attached unit would take damage, it takes twice as much damage instead. While attached unit is defending, the attacker loses Overwhelm.

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Rare

ASH / 151

Deal 5 damage to your base. Then, deal 5 damage to each unit.

Operation Cinder

ASH

Operation Cinder

151 / Rare / Event

Set
ASH
title
Operation Cinder
subtitle
cost
6
minimum Deck Size
50

Deal 5 damage to your base. Then, deal 5 damage to each unit.

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Common

ASH / 152

Inspired Recruit

ASH

Inspired Recruit

152 / Common / Unit

Set
ASH
title
Inspired Recruit
subtitle
arena
Ground
cost
1
power
3
HP
1
minimum Deck Size
50
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Rare

ASH / 153

When Defeated: You may deal 2 damage to a unit.

Green Leader - Crynyd's Sacrifice

ASH

Green Leader - Crynyd's Sacrifice

153 / Rare / Unit

Set
ASH
title
Green Leader
subtitle
Crynyd's Sacrifice
arena
Space
cost
2
power
3
HP
1
minimum Deck Size
50

When Defeated: You may deal 2 damage to a unit.

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Common

ASH / 154

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Raid 1 (This unit gets +1/+0 while attacking.)

Honorable Nite Owl

ASH

Honorable Nite Owl

154 / Common / Unit

Set
ASH
title
Honorable Nite Owl
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Raid 1 (This unit gets +1/+0 while attacking.)

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Legendary

ASH / 155

When you take the initiative: You may attack with a unit.

Grogu - Yes. Yes. Yes.

ASH

Grogu - Yes. Yes. Yes.

155 / Legendary / Unit

Set
ASH
title
Grogu
subtitle
Yes. Yes. Yes.
arena
Ground
cost
3
power
2
HP
6
minimum Deck Size
50

When you take the initiative: You may attack with a unit.

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Uncommon

ASH / 156

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Defeat all upgrades on the defending unit.

R5-D4 - Built for Adventure

ASH

R5-D4 - Built for Adventure

156 / Uncommon / Unit

Set
ASH
title
R5-D4
subtitle
Built for Adventure
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Defeat all upgrades on the defending unit.

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Common

ASH / 157

On Attack: You may give an Advantage token to another unit.

Danger Squadron Wingmen

ASH

Danger Squadron Wingmen

157 / Common / Unit

Set
ASH
title
Danger Squadron Wingmen
subtitle
arena
Space
cost
4
power
4
HP
5
minimum Deck Size
50

On Attack: You may give an Advantage token to another unit.

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Special

ASH / 158

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.

Han Solo - It'll Work

ASH

Han Solo - It'll Work

158 / Special / Unit

Set
ASH
title
Han Solo
subtitle
It'll Work
arena
Ground
cost
4
power
3
HP
7
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.

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Uncommon

ASH / 159

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) When the regroup phase starts: Give an Advantage token to a unit.

Alphabet Squadron U-Wing - Quiet Devotion

ASH

Alphabet Squadron U-Wing - Quiet Devotion

159 / Uncommon / Unit

Set
ASH
title
Alphabet Squadron U-Wing
subtitle
Quiet Devotion
arena
Space
cost
5
power
5
HP
6
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) When the regroup phase starts: Give an Advantage token to a unit.

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Common

ASH / 16

When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.

Shin Hati - Eager Adversary

ASH

Shin Hati - Eager Adversary

16 / Common / Leader

Set
ASH
title
Shin Hati
subtitle
Eager Adversary
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.

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Uncommon

ASH / 160

Hidden (This unit can't be attacked if it was played this phase.) When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.

Kachirho Militia

ASH

Kachirho Militia

160 / Uncommon / Unit

Set
ASH
title
Kachirho Militia
subtitle
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.) When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.

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Legendary

ASH / 161

When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.

Zeb Orrelios - Fists Work Every Time

ASH

Zeb Orrelios - Fists Work Every Time

161 / Legendary / Unit

Set
ASH
title
Zeb Orrelios
subtitle
Fists Work Every Time
arena
Ground
cost
7
power
5
HP
7
minimum Deck Size
50

When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.

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Uncommon

ASH / 162

Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”

Rash Action

ASH

Rash Action

162 / Uncommon / Event

Set
ASH
title
Rash Action
subtitle
cost
2
minimum Deck Size
50

Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”

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Card data: SWU API. Artwork belongs to its respective owners.