C26 / 2
When Played: Draw a card. When you draw 1 or more cards during the action phase: Give a Shield token to this unit.
Card Commander / Library
All expansions and releases
C26 / 2
When Played: Draw a card. When you draw 1 or more cards during the action phase: Give a Shield token to this unit.
C26 / 3
C26 / 4
This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.
C26 / 5
Shielded Overwhelm On Attack: Defeat any number of friendly Credit tokens. Give an Experience token to this unit for each Credit defeated this way.
C26 / 6
Restore 2 When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
CST / 2
Support On Attack: You may deal 1 damage to this unit. If you do, heal 2 damage from your base.
CST / 3
Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.
G25 / 2
Restore 2 When Played: You may use the Force. If you do, defeat each non-Sith unit with 3 or less remaining HP.
G25 / 3
When you play a Force unit : This unit gains Sentinel for this phase.
GG / 1
GG / 2
GG / 3
GG / 4
GG / 5
GG / 6
If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
HMW / 1
Action [Exhaust]: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa. Epic Action: If you control 5 or more resources, deploy this leader. Restore 2 Action: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa.
HMW / 1
If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
HMW / 10
Action [2 resources, Exhaust, discard a card from your hand]: Create a Beast token. Epic Action: If you control 6 or more resources, deploy this leader. Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) On Attack: You may pay 1 resource. If you do, create a Beast token.
HMW / 10
HMW / 100
Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
HMW / 101
Give a Shield token to a unit. Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a random order.)
HMW / 102
Defeat a non-leader unit with 4 or less power.
HMW / 103
When Played: If another friendly unit entered play this phase (including leader and token units), draw a card.
HMW / 104
While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.
Card data: SWU API. Artwork belongs to its respective owners.