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10,293 cards
Rare

HMW / 212

This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.

The Chieftain - Here Since the Oceans Dried

HMW

The Chieftain - Here Since the Oceans Dried

212 / Rare / Unit

Set
HMW
title
The Chieftain
subtitle
Here Since the Oceans Dried
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.

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Common

HMW / 213

Shielded (When you play this unit, give a Shield token to it.) Raid 3 (This unit gets +3/+0 while attacking.)

Tribubble Bongo Sub

HMW

Tribubble Bongo Sub

213 / Common / Unit

Set
HMW
title
Tribubble Bongo Sub
subtitle
arena
Ground
cost
3
power
1
HP
3
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.) Raid 3 (This unit gets +3/+0 while attacking.)

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Rare

HMW / 214

Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.

Phee Genoa - Liberator of Ancient Wonders

HMW

Phee Genoa - Liberator of Ancient Wonders

214 / Rare / Unit

Set
HMW
title
Phee Genoa
subtitle
Liberator of Ancient Wonders
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50

Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.

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Legendary

HMW / 215

When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.

L3-37 - We're Programmed to Learn

HMW

L3-37 - We're Programmed to Learn

215 / Legendary / Unit

Set
HMW
title
L3-37
subtitle
We're Programmed to Learn
arena
Ground
cost
6
power
5
HP
7
minimum Deck Size
50

When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.

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Uncommon

HMW / 216

Fortify (Attach this to your base, not a unit.) When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.

Insurgent Camp

HMW

Insurgent Camp

216 / Uncommon / Upgrade

Set
HMW
title
Insurgent Camp
subtitle
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.

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Uncommon

HMW / 217

Deal 3 damage to a random enemy unit.

Don't Touch Anything

HMW

Don't Touch Anything

217 / Uncommon / Event

Set
HMW
title
Don't Touch Anything
subtitle
cost
2
minimum Deck Size
50

Deal 3 damage to a random enemy unit.

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Common

HMW / 218

Choose a non-leader unit. Its owner puts it on the top or bottom of their deck. (It isn't defeated.)

New Tactics

HMW

New Tactics

218 / Common / Event

Set
HMW
title
New Tactics
subtitle
cost
5
minimum Deck Size
50

Choose a non-leader unit. Its owner puts it on the top or bottom of their deck. (It isn't defeated.)

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Rare

HMW / 219

Jaxxon - I Can Hear You Breathing!

HMW

Jaxxon - I Can Hear You Breathing!

219 / Rare / Unit

Set
HMW
title
Jaxxon
subtitle
I Can Hear You Breathing!
arena
Ground
cost
1
power
3
HP
3
minimum Deck Size
50
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Common

HMW / 22

Shield Generator Complex

HMW

Shield Generator Complex

22 / Common / Base

Set
HMW
title
Shield Generator Complex
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

HMW / 220

Ambush (When you play this unit, it may attack an enemy unit.)

Clever Trapper

HMW

Clever Trapper

220 / Common / Unit

Set
HMW
title
Clever Trapper
subtitle
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Uncommon

HMW / 221

When Played: Choose one: Give a unit Sentinel for this phase. A unit loses Sentinel for this phase.

Teeka - You're in Luck

HMW

Teeka - You're in Luck

221 / Uncommon / Unit

Set
HMW
title
Teeka
subtitle
You're in Luck
arena
Ground
cost
1
power
2
HP
2
minimum Deck Size
50

When Played: Choose one: Give a unit Sentinel for this phase. A unit loses Sentinel for this phase.

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Common

HMW / 222

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: If you control a Tatooine base, you may return an upgrade that costs 3 or less to its owner's hand.

Sandcrawler Sales Team

HMW

Sandcrawler Sales Team

222 / Common / Unit

Set
HMW
title
Sandcrawler Sales Team
subtitle
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: If you control a Tatooine base, you may return an upgrade that costs 3 or less to its owner's hand.

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Rare

HMW / 223

When the action phase starts: Reveal the top card of your deck and an opponent's deck. For each card that costs 3 or more revealed this way, this unit gets –2/–2 for this phase.

