ASH / 807
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”
Card Commander / Library
All expansions and releases
ASH / 807
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”
ASH / 808
Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.
ASH / 809
Support While attacking, this unit deals combat damage before the defender.
ASH / 81
When Played: You may heal 3 damage from a unit or base.
ASH / 810
Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.
ASH / 811
Shielded When 1 or more upgrades attach to this unit : You may exhaust a ground unit.
ASH / 812
Support On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.
ASH / 813
Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.
ASH / 814
Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
ASH / 815
Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.
ASH / 816
Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
ASH / 817
Choose one: If you control a Force unit, heal 5 damage from your base. If you control a Mandalorian unit, create a Mandalorian token and give an Advantage token to it.
ASH / 818
Support This unit may attack units in either arena.
ASH / 819
Support On Attack: You may deal 1 damage to this unit. If you do, heal 2 damage from your base.
ASH / 82
Grit (This unit gets +1/+0 for each damage on it.) When Played: You may give a Shield token to a unit that costs 3 or less.
ASH / 820
Sentinel When Played: Heal all damage from each friendly unit.
ASH / 821
When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
ASH / 822
When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less and play each of them for free.
ASH / 823
Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.
ASH / 824
When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.
ASH / 825
When your base is dealt damage: Give an Advantage token to this unit.
ASH / 826
Saboteur This unit can't attack bases.
ASH / 827
Sentinel On Attack: Defeat all other space units.
ASH / 828
Ambush Saboteur
Card data: SWU API. Artwork belongs to its respective owners.