HMW / 192
A friendly unit deals damage equal to its Raid to an enemy unit.
Card Commander / Library
All expansions and releases
HMW / 192
A friendly unit deals damage equal to its Raid to an enemy unit.
HMW / 193
Deal 1 damage to an enemy unit. If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.
HMW / 194
Create a Beast token. Deal 1 damage to a friendly ground unit and 1 damage to an enemy ground unit.
HMW / 195
Create 2 Beast tokens and ready 1 of them.
HMW / 196
When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.
HMW / 197
When Played: An opponent chooses a unit they control. Give a Weakness token to it.
HMW / 198
Ambush (When you play this unit, it may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
HMW / 199
When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.
HMW / 2
Action [Exhaust]: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it. Epic Action: If you control 6 or more resources, deploy this leader. Hidden (This unit can't be attacked if she was deployed this phase.) Action: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it.
HMW / 2
HMW / 20
HMW / 200
Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.
HMW / 201
Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.)
HMW / 202
When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.
HMW / 203
This unit enters play ready.
HMW / 204
When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.
HMW / 205
Fortify (Attach this to your base, not a unit.) Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
HMW / 206
Fortify (Attach this to your base, not a unit.) Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.
HMW / 207
Deal 1 damage to a unit and exhaust it.
HMW / 208
Raid 1 While it's the first round of the game, this unit enters play ready.
HMW / 209
On Attack: You may ready a resource.
HMW / 21
HMW / 210
Shielded (When you play this unit, give a Shield token to him.) On Attack: This unit gains Sentinel for this phase.
HMW / 211
When this unit is dealt damage and survives: You may exhaust a unit.
Card data: SWU API. Artwork belongs to its respective owners.