ASH / 915
When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
Card Commander / Library
All expansions and releases
ASH / 915
When Played: You may play a Heroism unit from your hand. It costs 2 resources less for each arena in which you control the most units.
ASH / 916
When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or less and play each of them for free.
ASH / 917
Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.
ASH / 918
When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.
ASH / 919
When your base is dealt damage: Give an Advantage token to this unit.
ASH / 92
You may defeat a unit with 2 or less remaining HP. Create a Mandalorian token.
ASH / 920
Saboteur This unit can't attack bases.
ASH / 921
Sentinel On Attack: Defeat all other space units.
ASH / 922
Ambush Saboteur
ASH / 923
While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.
ASH / 924
Shielded While this unit is ready, he gains Sentinel.
ASH / 925
Hidden Saboteur When Played: Give a Shield token to another friendly unit.
ASH / 93
While a leader unit has been defeated this phase, this unit gains Raid 3. (He gets +3/+0 while attacking.)
ASH / 94
If you would create a number of tokens, you may defeat this unit. If you do, create twice that number of tokens instead.
ASH / 95
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Restore 1 (When this unit attacks, heal 1 damage from your base.)
ASH / 96
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) Restore 1 (When this unit attacks, heal 1 damage from your base.)
ASH / 97
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) When Defeated: You may return a non-<uq> Imperial unit from your discard pile to your hand.
ASH / 98
While you control another non-<uq> unit, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
ASH / 99
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: This unit gains Sentinel for this phase.
ASHP / 1
When Defeated: You may deal up to 6 damage to your base. The next unit you play this phase costs 1 resource less for every 2 damage dealt this way.
ASHP / 10
Sentinel Action [Exhaust]: Give another unit +2/+2 for this phase. You may attack with that unit.
ASHP / 11
Action [1 resource, Exhaust]: If your base was attacked this phase, create a Mandalorian token.
ASHP / 12
Support Overwhelm
ASHP / 13
Card data: SWU API. Artwork belongs to its respective owners.