HMW / 234
Saboteur While you control a Tatooine base, friendly units enter play ready (including this one).
Card Commander / Library
All expansions and releases
HMW / 234
Saboteur While you control a Tatooine base, friendly units enter play ready (including this one).
HMW / 235
Attach to a non-Vehicle unit with 3 or less power.
HMW / 236
When Played: You may return an upgrade that costs 3 or less to its owner's hand.
HMW / 237
Create a Beast token. An opponent creates a Beast token. Give a Weakness token to it.
HMW / 238
Return a non-leader unit with 6 or more power to its owner's hand.
HMW / 239
Attack with a Creature unit. It gets +4/+0 for this attack.
HMW / 24
HMW / 240
While you control a Tatooine base, this event costs 1 resource less to play. Choose an arena. Give a Weakness token to each exhausted enemy unit in that arena.
HMW / 241
Create a Beast token. You may return a non-leader unit to its owner's hand.
HMW / 242
When Played: If you control 6 or more resources, you may give a Weakness token to a unit.
HMW / 243
When Played: Give a unit Grit for this phase. (It gets +1/+0 for each damage on it.)
HMW / 244
When Played/On Attack: An opponent chooses a unit or base they control. You may deal 2 damage to it.
HMW / 245
Raid 3 (This unit gets +3/+0 while attacking.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
HMW / 246
When Played: Give a unit Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
HMW / 247
When Played: If an opponent controls an Endor, Kashyyyk, Naboo, or Tatooine base, draw a card.
HMW / 248
Overwhelm On Attack: If the defending unit isn't a Droid or Vehicle, you may pay 2 resources. If you do, give 2 Weakness tokens to it.
HMW / 249
When Played: You may defeat an upgrade that costs 3 or less.
HMW / 25
HMW / 250
When Played: Create a Beast token and deal 1 damage to an enemy unit.
HMW / 251
Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) Enemy ground units get –1/–0 while attacking.
HMW / 252
When Played: If attached unit is a Villainy unit, you may deal 2 damage to a unit.
HMW / 253
Defeat any number of friendly units. For each friendly unit defeated this way, exhaust 2 enemy units.
HMW / 254
Shielded (When you play this unit, give a Shield token to him.) Raid 2 (This unit gets +2/+0 while attacking.)
HMW / 255
When Played: You may give an Ewok unit +2/+2 for this phase. You may give a Rebel unit +2/+2 for this phase.
Card data: SWU API. Artwork belongs to its respective owners.