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Browse sets 32

A Lawless Time

Special

LAW / 163

The Sarlacc of Carkoon - Horror of the Dune Sea

LAW

The Sarlacc of Carkoon - Horror of the Dune Sea

163 / Special / Unit

Set
LAW
title
The Sarlacc of Carkoon
subtitle
Horror of the Dune Sea
arena
Ground
cost
8
power
8
HP
9
minimum Deck Size
50

On Attack: Put a unit from your discard pile on the bottom of your deck. Deal damage equal to that unit's power to an enemy ground unit.

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Common

LAW / 164

Mercenary Fleet

LAW

Mercenary Fleet

164 / Common / Unit

Set
LAW
title
Mercenary Fleet
subtitle
arena
Space
cost
9
power
10
HP
10
minimum Deck Size
50
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Common

LAW / 165

Combat Exercise

LAW

Combat Exercise

165 / Common / Event

Set
LAW
title
Combat Exercise
subtitle
cost
1
minimum Deck Size
50

Exhaust a friendly unit. If you do, give 2 Experience tokens to it.

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Common

LAW / 166

Putting a Team Together

LAW

Putting a Team Together

166 / Common / Event

Set
LAW
title
Putting a Team Together
subtitle
cost
1
minimum Deck Size
50

Search the top 8 cards of your deck for a Vigilance, Aggression, or Cunning unit, reveal it, and draw it. (Put the rest of the cards on the bottom of your deck in a random order.)

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Common

LAW / 167

Common Cause

LAW

Common Cause

167 / Common / Event

Set
LAW
title
Common Cause
subtitle
cost
2
minimum Deck Size
50

Give a unit +1/+1 for this phase for each different aspect among units you control.

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Common

LAW / 168

Haymaker

LAW

Haymaker

168 / Common / Event

Set
LAW
title
Haymaker
subtitle
cost
4
minimum Deck Size
50

Give an Experience token to a friendly unit. That unit deals damage equal to its power to an enemy unit in the same arena.

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Uncommon

LAW / 169

Payroll Heist

LAW

Payroll Heist

169 / Uncommon / Event

Set
LAW
title
Payroll Heist
subtitle
cost
4
minimum Deck Size
50

For this phase, each friendly unit gains: “On Attack: Create a Credit token.”

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Common

LAW / 17

Han Solo - I Got a Really Good Feeling

LAW

Han Solo - I Got a Really Good Feeling

17 / Common / Leader

Set
LAW
title
Han Solo
subtitle
I Got a Really Good Feeling
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Action [Exhaust, defeat a friendly token]: Deal 1 damage to a unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) On Attack: Defeat any number of friendly tokens. Deal damage to a unit equal to the number of tokens defeated this way.

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Rare

LAW / 170

Double-Cross

LAW

Double-Cross

170 / Rare / Event

Set
LAW
title
Double-Cross
subtitle
cost
6
minimum Deck Size
50

Choose a friendly non-leader unit and an enemy non-leader unit. Exchange control of those units. The player who takes control of the lower-cost unit creates Credit tokens equal to the difference between those units' costs.

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Uncommon

LAW / 171

Stockpile

LAW

Stockpile

171 / Uncommon / Event

Set
LAW
title
Stockpile
subtitle
cost
6
minimum Deck Size
50

Resource this event and the top card of your deck.

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Common

LAW / 172

Storm Raider

LAW

Storm Raider

172 / Common / Unit

Set
LAW
title
Storm Raider
subtitle
arena
Ground
cost
1
power
2
HP
2
minimum Deck Size
50

Raid 1 (This unit gets +1/+0 while attacking.)

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Uncommon

LAW / 173

BT-1 - Blastomech

LAW

BT-1 - Blastomech

173 / Uncommon / Unit

Set
LAW
title
BT-1
subtitle
Blastomech
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

On Attack: Discard a card from your deck. If it's Aggression, you may deal 1 damage to a ground unit.

