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Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Legendary

LAW / 829

L3-37 - Radical Instigator

LAW

L3-37 - Radical Instigator

829 / Legendary / Unit

Set
LAW
title
L3-37
subtitle
Radical Instigator
arena
Ground
cost
6
power
3
HP
2
minimum Deck Size
50

Hidden When Played: Search the top 10 cards of your deck for any number of Droid units with combined cost 5 or less and play each of them for free.

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Uncommon

LAW / 83

Broken Horn - Vizago's Pride

LAW

Broken Horn - Vizago's Pride

83 / Uncommon / Unit

Set
LAW
title
Broken Horn
subtitle
Vizago's Pride
arena
Space
cost
5
power
5
HP
4
minimum Deck Size
50

When Played: If you have fewer cards in hand than an opponent, draw a card. If you control fewer resources than an opponent, resource the top card of your deck.

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Uncommon

LAW / 830

Val - It's Been a Ride, Babe

LAW

Val - It's Been a Ride, Babe

830 / Uncommon / Unit

Set
LAW
title
Val
subtitle
It's Been a Ride, Babe
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

When Played: Give a Shield token to another friendly unit. When Defeated: Give a Shield token to an enemy unit.

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Rare

LAW / 831

Rio Durant - Beckett's Right Hands

LAW

Rio Durant - Beckett's Right Hands

831 / Rare / Unit

Set
LAW
title
Rio Durant
subtitle
Beckett's Right Hands
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

When Played: You may return a non-leader unit that costs 3 or less to its owner's hand. Then, its owner may play it for free. It gains Shielded for this phase.

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Uncommon

LAW / 832

Ezra Bridger - Spectre Six

LAW

Ezra Bridger - Spectre Six

832 / Uncommon / Unit

Set
LAW
title
Ezra Bridger
subtitle
Spectre Six
arena
Ground
cost
4
power
4
HP
5
minimum Deck Size
50

Raid 1 When Played: You may heal 2 damage from a unit. If you control a Aggression or Cunning unit, you may heal 4 damage from a unit instead.

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Uncommon

LAW / 833

Kanan Jarrus - Spectre One

LAW

Kanan Jarrus - Spectre One

833 / Uncommon / Unit

Set
LAW
title
Kanan Jarrus
subtitle
Spectre One
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Restore 1 When Played: You may return a non-leader unit that costs 2 or less to its owner's hand. If you control a Command or Aggression unit, you may return a non-leader unit that costs 4 or less instead.

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Uncommon

LAW / 834

Chopper - Spectre Three

LAW

Chopper - Spectre Three

834 / Uncommon / Unit

Set
LAW
title
Chopper
subtitle
Spectre Three
arena
Ground
cost
2
power
1
HP
2
minimum Deck Size
50

Raid 1 When Played: Give an Experience token to this unit. If you control a Cunning or Vigilance unit, give 2 Experience tokens to him instead.

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Uncommon

LAW / 835

Sabine Wren - Spectre Five

LAW

Sabine Wren - Spectre Five

835 / Uncommon / Unit

Set
LAW
title
Sabine Wren
subtitle
Spectre Five
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

Ambush When Played: You may defeat a non-<uq> upgrade. If you control a Vigilance or Command unit, you may defeat an upgrade instead.

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Uncommon

LAW / 836

Zeb Orellios - Spectre Four

LAW

Zeb Orellios - Spectre Four

836 / Uncommon / Unit

Set
LAW
title
Zeb Orellios
subtitle
Spectre Four
arena
Ground
cost
5
power
4
HP
4
minimum Deck Size
50

Sentinel When Played: You may deal 3 damage to a ground unit. If you control a Command or Cunning unit, you may deal 5 damage to a ground unit instead.

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Rare

LAW / 837

The Ghost - Home of the Spectres

LAW

The Ghost - Home of the Spectres

837 / Rare / Unit

Set
LAW
title
The Ghost
subtitle
Home of the Spectres
arena
Space
cost
6
power
4
HP
4
minimum Deck Size
50

When Played: You may give an Experience token and a Shield token to a unit. If you control a Vigilance or Aggression unit, you may give an Experience token and a Shield token to each of up to 2 units instead.

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Rare

LAW / 838

Phantom - Spectre Shuttle

LAW

Phantom - Spectre Shuttle

838 / Rare / Unit

Set
LAW
title
Phantom
subtitle
Spectre Shuttle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: You may play a Heroism unit from your hand and give an Experience token to it.

