ASH / 894
Sentinel Action [Exhaust]: Give another unit +2/+2 for this phase. You may attack with that unit.
Card Commander / Library
All expansions and releases
ASH / 894
Sentinel Action [Exhaust]: Give another unit +2/+2 for this phase. You may attack with that unit.
ASH / 895
Restore 1 When Played: If you control at least 4 units, deal 3 damage to each enemy unit.
ASH / 896
Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
ASH / 897
Attach to a <uq> non-Vehicle unit. Attached unit is a leader unit and gains the Mandalorian trait. Attached unit gains: “While you are paying costs, this unit provides its aspect icons.”
ASH / 898
When you take the initiative: You may attack with a unit.
ASH / 899
Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.
ASH / 9
Action [Exhaust]: Choose a unit with less power than a friendly unit. It gets +2/+0 for this phase. Epic Action: If you control 6 or more resources, deploy this leader. Support (When you deploy this leader, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: You may give a unit with less power than this unit +2/+0 for this phase.
ASH / 90
Defeat an upgrade on a friendly unit. If you do, search the top 8 cards of your deck for an upgrade that can attach to that unit, reveal it, and play it on that unit. It costs 4 resources less.
ASH / 900
When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit. On Attack: You may deal 1 damage to a base for every 5 damage on your base.
ASH / 901
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”
ASH / 902
Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.
ASH / 903
Support While attacking, this unit deals combat damage before the defender.
ASH / 904
Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.
ASH / 905
Shielded When 1 or more upgrades attach to this unit : You may exhaust a ground unit.
ASH / 906
Support On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.
ASH / 907
Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.
ASH / 908
Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.
ASH / 909
Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.
ASH / 91
Create a Mandalorian token and give it Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
ASH / 910
Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
ASH / 911
Choose one: If you control a Force unit, heal 5 damage from your base. If you control a Mandalorian unit, create a Mandalorian token and give an Advantage token to it.
ASH / 912
Support This unit may attack units in either arena.
ASH / 913
Support On Attack: You may deal 1 damage to this unit. If you do, heal 2 damage from your base.
ASH / 914
Sentinel When Played: Heal all damage from each friendly unit.
Card data: SWU API. Artwork belongs to its respective owners.