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Uncommon

LAW / 174

0-0-0 - Translation and Torture

LAW

0-0-0 - Translation and Torture

174 / Uncommon / Unit

Set
LAW
title
0-0-0
subtitle
Translation and Torture
arena
Ground
cost
3
power
4
HP
4
minimum Deck Size
50

On Attack: You may put a Aggression card from your discard pile on the bottom of your deck. If you do, deal 1 damage to each enemy base.

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Common

LAW / 175

Prototype TIE Advanced

LAW

Prototype TIE Advanced

175 / Common / Unit

Set
LAW
title
Prototype TIE Advanced
subtitle
arena
Space
cost
3
power
4
HP
3
minimum Deck Size
50
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Rare

LAW / 176

Sebulba's Podracer - Taking the Lead

LAW

Sebulba's Podracer - Taking the Lead

176 / Rare / Unit

Set
LAW
title
Sebulba's Podracer
subtitle
Taking the Lead
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When you discard a card from your deck: You may ready this unit. Use this ability only once each round.

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Common

LAW / 177

Son-tuul Berserkers

LAW

Son-tuul Berserkers

177 / Common / Unit

Set
LAW
title
Son-tuul Berserkers
subtitle
arena
Ground
cost
6
power
8
HP
5
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Legendary

LAW / 178

Persecutor - Fire Over Scarif

LAW

Persecutor - Fire Over Scarif

178 / Legendary / Unit

Set
LAW
title
Persecutor
subtitle
Fire Over Scarif
arena
Space
cost
9
power
9
HP
7
minimum Deck Size
50

When Played/On Attack: Choose an arena. You may deal 3 damage to each unit in that arena.

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Rare

LAW / 179

Fear and Dead Men

LAW

Fear and Dead Men

179 / Rare / Event

Set
LAW
title
Fear and Dead Men
subtitle
cost
7
minimum Deck Size
50

This card costs 1 resource less to play for each card discarded from your hand this phase. Deal 4 damage to each enemy ground unit.

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Rare

LAW / 18

Lando Calrissian - Full Sabacc

LAW

Lando Calrissian - Full Sabacc

18 / Rare / Leader

Set
LAW
title
Lando Calrissian
subtitle
Full Sabacc
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [1 resource, Exhaust]: Choose an aspect, then discard a card from a deck. If it has the chosen aspect, create a Credit token. Epic Action: If you control 6 or more resources, deploy this leader. When Deployed: You may defeat a friendly Credit token. If you do, create 3 Credit tokens.

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Common

LAW / 180

Inspired Recruit

LAW

Inspired Recruit

180 / Common / Unit

Set
LAW
title
Inspired Recruit
subtitle
arena
Ground
cost
1
power
3
HP
1
minimum Deck Size
50
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Common

LAW / 181

Cloud-Rider Veteran

LAW

Cloud-Rider Veteran

181 / Common / Unit

Set
LAW
title
Cloud-Rider Veteran
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

On Attack: Deal 2 damage to a base.

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Uncommon

LAW / 182

Weazel - Fighting Back

LAW

Weazel - Fighting Back

182 / Uncommon / Unit

Set
LAW
title
Weazel
subtitle
Fighting Back
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

On Attack: Another friendly unit gains Raid 2 for this phase. (It gets +2/+0 while attacking.)

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Common

LAW / 183

B-Wing Skirmisher

LAW

B-Wing Skirmisher

183 / Common / Unit

Set
LAW
title
B-Wing Skirmisher
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

When Played: Deal 1 damage to each of up to 2 space units.

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Rare

LAW / 184

Aerie - Cloud-Rider Dropship

LAW

Aerie - Cloud-Rider Dropship

184 / Rare / Unit

Set
LAW
title
Aerie
subtitle
Cloud-Rider Dropship
arena
Space
cost
6
power
3
HP
7
minimum Deck Size
50

On Attack: Deal 2 damage to an enemy ground unit and 2 damage to a base.

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Card data: SWU API. Artwork belongs to its respective owners.