ASH / 786
Sentinel While this unit is upgraded, he loses Sentinel and gains Saboteur.
Card Commander / Library
All expansions and releases
ASH / 786
Sentinel While this unit is upgraded, he loses Sentinel and gains Saboteur.
ASH / 787
When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
ASH / 788
Support When Attack Ends: If the defending unit was defeated, ready this unit.
ASH / 789
When Played/When Defeated: You may return another friendly non-leader unit to its owner's hand. If you do, deal damage to a unit equal to the returned unit's cost.
ASH / 79
While you control a token unit, this unit gains Sentinel. When Played: If a friendly unit was defeated this phase, create a Mandalorian token.
ASH / 790
Overwhelm When Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated this phase, you may exhaust a unit.
ASH / 791
While this is the only friendly non-leader ground unit, she gains Sentinel.
ASH / 792
Support When Defeated: You may give a unit –2/–2 for this phase.
ASH / 793
Attach to a non-Vehicle unit. When Defeated: If this upgrade was on a friendly Night unit, return this upgrade from your discard pile to your hand.
ASH / 794
Grit When you play another unit: You may deal 2 damage to this unit. If you do, give a Shield token to that unit.
ASH / 795
Shielded If damage would be dealt to another friendly unit, you may defeat a Shield token on this unit. If you do, prevent that damage.
ASH / 796
Restore 1 Each other friendly non-token unit gains: “When Defeated: Create a Mandalorian token.”
ASH / 797
Shielded When Played: Give a Shield token to each friendly unit with Shielded .
ASH / 798
Attached unit gains: “If you would search a number of cards from your deck, search twice that number of cards instead.”
ASH / 799
Sentinel When Defeated: You may return a non-<uq> Imperial unit from your discard pile to your hand.
ASH / 8
Action [Exhaust]: If a friendly Imperial unit was defeated this phase, play a unit from your hand. It costs 1 resource less. Epic Action: If you control 7 or more resources, deploy this leader. This unit gains each of the following keywords if it is on an Imperial unit in your discard pile: Ambush, Grit, Hidden, Overwhelm, Saboteur, Sentinel, Shielded, Support.
ASH / 80
When Defeated: Create a Mandalorian token.
ASH / 800
Sentinel Action [Exhaust]: Give another unit +2/+2 for this phase. You may attack with that unit.
ASH / 801
Restore 1 When Played: If you control at least 4 units, deal 3 damage to each enemy unit.
ASH / 802
Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
ASH / 803
Attach to a <uq> non-Vehicle unit. Attached unit is a leader unit and gains the Mandalorian trait. Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”
ASH / 804
When you take the initiative: You may attack with a unit.
ASH / 805
Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.
ASH / 806
When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit. On Attack: You may deal 1 damage to a base for every 5 damage on your base.
Card data: SWU API. Artwork belongs to its respective owners.