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10,293 cards
Special

HMW / 127

Attach to a non-Vehicle unit. When Played: If attached unit is Chewbacca, resource the top card of your deck. (It enters play exhausted.)

Chewbacca's Bowcaster - Handcrafted Tradition

HMW

Chewbacca's Bowcaster - Handcrafted Tradition

127 / Special / Upgrade

Set
HMW
title
Chewbacca's Bowcaster
subtitle
Handcrafted Tradition
cost
3
minimum Deck Size
50

Attach to a non-Vehicle unit. When Played: If attached unit is Chewbacca, resource the top card of your deck. (It enters play exhausted.)

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Rare

HMW / 128

Mace Windu - Austere Centrist

HMW

Mace Windu - Austere Centrist

128 / Rare / Unit

Set
HMW
title
Mace Windu
subtitle
Austere Centrist
arena
Ground
cost
3
power
4
HP
5
minimum Deck Size
50
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Common

HMW / 129

While you control 3 or more units (including this one), this unit gets +2/+0.

Child of Dathomir

HMW

Child of Dathomir

129 / Common / Unit

Set
HMW
title
Child of Dathomir
subtitle
arena
Ground
cost
1
power
1
HP
2
minimum Deck Size
50

While you control 3 or more units (including this one), this unit gets +2/+0.

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Rare

HMW / 13

When non-combat damage is dealt to a friendly unit or base: You may exhaust this leader. If you do, deal 1 damage to an enemy unit or base. Epic Action: If you control 6 or more resources, deploy this leader. When non-combat damage is dealt to a friendly unit or base: You may deal 1 damage to an enemy unit or base.

Cham Syndulla - Hammer of Ryloth

HMW

Cham Syndulla - Hammer of Ryloth

13 / Rare / Leader

Set
HMW
title
Cham Syndulla
subtitle
Hammer of Ryloth
arena
Ground
cost
6
power
3
HP
8
minimum Deck Size
50

When non-combat damage is dealt to a friendly unit or base: You may exhaust this leader. If you do, deal 1 damage to an enemy unit or base. Epic Action: If you control 6 or more resources, deploy this leader. When non-combat damage is dealt to a friendly unit or base: You may deal 1 damage to an enemy unit or base.

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Rare

HMW / 130

When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.

Emerie Karr - For Your Own Good

HMW

Emerie Karr - For Your Own Good

130 / Rare / Unit

Set
HMW
title
Emerie Karr
subtitle
For Your Own Good
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.

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Common

HMW / 131

Raid 1 While you control a Kashyyyk base, this unit gains Ambush.

Soaring Can-Cell

HMW

Soaring Can-Cell

131 / Common / Unit

Set
HMW
title
Soaring Can-Cell
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Raid 1 While you control a Kashyyyk base, this unit gains Ambush.

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Common

HMW / 132

Restore 1 (When this unit attacks, heal 1 damage from your base.)

Tibidee Mate

HMW

Tibidee Mate

132 / Common / Unit

Set
HMW
title
Tibidee Mate
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Restore 1 (When this unit attacks, heal 1 damage from your base.)

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Common

HMW / 133

This unit gets +1/+0 for every 2 resources you control.

Wroshyr Rebel

HMW

Wroshyr Rebel

133 / Common / Unit

Set
HMW
title
Wroshyr Rebel
subtitle
arena
Ground
cost
2
power
0
HP
4
minimum Deck Size
50

This unit gets +1/+0 for every 2 resources you control.

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Rare

HMW / 134

Hidden This unit gains each friendly leader's traits except Force, even while she's not in play.

Zam Wesell - Not What She Seems

HMW

Zam Wesell - Not What She Seems

134 / Rare / Unit

Set
HMW
title
Zam Wesell
subtitle
Not What She Seems
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

Hidden This unit gains each friendly leader's traits except Force, even while she's not in play.

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Uncommon

HMW / 135

Arena Reek - Fixture of Ceremony

HMW

Arena Reek - Fixture of Ceremony

135 / Uncommon / Unit

Set
HMW
title
Arena Reek
subtitle
Fixture of Ceremony
arena
Ground
cost
3
power
4
HP
4
minimum Deck Size
50
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Common

HMW / 136

When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.

Lifetree Caravan

HMW

Lifetree Caravan

136 / Common / Unit

Set
HMW
title
Lifetree Caravan
subtitle
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.