Therm Scissorpunch - Boastful Gambler

HMW

Therm Scissorpunch - Boastful Gambler

223 / Rare / Unit

Set
HMW
title
Therm Scissorpunch
subtitle
Boastful Gambler
arena
Ground
cost
2
power
5
HP
5
minimum Deck Size
50

When the action phase starts: Reveal the top card of your deck and an opponent's deck. For each card that costs 3 or more revealed this way, this unit gets –2/–2 for this phase.

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Common

HMW / 224

Raid 3 (This unit gets +3/+0 while attacking.)

Tusken Raider

HMW

Tusken Raider

224 / Common / Unit

Set
HMW
title
Tusken Raider
subtitle
arena
Ground
cost
2
power
0
HP
4
minimum Deck Size
50

Raid 3 (This unit gets +3/+0 while attacking.)

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Rare

HMW / 225

Ambush When a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.

Boba Fett - Family Found

HMW

Boba Fett - Family Found

225 / Rare / Unit

Set
HMW
title
Boba Fett
subtitle
Family Found
arena
Ground
cost
3
power
1
HP
5
minimum Deck Size
50

Ambush When a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.

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Common

HMW / 226

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

Gungan Battle Wagon

HMW

Gungan Battle Wagon

226 / Common / Unit

Set
HMW
title
Gungan Battle Wagon
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

HMW / 227

Raid 2 (This unit gets +2/+0 while attacking.)

Horizon Chaser

HMW

Horizon Chaser

227 / Common / Unit

Set
HMW
title
Horizon Chaser
subtitle
arena
Space
cost
3
power
2
HP
3
minimum Deck Size
50

Raid 2 (This unit gets +2/+0 while attacking.)

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Common

HMW / 228

When Played: Ready a friendly resource.

Lakeside Shaaks

HMW

Lakeside Shaaks

228 / Common / Unit

Set
HMW
title
Lakeside Shaaks
subtitle
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

When Played: Ready a friendly resource.

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Common

HMW / 229

Hidden (This unit can't be attacked if it was played this phase.)

Lurking Wampa

HMW

Lurking Wampa

229 / Common / Unit

Set
HMW
title
Lurking Wampa
subtitle
arena
Ground
cost
5
power
6
HP
5
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Common

HMW / 23

Bright Tree Village

HMW

Bright Tree Village

23 / Common / Base

Set
HMW
title
Bright Tree Village
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

HMW / 230

Raid 6 (This unit gets +6/+0 while attacking.) When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.

Raiding Party

HMW

Raiding Party

230 / Common / Unit

Set
HMW
title
Raiding Party
subtitle
arena
Ground
cost
5
power
0
HP
6
minimum Deck Size
50

Raid 6 (This unit gets +6/+0 while attacking.) When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.

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Common

HMW / 231

When Played: You may give a Weakness token to a unit. If it's a <uq> unit, exhaust it.

Dragonboat Freighter

HMW

Dragonboat Freighter

231 / Common / Unit

Set
HMW
title
Dragonboat Freighter
subtitle
arena
Space
cost
6
power
5
HP
5
minimum Deck Size
50

When Played: You may give a Weakness token to a unit. If it's a <uq> unit, exhaust it.

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Uncommon

HMW / 232

When Played: Choose one: Attack with a unit. It gets +2/+0 for this attack. Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

Mon Cal Cruiser

HMW

Mon Cal Cruiser

232 / Uncommon / Unit

Set
HMW
title
Mon Cal Cruiser
subtitle
arena
Space
cost
6
power
4
HP
7
minimum Deck Size
50

When Played: Choose one: Attack with a unit. It gets +2/+0 for this attack. Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Uncommon

HMW / 233

Hidden (This unit can't be attacked if it was played this phase.) While this unit is attacking, the defending unit gets –3/–0.

Awakened Exogorth

HMW

Awakened Exogorth

233 / Uncommon / Unit

Set
HMW
title
Awakened Exogorth
subtitle
arena
Space
cost
7
power
7
HP
7
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.) While this unit is attacking, the defending unit gets –3/–0.

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Card data: SWU API. Artwork belongs to its respective owners.