ASH / 163
Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
Card Commander / Library
All expansions and releases
ASH / 163
Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
ASH / 164
Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
ASH / 165
When Defeated: You may defeat an upgrade.
ASH / 166
Hidden (This unit can't be attacked if it was played this phase.)
ASH / 167
When Played/When Defeated: You may give an Advantage token to a unit.
ASH / 168
Support On Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.
ASH / 169
When you draw 1 or more cards (including during the regroup phase): Give an Advantage token to this unit.
ASH / 17
When you play or create a unit: You may exhaust this leader. If you do, give an Advantage token to that unit. Epic Action: If you control 6 or more resources, deploy this leader. When you play or create a unit: Give an Advantage token to that unit.
ASH / 170
When Played: You may deal 2 damage to an upgraded ground unit.
ASH / 171
When Played: You may defeat a friendly upgrade. If you do, ready this unit.
ASH / 172
Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.
ASH / 173
Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
ASH / 174
When Played: You may deal 6 damage to a non-<uq> ground unit.
ASH / 175
Grit (This unit gets +1/+0 for each damage on it.)
ASH / 176
When Played: You may deal 3 damage to a ground unit. If it's defeated this way, give 3 Advantage tokens to this unit.
ASH / 177
Hidden Other friendly units gain Hidden.
ASH / 178
Hidden (This unit can't be attacked if it was played this phase.) When Played: For each enemy unit, give an Advantage token to this unit.
ASH / 179
When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit. On Attack: You may deal 1 damage to a base for every 5 damage on your base.
ASH / 18
When you play a <uq> unit that costs 4 or more: If this leader is ready, you may deploy him. While another friendly unit is defending, it gets +1/+0. While another friendly unit is attacking, the defending unit gets –1/–0.
ASH / 180
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: Give an Advantage token to this unit.”
ASH / 181
Attach to a damaged unit. Attached unit gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)
ASH / 182
When Played: For each upgrade on attached unit not named Advantage (including this one), give an Advantage token to attached unit.
ASH / 183
Attach to a non-Vehicle unit. Attached unit gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, deal 2 damage to each unit that opponent controls in this unit's arena.”
ASH / 184
Attack with a unit. After completing the attack, give 3 Advantage tokens to a unit.
Card data: SWU API. Artwork belongs to its respective owners.