ASH / 764
This upgrade costs 1 resource less to play on an Imperial unit.
Card Commander / Library
All expansions and releases
ASH / 764
This upgrade costs 1 resource less to play on an Imperial unit.
ASH / 765
This upgrade costs 1 resource less to play on a Mandalorian unit.
ASH / 766
Give an Advantage token to each of up to 2 units.
ASH / 767
Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase . If you do, resource the top card of your deck. Epic Action: If you control 5 or more resources, deploy this leader. When Attack Ends: You may play an upgrade from your resources on a friendly unit. If you do, resource the top card of your deck.
ASH / 768
Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand . It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.
ASH / 769
Action [1 resource, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit you control in its arena. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give a friendly unit +2/+2 and Sentinel for this phase if it's the only non-leader unit you control in its arena.
ASH / 77
Restore 1 When Played: Name a card. While this unit is in play, opponents can't play cards with that name.
ASH / 770
Action [Exhaust]: Attack with a unit. It gains Restore 2 for this attack if you control the same number of units as the defending player. Epic Action: If you control 8 or more resources, deploy this leader. Restore 2 On Attack: If you control more units than the defending player, you may defeat a non-leader unit they control.
ASH / 771
When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.
ASH / 772
Action [Exhaust]: An opponent gives 2 Advantage tokens to a unit they control. If they do, the next unit you play this phase gains Shielded for this phase. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: The next unit you play this phase gains Shielded for this phase.
ASH / 773
Action [Exhaust]: Choose one: Give each ground unit Sentinel and Overwhelm for this phase. Give each space unit Sentinel and Overwhelm for this phase. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm Each other friendly unit gains Overwhelm and Sentinel.
ASH / 774
Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 resource less. Epic Action: If you control 7 or more resources, deploy this leader. This unit gains each of the following keywords if it is on an Imperial unit in your discard pile: Ambush, Grit, Hidden, Overwhelm, Saboteur, Sentinel, Shielded, Support.
ASH / 775
Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: You may give a unit with less power than this unit +2/+0 for this phase.
ASH / 776
Action [2 resources, Exhaust]: If you control a unit in each arena, create a Mandalorian token. Epic Action: If the number of resources you control plus the number of friendly Mandalorian units is 10 or more, deploy this leader. Other friendly Mandalorian units get +1/+0. On Attack: If you control a unit in each arena, create a Mandalorian token.
ASH / 777
Action [Exhaust]: Deal 1 damage to a unit with 2 or more remaining HP. Epic Action: If you control 6 or more resources, deploy this leader. Overwhelm On Attack: You may deal 1 damage to a unit with 2 or more remaining HP.
ASH / 778
Action [Exhaust, defeat a friendly upgrade]: Deal 2 damage to a base. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may defeat a friendly upgrade. If you do, deal 2 damage to the defending unit or a base.
ASH / 779
When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may exhaust this leader. If you do, give an Advantage token to a different unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur When a friendly unit's attack ends: If it dealt 3 or more combat damage to a base, you may give an Advantage token to a different unit.
ASH / 78
While you control a ground unit, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
ASH / 780
When you take the initiative: You may pay 1 resource. If you do, draw a card. Epic Action: If you control 6 or more resources, deploy this leader. Support On Attack: If you have the initiative, you may draw a card.
ASH / 781
Action [Exhaust]: Choose an exhausted friendly unit. Give an Advantage token to it for each other friendly unit. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: You may choose another exhausted friendly unit. If you do, give an Advantage token to it for each other friendly unit.
ASH / 782
When a friendly unit's attack ends: You may exhaust this leader. If you do, exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Epic Action: If you control 6 or more resources, deploy this leader. When a friendly unit's attack ends: You may exhaust a unit that costs less than the amount of combat damage dealt to a base this attack. Use this ability only once each round.
ASH / 783
When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit. Epic Action: If you control 6 or more resources, deploy this leader. When you play or create a unit: Give an Advantage token to that unit.
ASH / 784
When you play a <uq> unit that costs 4 or more: If this leader is ready, you may deploy him. While another friendly unit is defending, it gets +1/+0. While another friendly unit is attacking, the defending unit gets –1/–0.
ASH / 785
Sentinel When Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
Card data: SWU API. Artwork belongs to its respective owners.