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10,293 cards
Uncommon

HMW / 192

A friendly unit deals damage equal to its Raid to an enemy unit.

Volley Fire

HMW

Volley Fire

192 / Uncommon / Event

Set
HMW
title
Volley Fire
subtitle
cost
1
minimum Deck Size
50

A friendly unit deals damage equal to its Raid to an enemy unit.

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Common

HMW / 193

Deal 1 damage to an enemy unit. If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.

Nightfall

HMW

Nightfall

193 / Common / Event

Set
HMW
title
Nightfall
subtitle
cost
2
minimum Deck Size
50

Deal 1 damage to an enemy unit. If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.

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Common

HMW / 194

Create a Beast token. Deal 1 damage to a friendly ground unit and 1 damage to an enemy ground unit.

Run Amok

HMW

Run Amok

194 / Common / Event

Set
HMW
title
Run Amok
subtitle
cost
3
minimum Deck Size
50

Create a Beast token. Deal 1 damage to a friendly ground unit and 1 damage to an enemy ground unit.

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Common

HMW / 195

Create 2 Beast tokens and ready 1 of them.

Catch the Scent

HMW

Catch the Scent

195 / Common / Event

Set
HMW
title
Catch the Scent
subtitle
cost
5
minimum Deck Size
50

Create 2 Beast tokens and ready 1 of them.

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Rare

HMW / 196

When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.

Qimir - Everyone Has a Weakness

HMW

Qimir - Everyone Has a Weakness

196 / Rare / Unit

Set
HMW
title
Qimir
subtitle
Everyone Has a Weakness
arena
Ground
cost
1
power
3
HP
1
minimum Deck Size
50

When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.

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Rare

HMW / 197

When Played: An opponent chooses a unit they control. Give a Weakness token to it.

Cid Scaleback - Can't Be Trusted

HMW

Cid Scaleback - Can't Be Trusted

197 / Rare / Unit

Set
HMW
title
Cid Scaleback
subtitle
Can't Be Trusted
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: An opponent chooses a unit they control. Give a Weakness token to it.

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Uncommon

HMW / 198

Ambush (When you play this unit, it may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

Treacherous Pyke

HMW

Treacherous Pyke

198 / Uncommon / Unit

Set
HMW
title
Treacherous Pyke
subtitle
arena
Ground
cost
2
power
3
HP
1
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Common

HMW / 199

When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.

Geonosian Picador

HMW

Geonosian Picador

199 / Common / Unit

Set
HMW
title
Geonosian Picador
subtitle
arena
Ground
cost
3
power
2
HP
2
minimum Deck Size
50

When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.

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Rare

HMW / 2

Action [Exhaust]: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if she was deployed this phase.) Action: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it.

Maz Kanata - Eclectic Pirate Queen

HMW

Maz Kanata - Eclectic Pirate Queen

2 / Rare / Leader

Set
HMW
title
Maz Kanata
subtitle
Eclectic Pirate Queen
arena
Ground
cost
6
power
4
HP
4
minimum Deck Size
50

Action [Exhaust]: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if she was deployed this phase.) Action: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it.

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Common

HMW / 2

Weakness

HMW

Weakness

2 / Common / Token Upgrade

Set
HMW
title
Weakness
subtitle
cost
0
minimum Deck Size
50
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Common

HMW / 20

Great Grass Plains

HMW

Great Grass Plains

20 / Common / Base

Set
HMW
title
Great Grass Plains
subtitle
cost
0
HP
30
minimum Deck Size
50
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Rare

HMW / 200

Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.

Rish Loo - Traitorous Minister

HMW

Rish Loo - Traitorous Minister

200 / Rare / Unit

Set
HMW
title
Rish Loo
subtitle
Traitorous Minister
arena
Ground
cost
4
power
3
HP
2
minimum Deck Size
50

Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.

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Common

HMW / 201

Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.)

Sandtrooper Squad

HMW

Sandtrooper Squad

201 / Common / Unit

Set
HMW
title
Sandtrooper Squad
subtitle
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.)

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Uncommon

HMW / 202

When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.

Inferno Squad - We Can Grieve Later

HMW

Inferno Squad - We Can Grieve Later

202 / Uncommon / Unit

Set
HMW
title
Inferno Squad
subtitle
We Can Grieve Later
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.

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Uncommon

HMW / 203

This unit enters play ready.

Victor Squadron - In Attack Formation

HMW

Victor Squadron - In Attack Formation

203 / Uncommon / Unit

Set
HMW
title
Victor Squadron
subtitle
In Attack Formation
arena
Space
cost
6
power
5
HP
5
minimum Deck Size
50

This unit enters play ready.

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Legendary

HMW / 204

When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.

Nightbrother - Maul's Gauntlet

HMW

Nightbrother - Maul's Gauntlet

204 / Legendary / Unit

Set
HMW
title
Nightbrother
subtitle
Maul's Gauntlet
arena
Space
cost
7
power
6
HP
7
minimum Deck Size
50

When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.

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Uncommon

HMW / 205

Fortify (Attach this to your base, not a unit.) Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

Intelligence Agency

HMW

Intelligence Agency

205 / Uncommon / Upgrade

Set
HMW
title
Intelligence Agency
subtitle
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Special

HMW / 206

Fortify (Attach this to your base, not a unit.) Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.

The Tarkin Doctrine - Protect and Punish

HMW

The Tarkin Doctrine - Protect and Punish

206 / Special / Upgrade

Set
HMW
title
The Tarkin Doctrine
subtitle
Protect and Punish
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.

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Common

HMW / 207

Deal 1 damage to a unit and exhaust it.

Maim

HMW

Maim

207 / Common / Event

Set
HMW
title
Maim
subtitle
cost
1
minimum Deck Size
50

Deal 1 damage to a unit and exhaust it.

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Rare

HMW / 208

Raid 1 While it's the first round of the game, this unit enters play ready.

Luke Skywalker - Dreaming Farmboy

HMW

Luke Skywalker - Dreaming Farmboy

208 / Rare / Unit

Set
HMW
title
Luke Skywalker
subtitle
Dreaming Farmboy
arena
Ground
cost
1
power
1
HP
3
minimum Deck Size
50

Raid 1 While it's the first round of the game, this unit enters play ready.

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Common

HMW / 209

On Attack: You may ready a resource.

Corona Squadron X-Wing

HMW

Corona Squadron X-Wing

209 / Common / Unit

Set
HMW
title
Corona Squadron X-Wing
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

On Attack: You may ready a resource.

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Common

HMW / 21

Kachirho

HMW

Kachirho

21 / Common / Base

Set
HMW
title
Kachirho
subtitle
cost
0
HP
30
minimum Deck Size
50
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Uncommon

HMW / 210

Shielded (When you play this unit, give a Shield token to him.) On Attack: This unit gains Sentinel for this phase.

Sol - Compassionate Guardian

HMW

Sol - Compassionate Guardian

210 / Uncommon / Unit

Set
HMW
title
Sol
subtitle
Compassionate Guardian
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to him.) On Attack: This unit gains Sentinel for this phase.

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Uncommon

HMW / 211

When this unit is dealt damage and survives: You may exhaust a unit.

Tech - I Thought It Was Obvious

HMW

Tech - I Thought It Was Obvious

211 / Uncommon / Unit

Set
HMW
title
Tech
subtitle
I Thought It Was Obvious
arena
Ground
cost
3
power
3
HP
5
minimum Deck Size
50

When this unit is dealt damage and survives: You may exhaust a unit.

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Card data: SWU API. Artwork belongs to its respective owners.