ASH / 185
If you control a unit with 4 or more power, draw 2 cards.
Card Commander / Library
All expansions and releases
ASH / 185
If you control a unit with 4 or more power, draw 2 cards.
ASH / 186
Choose an arena. For this phase, each unit in that arena gains: “On Attack: Deal 2 damage to this unit.”
ASH / 187
Deal damage to a unit equal to the total amount of damage on all units you control.
ASH / 188
Ready a unit that was damaged this phase.
ASH / 189
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Ready a resource.
ASH / 19
ASH / 190
ASH / 191
When Defeated: You may give 2 Advantage tokens to a unit. If this unit wasn't defeated by combat damage, you may give 3 Advantage tokens to that unit instead.
ASH / 192
Ambush (When you play this unit, she may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
ASH / 193
Shielded (When you play this unit, give a Shield token to it.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
ASH / 194
Ambush (When you play this unit, it may attack an enemy unit.) When Played: Deal 1 damage to a space unit.
ASH / 195
When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units (divided as you choose).
ASH / 196
Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.
ASH / 197
This unit gets +1/+0 for each upgrade on other friendly units. When Played: Give an Advantage token to each other friendly unit.
ASH / 198
Attached unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
ASH / 199
When Played: Return any number of other upgrades on attached unit to their owners' hands.
ASH / 2
When attached unit's attack or defense ends: Defeat this upgrade.
ASH / 2
Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.
ASH / 20
ASH / 200
Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it.
ASH / 201
ASH / 202
Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) While attacking, this unit deals combat damage before the defender.
ASH / 203
Support On Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.
ASH / 204
When your base is dealt damage: Give an Advantage token to this unit.
Card data: SWU API. Artwork belongs to its respective owners.