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10,293 cards
Special

HMW / 127

Chewbacca's Bowcaster - Handcrafted Tradition

HMW

Chewbacca's Bowcaster - Handcrafted Tradition

127 / Special / Upgrade

Set
HMW
title
Chewbacca's Bowcaster
subtitle
Handcrafted Tradition
cost
3
minimum Deck Size
50

Attach to a non-Vehicle unit. When Played: If attached unit is Chewbacca, resource the top card of your deck. (It enters play exhausted.)

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Rare

HMW / 128

Mace Windu - Austere Centrist

HMW

Mace Windu - Austere Centrist

128 / Rare / Unit

Set
HMW
title
Mace Windu
subtitle
Austere Centrist
arena
Ground
cost
3
power
4
HP
5
minimum Deck Size
50
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Common

HMW / 129

Child of Dathomir

HMW

Child of Dathomir

129 / Common / Unit

Set
HMW
title
Child of Dathomir
subtitle
arena
Ground
cost
1
power
1
HP
2
minimum Deck Size
50

While you control 3 or more units (including this one), this unit gets +2/+0.

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Rare

HMW / 13

Cham Syndulla - Hammer of Ryloth

HMW

Cham Syndulla - Hammer of Ryloth

13 / Rare / Leader

Set
HMW
title
Cham Syndulla
subtitle
Hammer of Ryloth
arena
Ground
cost
6
power
3
HP
8
minimum Deck Size
50

When non-combat damage is dealt to a friendly unit or base: You may exhaust this leader. If you do, deal 1 damage to an enemy unit or base. Epic Action: If you control 6 or more resources, deploy this leader. When non-combat damage is dealt to a friendly unit or base: You may deal 1 damage to an enemy unit or base.

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Rare

HMW / 130

Emerie Karr - For Your Own Good

HMW

Emerie Karr - For Your Own Good

130 / Rare / Unit

Set
HMW
title
Emerie Karr
subtitle
For Your Own Good
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.

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Common

HMW / 131

Soaring Can-Cell

HMW

Soaring Can-Cell

131 / Common / Unit

Set
HMW
title
Soaring Can-Cell
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Raid 1 While you control a Kashyyyk base, this unit gains Ambush.

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Common

HMW / 132

Tibidee Mate

HMW

Tibidee Mate

132 / Common / Unit

Set
HMW
title
Tibidee Mate
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Restore 1 (When this unit attacks, heal 1 damage from your base.)

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Common

HMW / 133

Wroshyr Rebel

HMW

Wroshyr Rebel

133 / Common / Unit

Set
HMW
title
Wroshyr Rebel
subtitle
arena
Ground
cost
2
power
0
HP
4
minimum Deck Size
50

This unit gets +1/+0 for every 2 resources you control.

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Rare

HMW / 134

Zam Wesell - Not What She Seems

HMW

Zam Wesell - Not What She Seems

134 / Rare / Unit

Set
HMW
title
Zam Wesell
subtitle
Not What She Seems
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

Hidden This unit gains each friendly leader's traits except Force, even while she's not in play.

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Uncommon

HMW / 135

Arena Reek - Fixture of Ceremony

HMW

Arena Reek - Fixture of Ceremony

135 / Uncommon / Unit

Set
HMW
title
Arena Reek
subtitle
Fixture of Ceremony
arena
Ground
cost
3
power
4
HP
4
minimum Deck Size
50
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Common

HMW / 136

Lifetree Caravan

HMW

Lifetree Caravan

136 / Common / Unit

Set
HMW
title
Lifetree Caravan
subtitle
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.

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Common

HMW / 137

V-19 Skirmisher

HMW

V-19 Skirmisher

137 / Common / Unit

Set
HMW
title
V-19 Skirmisher
subtitle
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

While you control 3 or more units, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Rare

HMW / 138

Commander Gree - Of the 41st Elite Corps

HMW

Commander Gree - Of the 41st Elite Corps

138 / Rare / Unit

Set
HMW
title
Commander Gree
subtitle
Of the 41st Elite Corps
arena
Ground
cost
4
power
3
HP
6
minimum Deck Size
50

While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.

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Common

HMW / 139

Flock of Mynocks

HMW

Flock of Mynocks

139 / Common / Unit

Set
HMW
title
Flock of Mynocks
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

HMW / 14

Wicket - Few Greater Battles to Fight

HMW

Wicket - Few Greater Battles to Fight

14 / Common / Leader

Set
HMW
title
Wicket
subtitle
Few Greater Battles to Fight
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

When a friendly unit attacks a unit that costs more than it: You may exhaust this leader. If you do, draw a card. Epic Action: If you control 4 or more resources, deploy this leader. On Attack: If you control a unit that costs 3 or less, draw a card.

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Common

HMW / 140

Assault Frigate

HMW

Assault Frigate

140 / Common / Unit

Set
HMW
title
Assault Frigate
subtitle
arena
Space
cost
5
power
2
HP
5
minimum Deck Size
50

Raid 4 (This unit gets +4/+0 while attacking.)

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Uncommon

HMW / 141

Rex - Outserved His Purpose

HMW

Rex - Outserved His Purpose

141 / Uncommon / Unit

Set
HMW
title
Rex
subtitle
Outserved His Purpose
arena
Ground
cost
5
power
5
HP
6
minimum Deck Size
50

Friendly units with no abilities get +1/+1.

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Common

HMW / 142

Wookiee Rangers

HMW

Wookiee Rangers

142 / Common / Unit

Set
HMW
title
Wookiee Rangers
subtitle
arena
Ground
cost
5
power
5
HP
6
minimum Deck Size
50

While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

HMW / 143

Banking Clan Warship

HMW

Banking Clan Warship

143 / Common / Unit

Set
HMW
title
Banking Clan Warship
subtitle
arena
Space
cost
6
power
6
HP
5
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Common

HMW / 144

Howler Pack

HMW

Howler Pack

144 / Common / Unit

Set
HMW
title
Howler Pack
subtitle
arena
Ground
cost
6
power
3
HP
3
minimum Deck Size
50

When Played/When Defeated: Create a Beast token.

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Legendary

HMW / 145

Origin Tree Shyyyo

HMW

Origin Tree Shyyyo

145 / Legendary / Unit

Set
HMW
title
Origin Tree Shyyyo
subtitle
arena
Ground
cost
6
power
4
HP
8
minimum Deck Size
50

Restore 1 While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 resources less, respectively.

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Common

HMW / 146

Outer Rim Garrison

HMW

Outer Rim Garrison

146 / Common / Unit

Set
HMW
title
Outer Rim Garrison
subtitle
arena
Ground
cost
7
power
6
HP
6
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Rare

HMW / 147

Beast Lair

HMW

Beast Lair

147 / Rare / Upgrade

Set
HMW
title
Beast Lair
subtitle
cost
2
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “When the action phase starts: You may discard a card from your hand. If you do, create a Beast token.”

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Uncommon

HMW / 148

Local Support

HMW

Local Support

148 / Uncommon / Upgrade

Set
HMW
title
Local Support
subtitle
cost
2
minimum Deck Size
50

When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.

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Card data: SWU API. Artwork belongs to its respective owners.