HMW / 149
Attack with a friendly unit. Then attack with it again, even if it's exhausted. It can't attack bases for the second attack.
Card Commander / Library
All expansions and releases
HMW / 149
Attack with a friendly unit. Then attack with it again, even if it's exhausted. It can't attack bases for the second attack.
HMW / 15
Action [Exhaust]: Heal 1 damage from a damaged enemy unit and give a Weakness token to it. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may deal 2 damage to a unit with a token upgrade on it. (Shield and Weakness tokens are token upgrades.)
HMW / 150
For every 3 resources you control, create a Beast token.
HMW / 151
If you control a Kashyyyk base, a friendly unit deals damage equal to its power to an enemy unit. Resource this card.
HMW / 152
Overwhelm When Played: An opponent creates a Beast token.
HMW / 153
When Played: You may defeat this unit. If you do, create a Beast token and deal 1 damage to it.
HMW / 154
When Played: If you control a unit that costs 1 or less, each opponent discards a card from their hand.
HMW / 155
HMW / 156
When this unit is dealt damage and survives: Deal 2 damage to each enemy base.
HMW / 157
Raid 2 (This unit gets +2/+0 while attacking.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
HMW / 158
When Played: Deal 4 damage to a friendly unit.
HMW / 159
Bases can't be healed. When Played: Deal 4 damage to a base.
HMW / 16
Action [Exhaust]: Play a unit from your hand. It costs 1 resource less. Then, defeat it. (When Played abilities resolve after the unit is defeated.) Epic Action: If you control 7 or more resources, deploy this leader. Shielded When Deployed: You may play a unit that was defeated this phase from your discard pile. It costs 5 resources less.
HMW / 160
Fortify (Attach this to your base, not a unit.) Attached base gains: “When the regroup phase starts: Reveal the top card of your deck. If it's Aggression, deal 1 damage to an enemy unit.”
HMW / 161
Each player discards all but 3 cards from their hand.
HMW / 162
Hidden (This unit can't be attacked if he was played this phase.) Other friendly Ewok units gain Hidden.
HMW / 163
HMW / 164
This unit gets +1/+0 for each other friendly Ewok unit.
HMW / 165
When Played: You may ready another unit with 3 or less power.
HMW / 166
Grit (This unit gets +1/+0 for each damage on him.) When this unit is dealt damage and survives: You may discard a card from your hand. If you do, ready this unit.
HMW / 167
Raid 3 (This unit gets +3/+0 while attacking.)
HMW / 168
When you take the initiative: You may deal 3 damage to your base. If you do, create a Beast token.
HMW / 169
When this unit is dealt damage and survives: Each player draws a card. When an opponent draws 1 or more cards during the action phase: Deal 2 damage to their base.
HMW / 17
Action [Exhaust]: If a friendly Heroism unit was defeated this phase, play a Villainy unit from your resources, ignoring its Villainy aspect penalties. If you do, you may resource a card from your hand. Epic Action: If you control 6 or more resources, deploy this leader. Saboteur Action: Play a Villainy unit from your resources, ignoring its Villainy aspect penalties. If you do, you may resource a card from your hand.
Card data: SWU API. Artwork belongs to its respective owners.