Card Commander / Library

Star Wars Unlimited cards

Build a deck

Browse sets 32

All expansions and releases

10,293 cards
Common

ASH / 764

This upgrade costs 1 resource less to play on an Imperial unit.

Faith in the Empire

ASH

Faith in the Empire

764 / Common / Upgrade

Set
ASH
title
Faith in the Empire
subtitle
cost
2
minimum Deck Size
50

This upgrade costs 1 resource less to play on an Imperial unit.

Build a deck
Common

ASH / 765

This upgrade costs 1 resource less to play on a Mandalorian unit.

The Way of the Mand'alor

ASH

The Way of the Mand'alor

765 / Common / Upgrade

Set
ASH
title
The Way of the Mand'alor
subtitle
cost
2
minimum Deck Size
50

This upgrade costs 1 resource less to play on a Mandalorian unit.

Build a deck
Common

ASH / 766

Give an Advantage token to each of up to 2 units.

A New Order

ASH

A New Order

766 / Common / Event

Set
ASH
title
A New Order
subtitle
cost
1
minimum Deck Size
50

Give an Advantage token to each of up to 2 units.

Build a deck
Rare

ASH / 767

Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase . If you do, resource the top card of your deck. Epic Action: If you control 5 or more resources, deploy this leader. When Attack Ends: You may play an upgrade from your resources on a friendly unit. If you do, resource the top card of your deck.

The Armorer - Steel Shapes Us

ASH

The Armorer - Steel Shapes Us

767 / Rare / Leader

Set
ASH
title
The Armorer
subtitle
Steel Shapes Us
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase . If you do, resource the top card of your deck. Epic Action: If you control 5 or more resources, deploy this leader. When Attack Ends: You may play an upgrade from your resources on a friendly unit. If you do, resource the top card of your deck.

Build a deck
Rare

ASH / 768

Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand . It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.

Fennec Shand - Ready for War

ASH

Fennec Shand - Ready for War

768 / Rare / Leader

Set
ASH
title
Fennec Shand
subtitle
Ready for War
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand . It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.

Build a deck
Common

ASH / 769

Action [1 resource, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit you control in its arena. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give a friendly unit +2/+2 and Sentinel for this phase if it's the only non-leader unit you control in its arena.

Baylan Skoll - Power Beyond Dream

ASH

Baylan Skoll - Power Beyond Dream

769 / Common / Leader

Set
ASH
title
Baylan Skoll
subtitle
Power Beyond Dream
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit you control in its arena. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give a friendly unit +2/+2 and Sentinel for this phase if it's the only non-leader unit you control in its arena.

Build a deck
Rare

ASH / 77

Restore 1 When Played: Name a card. While this unit is in play, opponents can't play cards with that name.

Ryder Azadi - Restored Governor

ASH

Ryder Azadi - Restored Governor

77 / Rare / Unit

Set
ASH
title
Ryder Azadi
subtitle
Restored Governor
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

Restore 1 When Played: Name a card. While this unit is in play, opponents can't play cards with that name.

Build a deck
Rare

ASH / 770

Action [Exhaust]: Attack with a unit. It gains Restore 2 for this attack if you control the same number of units as the defending player. Epic Action: If you control 8 or more resources, deploy this leader. Restore 2 On Attack: If you control more units than the defending player, you may defeat a non-leader unit they control.

Grand Admiral Thrawn - Victory is Mine

ASH

Grand Admiral Thrawn - Victory is Mine

770 / Rare / Leader

Set
ASH
title
Grand Admiral Thrawn
subtitle
Victory is Mine
arena
Ground
cost
8
power
5
HP
8
minimum Deck Size
50

Action [Exhaust]: Attack with a unit. It gains Restore 2 for this attack if you control the same number of units as the defending player. Epic Action: If you control 8 or more resources, deploy this leader. Restore 2 On Attack: If you control more units than the defending player, you may defeat a non-leader unit they control.

Build a deck
Special

ASH / 771

When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.

