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Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Card Commander / Library
All expansions and releases
ASH / 141
Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
ASH / 142
Action [Exhaust]: Deal 1 damage to each of up to 3 ground units.
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Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
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When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.
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Grit (This unit gets +1/+0 for each damage on it.)
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When Played/On Attack: You may deal 1 damage to a unit. If that unit is defeated this way, give an Advantage token to a unit.
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Grit (This unit gets +1/+0 for each damage on it.) When Played: Either deal 2 damage to an undamaged ground unit or 5 damage to a damaged ground unit.
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Overwhelm When Played: An opponent discards a card from their hand. You may deal damage equal to its cost divided as you choose among any number of units.
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Advantage tokens on friendly units lose all abilities. (They aren't defeated after combat.) When Played/On Attack: Give 2 Advantage tokens to each other friendly unit.
ASH / 15
Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.
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If attached unit would take damage, it takes twice as much damage instead. While attached unit is defending, the attacker loses Overwhelm.
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Deal 5 damage to your base. Then, deal 5 damage to each unit.
ASH / 152
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When Defeated: You may deal 2 damage to a unit.
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Raid 1 (This unit gets +1/+0 while attacking.)
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When you take the initiative: You may attack with a unit.
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Defeat all upgrades on the defending unit.
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On Attack: You may give an Advantage token to another unit.
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Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.
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Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) When the regroup phase starts: Give an Advantage token to a unit.
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When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.
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Hidden (This unit can't be attacked if it was played this phase.) When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.
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When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.
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Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”
Card data: SWU API. Artwork belongs to its respective owners.