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Rare

LAW / 839

Jyn Erso - Take the Next Chance

LAW

Jyn Erso - Take the Next Chance

839 / Rare / Unit

Set
LAW
title
Jyn Erso
subtitle
Take the Next Chance
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: Either give an Experience token to a unit or exhaust a unit.

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Rare

LAW / 84

Krrsantan - Hit and Run

LAW

Krrsantan - Hit and Run

84 / Rare / Unit

Set
LAW
title
Krrsantan
subtitle
Hit and Run
arena
Ground
cost
8
power
7
HP
7
minimum Deck Size
50

Ambush Overwhelm Action [discard 2 cards from your hand]: Return this unit to your hand (from play).

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Rare

LAW / 840

Cassian Andor - Everything For the Rebellion

LAW

Cassian Andor - Everything For the Rebellion

840 / Rare / Unit

Set
LAW
title
Cassian Andor
subtitle
Everything For the Rebellion
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

When a friendly unit's attack ends: If the defending unit was defeated, deal 2 damage to a base.

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Rare

LAW / 841

K-2SO - Locking the Vault

LAW

K-2SO - Locking the Vault

841 / Rare / Unit

Set
LAW
title
K-2SO
subtitle
Locking the Vault
arena
Ground
cost
5
power
3
HP
5
minimum Deck Size
50

Ambush On Attack: You may deal 3 damage to a damaged ground unit.

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Rare

LAW / 842

Chirrut Îmwe - I Don't Need Luck

LAW

Chirrut Îmwe - I Don't Need Luck

842 / Rare / Unit

Set
LAW
title
Chirrut Îmwe
subtitle
I Don't Need Luck
arena
Ground
cost
6
power
8
HP
6
minimum Deck Size
50

Saboteur When Attack Ends: If this unit dealt combat damage to a base, you may heal 4 damage from another unit.

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Rare

LAW / 843

Baze Malbus - Good Luck

LAW

Baze Malbus - Good Luck

843 / Rare / Unit

Set
LAW
title
Baze Malbus
subtitle
Good Luck
arena
Ground
cost
7
power
6
HP
8
minimum Deck Size
50

Sentinel When 1 or more damage is healed from this unit: You may deal that much damage to a unit.

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Rare

LAW / 844

Bodhi Rook - Creating a Diversion

LAW

Bodhi Rook - Creating a Diversion

844 / Rare / Unit

Set
LAW
title
Bodhi Rook
subtitle
Creating a Diversion
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

On Attack: You may give a friendly Rebel unit Sentinel for this phase.

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Legendary

LAW / 845

Luke Skywalker - Profit or Be Destroyed

LAW

Luke Skywalker - Profit or Be Destroyed

845 / Legendary / Unit

Set
LAW
title
Luke Skywalker
subtitle
Profit or Be Destroyed
arena
Ground
cost
7
power
9
HP
7
minimum Deck Size
50

When Played: An opponent chooses one: They create a Credit token. Ready this unit. You may deal 5 damage to a unit.

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Uncommon

LAW / 846

C-3PO - Translation Protocol

LAW

C-3PO - Translation Protocol

846 / Uncommon / Unit

Set
LAW
title
C-3PO
subtitle
Translation Protocol
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.

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Special

LAW / 847

R2-D2 - Part of the Plan

LAW

R2-D2 - Part of the Plan

847 / Special / Unit

Set
LAW
title
R2-D2
subtitle
Part of the Plan
arena
Ground
cost
2
power
1
HP
3
minimum Deck Size
50

When Played: Search the top 5 cards of your deck for a unit that shares an aspect with a friendly unit, reveal it, and draw it.

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Special

LAW / 848

Lando Calrissian - Eyes Open

LAW

Lando Calrissian - Eyes Open

848 / Special / Unit

Set
LAW
title
Lando Calrissian
subtitle
Eyes Open
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Sentinel While this unit is defending, the attacker gets –1/–0.

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Legendary

LAW / 849

Chewbacca - Mighty Rescuer

LAW

Chewbacca - Mighty Rescuer

849 / Legendary / Unit

Set
LAW
title
Chewbacca
subtitle
Mighty Rescuer
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

Overwhelm When Attack Ends: If the defending unit was defeated, give an Experience token to this unit and heal 3 damage from him.

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Rare

LAW / 85

You Hold This

LAW

You Hold This

85 / Rare / Event

Set
LAW
title
You Hold This
subtitle
cost
1
minimum Deck Size
50

Choose a friendly non-leader unit. An opponent takes control of it. If they do, deal 4 damage to another unit in the same arena.

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Card data: SWU API. Artwork belongs to its respective owners.