Luke Skywalker - I Can Save Him

ASH

Luke Skywalker - I Can Save Him

771 / Special / Leader

Set
ASH
title
Luke Skywalker
subtitle
I Can Save Him
arena
Ground
cost
7
power
6
HP
7
minimum Deck Size
50

When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.

Build a deck
Common

ASH / 772

Action [Exhaust]: An opponent gives 2 Advantage tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this phase. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: The next unit you play this phase gains Shielded for this phase.

Sabine Wren - Bargaining on Belief

ASH

Sabine Wren - Bargaining on Belief

772 / Common / Leader

Set
ASH
title
Sabine Wren
subtitle
Bargaining on Belief
arena
Ground
cost
5
power
3
HP
5
minimum Deck Size
50

Action [Exhaust]: An opponent gives 2 Advantage tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this phase. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: The next unit you play this phase gains Shielded for this phase.

Build a deck
Rare

ASH / 773

Action [Exhaust]: Choose one: Give each ground unit Sentinel and Overwhelm for this phase. Give each space unit Sentinel and Overwhelm for this phase. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm Each other friendly unit gains Overwhelm and Sentinel.

Grand Admiral Sloane - Holding the Empire Together

ASH

Grand Admiral Sloane - Holding the Empire Together

773 / Rare / Leader

Set
ASH
title
Grand Admiral Sloane
subtitle
Holding the Empire Together
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Action [Exhaust]: Choose one: Give each ground unit Sentinel and Overwhelm for this phase. Give each space unit Sentinel and Overwhelm for this phase. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm Each other friendly unit gains Overwhelm and Sentinel.

Build a deck
Common

ASH / 774

Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 resource less. Epic Action: If you control 7 or more resources, deploy this leader. This unit gains each of the following keywords if it is on an Imperial unit in your discard pile: Ambush, Grit, Hidden, Overwhelm, Saboteur, Sentinel, Shielded, Support.

Moff Gideon - Indomitable Warlord

ASH

Moff Gideon - Indomitable Warlord

774 / Common / Leader

Set
ASH
title
Moff Gideon
subtitle
Indomitable Warlord
arena
Ground
cost
7
power
5
HP
8
minimum Deck Size
50

Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 resource less. Epic Action: If you control 7 or more resources, deploy this leader. This unit gains each of the following keywords if it is on an Imperial unit in your discard pile: Ambush, Grit, Hidden, Overwhelm, Saboteur, Sentinel, Shielded, Support.

Build a deck
Common

ASH / 775

Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: You may give a unit with less power than this unit +2/+0 for this phase.

Ahsoka Tano - Trust in the Force

ASH

Ahsoka Tano - Trust in the Force

775 / Common / Leader

Set
ASH
title
Ahsoka Tano
subtitle
Trust in the Force
arena
Ground
cost
6
power
5
HP
6
minimum Deck Size
50

Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: You may give a unit with less power than this unit +2/+0 for this phase.

Build a deck
Rare

ASH / 776

Action [2 resources, Exhaust]: If you control a unit in each arena, create a Mandalorian token. Epic Action: If the number of resources you control plus the number of friendly Mandalorian units is 10 or more, deploy this leader. Other friendly Mandalorian units get +1/+0. On Attack: If you control a unit in each arena, create a Mandalorian token.

Bo-Katan Kryze - Reclaiming Mandalore

ASH

Bo-Katan Kryze - Reclaiming Mandalore

776 / Rare / Leader

Set
ASH
title
Bo-Katan Kryze
subtitle
Reclaiming Mandalore
arena
Ground
cost
10
power
4
HP
7
minimum Deck Size
50

Action [2 resources, Exhaust]: If you control a unit in each arena, create a Mandalorian token. Epic Action: If the number of resources you control plus the number of friendly Mandalorian units is 10 or more, deploy this leader. Other friendly Mandalorian units get +1/+0. On Attack: If you control a unit in each arena, create a Mandalorian token.

