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When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.
Card Commander / Library
All expansions and releases
HMW / 105
When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.
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Raid 1 (This unit gets +1/+0 while attacking.) Restore 1 (When this unit attacks, heal 1 damage from your base.)
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While you control another unit that costs 3 or more, this unit gets +2/+0.
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On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.
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When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to it.
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When you deal 4 or more damage to a unit or base: You may exhaust this leader. If you do, deal 1 damage to a different unit or base. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if he was deployed this phase.) When you deal 4 or more damage to a unit or base: You may deal 1 damage to a different unit or base.
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When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.
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When Played: Give each other friendly unit +2/+2 for this phase.
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Fortify (Attach this to your base, not a unit.) Attached base gains: “Friendly units gain Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.)”
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Fortify (Attach this to your base, not a unit.) Attached base gains: “When a friendly unit is defeated: Heal 1 damage from this base.”
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A friendly unit deals damage equal to its power to an enemy unit in its arena. If the friendly unit has Overwhelm, deal the excess damage to an enemy base.
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When you play another unit that costs 3 or less: Heal 1 damage from your base.
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This unit gains Raid 1 for each exhausted resource you control. While each resource you control is exhausted, this unit gains Overwhelm.
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While you control 6 or more resources, this unit gains Ambush and Overwhelm.
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When an opponent plays an event: Resource the top card of your deck.
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Action [1 resource, Exhaust]: Ready a friendly Creature unit and deal 1 damage to it. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: Create a Beast token. On Attack: You may ready a friendly Creature unit and deal 1 damage to it.
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Raid 2 (This unit gets +2/+0 while attacking.) Restore 2 (When this unit attacks, heal 2 damage from your base.)
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Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.) When Played: This unit doesn't ready during the next regroup phase.
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When Played/When Defeated: Choose a non-vehicle unit in your discard pile not named Boga. For this phase, you may play that unit from your discard pile. It costs 1 resource less.
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When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
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When you play a unit (including this one): You may attack with a unit. It gets +2/+0 for this attack.
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While playing this unit, you may choose any number of friendly units. Deal 1 damage to each of them. For each unit chosen this way, this unit costs 1 resource less.
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Fortify (Attach this to your base, not a unit.) Attached base gains: “Friendly units gain Raid 1. (They get +1/+0 while attacking.)”
Card data: SWU API. Artwork belongs to its respective owners.