ASHP / 36
Support On Attack: Ready a resource.
Card Commander / Library
All expansions and releases
ASHP / 36
Support On Attack: Ready a resource.
ASHP / 37
Ambush Saboteur
ASHP / 38
Support On Attack: You may exhaust a friendly leader. If you do, this unit gets +2/+0 for this attack.
ASHP / 39
Hidden
ASHP / 4
When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
ASHP / 40
Raid 1 When Played: The next Imperial unit you play this phase costs 1 resource less.
ASHP / 5
When Defeated: Look at the top card of a deck. You may discard it.
ASHP / 6
Support When Defeated: You may give a unit –2/–2 for this phase.
ASHP / 7
Shielded When Played: Give a Shield token to each friendly unit with Shielded .
ASHP / 8
Defeat an upgraded non-leader unit.
ASHP / 9
Sentinel This unit gets +2/+0 while defending.
C24 / 1
Shielded When Played: You may defeat a unit with 4 or less remaining HP.
C24 / 2
Ambush When Played: Search the top 10 cards of your deck for any number of [Villainy] units with combined cost 3 or less and play each of them for free.
C24 / 3
Overwhelm When Played: Deal 6 damage divided as you choose among enemy units.
C24 / 4
While playing this unit, ignore his Villainy aspect penalty if you control Rey. On Attack: Give a unit +2/+0 for this phase. If it's a non-Villainy unit, also give an Experience token to it.
C24 / 5
Exploit 2 On Attack: If you've attacked with another SEPARATIST unit this phase, this unit gets +3/+0 for this phase.
C24 / 6
This unit can attack 2 units instead of 1.
C25 / 1
If this unit would be defeated, you may instead attach her as an upgrade to a friendly Vehicle unit without a Pilot on it. Piloting [3 resources Vigilance Heroism]
C25 / 2
Piloting [1 resource Aggression Heroism] When played as an upgrade: You may pay 2 resources. If you do, ready a Resistance unit.
C25 / 3
Piloting [0 resources Heroism] This upgrade can be played on a friendly Vehicle unit with a Pilot on it. Attached unit gains: “You may play or deploy 1 additional Pilot on this unit.”
C25 / 4
Hidden When Played: Choose another friendly unit. While this unit is in play, the chosen unit gets +1/+0 and gains Saboteur.
C25 / 5
Action [exhaust, return this unit to its owner’s hand]: Give a unit +2/+2 for this phase.
C25 / 6
When this unit deals combat damage to a base: Each player discards a card from their hand.
C26 / 1
When Played/On Attack: You may pay 1 resource. If you do, deal 3 damage to a ground unit.
Card data: SWU API. Artwork belongs to its respective owners.