Build a deck
Common

ASH / 777

Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP. Epic Action: If you control 6 or more resources, deploy this leader. Overwhelm On Attack: You may deal 1 damage to a unit with 2 or more remaining HP.

Cad Bane - Still Faster than You

ASH

Cad Bane - Still Faster than You

777 / Common / Leader

Set
ASH
title
Cad Bane
subtitle
Still Faster than You
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP. Epic Action: If you control 6 or more resources, deploy this leader. Overwhelm On Attack: You may deal 1 damage to a unit with 2 or more remaining HP.

Build a deck
Rare

ASH / 778

Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.

Vane - Quarrelsome Pirate

ASH

Vane - Quarrelsome Pirate

778 / Rare / Leader

Set
ASH
title
Vane
subtitle
Quarrelsome Pirate
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.

Build a deck
Common

ASH / 779

When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.

Ezra Bridger - It's Now or Never

ASH

Ezra Bridger - It's Now or Never

779 / Common / Leader

Set
ASH
title
Ezra Bridger
subtitle
It's Now or Never
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.

Build a deck
Common

ASH / 78

While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

B-Wing Rearguard

ASH

B-Wing Rearguard

78 / Common / Unit

Set
ASH
title
B-Wing Rearguard
subtitle
arena
Space
cost
4
power
3
HP
5
minimum Deck Size
50

While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Build a deck
Rare

ASH / 780

When you take the initiative: You may pay 1 resource. If you do, draw a card. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: If you have the initiative, you may draw a card.

The Mandalorian - We Can't Keep Running

ASH

The Mandalorian - We Can't Keep Running

780 / Rare / Leader

Set
ASH
title
The Mandalorian
subtitle
We Can't Keep Running
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

When you take the initiative: You may pay 1 resource. If you do, draw a card. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: If you have the initiative, you may draw a card.

Build a deck
Special

ASH / 781

Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.

Emperor Palpatine - According to My Design

ASH

Emperor Palpatine - According to My Design

781 / Special / Leader

Set
ASH
title
Emperor Palpatine
subtitle
According to My Design
arena
Ground
cost
7
power
4
HP
8
minimum Deck Size
50

Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.

Build a deck
Common

ASH / 782

When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.

Shin Hati - Eager Adversary

ASH

Shin Hati - Eager Adversary

782 / Common / Leader

Set
ASH
title
Shin Hati
subtitle
Eager Adversary
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.

Build a deck
Common

ASH / 783

When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit. Epic Action: If you control 6 or more resources, deploy this leader. When you play or create a unit: Give an Advantage token to that unit.

Greef Karga - Gracious Magistrate

ASH

Greef Karga - Gracious Magistrate

783 / Common / Leader

Set
ASH
title
Greef Karga
subtitle
Gracious Magistrate
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit. Epic Action: If you control 6 or more resources, deploy this leader. When you play or create a unit: Give an Advantage token to that unit.

Build a deck
Rare

ASH / 784

When you play a <uq> unit that costs 4 or more: If this leader is ready, you may deploy him. While another friendly unit is defending, it gets +1/+0. While another friendly unit is attacking, the defending unit gets –1/–0.

Grogu - Charming Companion

ASH

Grogu - Charming Companion

784 / Rare / Leader

Set
ASH
title
Grogu
subtitle
Charming Companion
arena
Ground
cost
4
power
0
HP
3
minimum Deck Size
50

When you play a <uq> unit that costs 4 or more: If this leader is ready, you may deploy him. While another friendly unit is defending, it gets +1/+0. While another friendly unit is attacking, the defending unit gets –1/–0.

Build a deck
Rare

ASH / 785

Sentinel When Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.

Paz Vizsla - For a Brighter Future

ASH

Paz Vizsla - For a Brighter Future

785 / Rare / Unit

Set
ASH
title
Paz Vizsla
subtitle
For a Brighter Future
arena
Ground
cost
5
power
4
HP
7
minimum Deck Size
50

Sentinel When Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.

Build a deck

Card data: SWU API. Artwork belongs to its respective owners.