HMW / 170
Action [Exhaust]: Ready another unit.
Card Commander / Library
All expansions and releases
HMW / 170
Action [Exhaust]: Ready another unit.
HMW / 171
Fortify (Attach this to your base, not a unit.) When a non-leader ground unit enters play (including token units): You may defeat this upgrade. If you do, deal 3 damage to that unit.
HMW / 172
Fortify (Attach this to your base, not a unit.) When Played: Draw a card. Attached base gains: “Action [discard a card from your hand]: Deal 2 damage to a unit. Use this ability only once each phase.”
HMW / 173
This card costs 1 resource less to play for each friendly Rebel unit and leader. Draw 2 cards.
HMW / 174
HMW / 175
Raid 2 (This unit gets +1/+0 while attacking.)
HMW / 176
While you control an Endor base, this unit gains Hidden and Saboteur.
HMW / 177
When Played: If you control another Ewok unit or an Endor base, you may deal 1 damage to a base and 1 damage to an enemy unit.
HMW / 178
HMW / 179
Grit (This unit gets +1/+0 for each damage on it.)
HMW / 18
Action [1 resource, Exhaust]: Play a unit with 3 or less power from your hand (paying its cost) and give it Ambush for this phase. Epic Action: If you control 5 or more resources, deploy this leader. Ambush (When you deploy this leader, she may immediately attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.)
HMW / 180
When Played: You may reveal a Disaster card from your hand. If you do or if there's a Disaster card in your discard pile, draw a card.
HMW / 181
Raid 4 (This unit gets +4/+0 while attacking.)
HMW / 182
Grit On Attack: You may deal 3 damage to a friendly Creature unit (including this one) and ready this unit. Use this ability only once each round.
HMW / 183
Hidden (This unit can't be attacked if it was played this phase.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
HMW / 184
While you have the initiative, this unit costs 1 resource less to play.
HMW / 185
If a friendly ability would deal damage, you may have that ability deal that much damage plus 1 instead. On Attack: You may deal 1 damage to a Creature unit.
HMW / 186
When Played: You may deal 2 damage to a base and 2 damage to an enemy unit.
HMW / 187
Hidden (This unit can't be attacked if it was played this phase.)
HMW / 188
Overwhelm On Attack/When Defeated: If you control an Endor base, each opponent chooses one: You deal 3 damage to a unit or base they control. They discard a card from their hand and defeat a resource they control.
HMW / 189
When Played: Draw 3 cards.
HMW / 19
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Attached unit gains Raid 2. (It gets +2/+0 while attacking.)
HMW / 191
If attached unit is a Creature, it gains Grit. (It gets +1/+0 for each damage on it.)
Card data: SWU API. Artwork belongs to its respective owners.