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10,293 cards
Legendary

ASH / 850

The Darksaber - Icon of Leadership

ASH

The Darksaber - Icon of Leadership

850 / Legendary / Upgrade

Set
ASH
title
The Darksaber
subtitle
Icon of Leadership
cost
4
minimum Deck Size
50

Attach to a <uq> non-Vehicle unit. Attached unit is a leader unit and gains the Mandalorian trait. Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”

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Legendary

ASH / 851

Grogu - Yes. Yes. Yes.

ASH

Grogu - Yes. Yes. Yes.

851 / Legendary / Unit

Set
ASH
title
Grogu
subtitle
Yes. Yes. Yes.
arena
Ground
cost
3
power
2
HP
6
minimum Deck Size
50

When you take the initiative: You may attack with a unit.

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Uncommon

ASH / 852

Razor Crest - Outfitted Armament

ASH

Razor Crest - Outfitted Armament

852 / Uncommon / Unit

Set
ASH
title
Razor Crest
subtitle
Outfitted Armament
arena
Space
cost
4
power
3
HP
5
minimum Deck Size
50

Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.

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Legendary

ASH / 853

Boba Fett's Rancor - Emotionally Complex Creature

ASH

Boba Fett's Rancor - Emotionally Complex Creature

853 / Legendary / Unit

Set
ASH
title
Boba Fett's Rancor
subtitle
Emotionally Complex Creature
arena
Ground
cost
8
power
8
HP
9
minimum Deck Size
50

When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit. On Attack: You may deal 1 damage to a base for every 5 damage on your base.

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Legendary

ASH / 854

Whistling Birds

ASH

Whistling Birds

854 / Legendary / Upgrade

Set
ASH
title
Whistling Birds
subtitle
cost
3
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”

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Legendary

ASH / 855

Gorian Shard's Corsair - Pirate Warship

ASH

Gorian Shard's Corsair - Pirate Warship

855 / Legendary / Unit

Set
ASH
title
Gorian Shard's Corsair
subtitle
Pirate Warship
arena
Space
cost
6
power
6
HP
5
minimum Deck Size
50

Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.

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Rare

ASH / 856

Carson Teva - There's Something Going On

ASH

Carson Teva - There's Something Going On

856 / Rare / Unit

Set
ASH
title
Carson Teva
subtitle
There's Something Going On
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Support While attacking, this unit deals combat damage before the defender.

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Rare

ASH / 857

Mando's N-1 Starfighter - Faster than a Fathier

ASH

Mando's N-1 Starfighter - Faster than a Fathier

857 / Rare / Unit

Set
ASH
title
Mando's N-1 Starfighter
subtitle
Faster than a Fathier
arena
Space
cost
2
power
1
HP
3
minimum Deck Size
50

Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.

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Uncommon

ASH / 858

Sabine Wren - I Learned the Hard Way

ASH

Sabine Wren - I Learned the Hard Way

858 / Uncommon / Unit

Set
ASH
title
Sabine Wren
subtitle
I Learned the Hard Way
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Shielded When 1 or more upgrades attach to this unit : You may exhaust a ground unit.

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Uncommon

ASH / 859

Ezra Bridger - The Force is All I Need

ASH

Ezra Bridger - The Force is All I Need

859 / Uncommon / Unit

Set
ASH
title
Ezra Bridger
subtitle
The Force is All I Need
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

Support On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.

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Common

ASH / 86

Durasteel Plating

ASH

Durasteel Plating

86 / Common / Upgrade

Set
ASH
title
Durasteel Plating
subtitle
cost
2
minimum Deck Size
50

When Played: Give a Shield token to attached unit.

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Rare

ASH / 860

Sense Through the Force

ASH

Sense Through the Force

860 / Rare / Event

Set
ASH
title
Sense Through the Force
subtitle
cost
2
minimum Deck Size
50

Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.

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Uncommon

ASH / 861

Far Far Away

ASH

Far Far Away

861 / Uncommon / Event

Set
ASH
title
Far Far Away
subtitle
cost
3
minimum Deck Size
50

Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.

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Legendary

ASH / 862

Eye of Sion - Delivered from Exile

ASH

Eye of Sion - Delivered from Exile

862 / Legendary / Unit

Set
ASH
title
Eye of Sion
subtitle
Delivered from Exile
arena
Space
cost
7
power
5
HP
8
minimum Deck Size
50

Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.

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Rare

ASH / 863

One Must Destroy to Create

ASH

One Must Destroy to Create

863 / Rare / Event

Set
ASH
title
One Must Destroy to Create
subtitle
cost
3
minimum Deck Size
50

Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.

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Rare

ASH / 864

Choose Your Path

ASH

Choose Your Path

864 / Rare / Event

Set
ASH
title
Choose Your Path
subtitle
cost
2
minimum Deck Size
50

Choose one: If you control a Force unit, heal 5 damage from your base. If you control a Mandalorian unit, create a Mandalorian token and give an Advantage token to it.

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Rare

ASH / 865

Red Leader - Strike the Reactor

ASH

Red Leader - Strike the Reactor

865 / Rare / Unit

Set
ASH
title
Red Leader
subtitle
Strike the Reactor
arena
Space
cost
7
power
6
HP
6
minimum Deck Size
50

Support This unit may attack units in either arena.

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Special

ASH / 866

Leia Organa - Vigilant for Danger

ASH

Leia Organa - Vigilant for Danger

866 / Special / Unit

Set
ASH
title
Leia Organa
subtitle
Vigilant for Danger
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

Support On Attack: You may deal 1 damage to this unit. If you do, heal 2 damage from your base.

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Uncommon

ASH / 867

Home One - Heart of the Fleet

ASH

Home One - Heart of the Fleet

867 / Uncommon / Unit

Set
ASH
title
Home One
subtitle
Heart of the Fleet
arena
Space
cost
8
power
7
HP
10
minimum Deck Size
50

Sentinel When Played: Heal all damage from each friendly unit.

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Uncommon

ASH / 868

Crix Madine - Strike Team Strategist

ASH

Crix Madine - Strike Team Strategist

868 / Uncommon / Unit

Set
ASH
title
Crix Madine
subtitle
Strike Team Strategist
arena
Ground
cost
3
power
3
HP
2
minimum Deck Size
50

When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.

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Legendary

ASH / 869

Admiral Ackbar - Assume Attack Coordinates

ASH

Admiral Ackbar - Assume Attack Coordinates

869 / Legendary / Unit

Set
ASH
title
Admiral Ackbar
subtitle
Assume Attack Coordinates
arena
Ground
cost
5
power
6
HP
6
minimum Deck Size
50

When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less and play each of them for free.

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Common

ASH / 87

Cybernetic Enhancements

ASH

Cybernetic Enhancements

87 / Common / Upgrade

Set
ASH
title
Cybernetic Enhancements
subtitle
cost
3
minimum Deck Size
50

When Played: Draw a card.

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Special

ASH / 870

Han Solo - It'll Work

ASH

Han Solo - It'll Work

870 / Special / Unit

Set
ASH
title
Han Solo
subtitle
It'll Work
arena
Ground
cost
4
power
3
HP
7
minimum Deck Size
50

Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.

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Legendary

ASH / 871

Zeb Orrelios - Fists Work Every Time

ASH

Zeb Orrelios - Fists Work Every Time

871 / Legendary / Unit

Set
ASH
title
Zeb Orrelios
subtitle
Fists Work Every Time
arena
Ground
cost
7
power
5
HP
7
minimum Deck Size
50

When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.

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Card data: SWU API. Artwork belongs to its respective owners.