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This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
Card Commander / Library
All expansions and releases
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This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
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Shielded (When you play this unit, give a Shield token to it.) Raid 3 (This unit gets +3/+0 while attacking.)
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Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.
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When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.
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Fortify (Attach this to your base, not a unit.) When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.
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Deal 3 damage to a random enemy unit.
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Choose a non-leader unit. Its owner puts it on the top or bottom of their deck. (It isn't defeated.)
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Ambush (When you play this unit, it may attack an enemy unit.)
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When Played: Choose one: Give a unit Sentinel for this phase. A unit loses Sentinel for this phase.
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Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: If you control a Tatooine base, you may return an upgrade that costs 3 or less to its owner's hand.
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When the action phase starts: Reveal the top card of your deck and an opponent's deck. For each card that costs 3 or more revealed this way, this unit gets –2/–2 for this phase.
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Raid 3 (This unit gets +3/+0 while attacking.)
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Ambush When a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
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Raid 2 (This unit gets +2/+0 while attacking.)
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When Played: Ready a friendly resource.
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Hidden (This unit can't be attacked if it was played this phase.)
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Raid 6 (This unit gets +6/+0 while attacking.) When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.
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When Played: You may give a Weakness token to a unit. If it's a <uq> unit, exhaust it.
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When Played: Choose one: Attack with a unit. It gets +2/+0 for this attack. Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
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Hidden (This unit can't be attacked if it was played this phase.) While this unit is attacking, the defending unit gets –3/–0.
Card data: SWU API. Artwork belongs to its respective owners.