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Common

HMW / 137

While you control 3 or more units, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

V-19 Skirmisher

HMW

V-19 Skirmisher

137 / Common / Unit

Set
HMW
title
V-19 Skirmisher
subtitle
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

While you control 3 or more units, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Rare

HMW / 138

While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.

Commander Gree - Of the 41st Elite Corps

HMW

Commander Gree - Of the 41st Elite Corps

138 / Rare / Unit

Set
HMW
title
Commander Gree
subtitle
Of the 41st Elite Corps
arena
Ground
cost
4
power
3
HP
6
minimum Deck Size
50

While there are 3 or more Command aspect icons among friendly units (including this one) and upgrades, this unit gains Raid 4.

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Common

HMW / 139

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

Flock of Mynocks

HMW

Flock of Mynocks

139 / Common / Unit

Set
HMW
title
Flock of Mynocks
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

HMW / 14

When a friendly unit attacks a unit that costs more than it: You may exhaust this leader. If you do, draw a card. Epic Action: If you control 4 or more resources, deploy this leader. On Attack: If you control a unit that costs 3 or less, draw a card.

Wicket - Few Greater Battles to Fight

HMW

Wicket - Few Greater Battles to Fight

14 / Common / Leader

Set
HMW
title
Wicket
subtitle
Few Greater Battles to Fight
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

When a friendly unit attacks a unit that costs more than it: You may exhaust this leader. If you do, draw a card. Epic Action: If you control 4 or more resources, deploy this leader. On Attack: If you control a unit that costs 3 or less, draw a card.

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Common

HMW / 140

Raid 4 (This unit gets +4/+0 while attacking.)

Assault Frigate

HMW

Assault Frigate

140 / Common / Unit

Set
HMW
title
Assault Frigate
subtitle
arena
Space
cost
5
power
2
HP
5
minimum Deck Size
50

Raid 4 (This unit gets +4/+0 while attacking.)

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Uncommon

HMW / 141

Friendly units with no abilities get +1/+1.

Rex - Outserved His Purpose

HMW

Rex - Outserved His Purpose

141 / Uncommon / Unit

Set
HMW
title
Rex
subtitle
Outserved His Purpose
arena
Ground
cost
5
power
5
HP
6
minimum Deck Size
50

Friendly units with no abilities get +1/+1.

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Common

HMW / 142

While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Wookiee Rangers

HMW

Wookiee Rangers

142 / Common / Unit

Set
HMW
title
Wookiee Rangers
subtitle
arena
Ground
cost
5
power
5
HP
6
minimum Deck Size
50

While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

HMW / 143

Ambush (When you play this unit, it may attack an enemy unit.)

Banking Clan Warship

HMW

Banking Clan Warship

143 / Common / Unit

Set
HMW
title
Banking Clan Warship
subtitle
arena
Space
cost
6
power
6
HP
5
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Common

HMW / 144

When Played/When Defeated: Create a Beast token.

Howler Pack

HMW

Howler Pack

144 / Common / Unit

Set
HMW
title
Howler Pack
subtitle
arena
Ground
cost
6
power
3
HP
3
minimum Deck Size
50

When Played/When Defeated: Create a Beast token.

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Legendary

HMW / 145

Restore 1 While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 resources less, respectively.

Origin Tree Shyyyo

HMW

Origin Tree Shyyyo

145 / Legendary / Unit

Set
HMW
title
Origin Tree Shyyyo
subtitle
arena
Ground
cost
6
power
4
HP
8
minimum Deck Size
50

Restore 1 While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 resources less, respectively.

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Common

HMW / 146

Ambush (When you play this unit, it may attack an enemy unit.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

Outer Rim Garrison

HMW

Outer Rim Garrison

146 / Common / Unit

Set
HMW
title
Outer Rim Garrison
subtitle
arena
Ground
cost
7
power
6
HP
6
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Rare

HMW / 147

Fortify (Attach this to your base, not a unit.) Attached base gains: “When the action phase starts: You may discard a card from your hand. If you do, create a Beast token.”

Beast Lair

HMW

Beast Lair

147 / Rare / Upgrade

Set
HMW
title
Beast Lair
subtitle
cost
2
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “When the action phase starts: You may discard a card from your hand. If you do, create a Beast token.”

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Uncommon

HMW / 148

When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.

Local Support

HMW

Local Support

148 / Uncommon / Upgrade

Set
HMW
title
Local Support
subtitle
cost
2
minimum Deck Size
50

When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.

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Card data: SWU API. Artwork belongs to its respective owners.