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10,293 cards
Common

ASH / 185

If you control a unit with 4 or more power, draw 2 cards.

Intimidation

ASH

Intimidation

185 / Common / Event

Set
ASH
title
Intimidation
subtitle
cost
2
minimum Deck Size
50

If you control a unit with 4 or more power, draw 2 cards.

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Rare

ASH / 186

Choose an arena. For this phase, each unit in that arena gains: “On Attack: Deal 2 damage to this unit.”

Treacherous Minefield

ASH

Treacherous Minefield

186 / Rare / Event

Set
ASH
title
Treacherous Minefield
subtitle
cost
2
minimum Deck Size
50

Choose an arena. For this phase, each unit in that arena gains: “On Attack: Deal 2 damage to this unit.”

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Uncommon

ASH / 187

Deal damage to a unit equal to the total amount of damage on all units you control.

Reckoning

ASH

Reckoning

187 / Uncommon / Event

Set
ASH
title
Reckoning
subtitle
cost
3
minimum Deck Size
50

Deal damage to a unit equal to the total amount of damage on all units you control.

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Common

ASH / 188

Ready a unit that was damaged this phase.

Galvanized Leap

ASH

Galvanized Leap

188 / Common / Event

Set
ASH
title
Galvanized Leap
subtitle
cost
4
minimum Deck Size
50

Ready a unit that was damaged this phase.

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Common

ASH / 189

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Ready a resource.

Emperor's Messenger

ASH

Emperor's Messenger

189 / Common / Unit

Set
ASH
title
Emperor's Messenger
subtitle
arena
Ground
cost
1
power
0
HP
3
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: Ready a resource.

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Common

ASH / 19

Fortress of the Great Mothers

ASH

Fortress of the Great Mothers

19 / Common / Base

Set
ASH
title
Fortress of the Great Mothers
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

ASH / 190

Peridea Bandit

ASH

Peridea Bandit

190 / Common / Unit

Set
ASH
title
Peridea Bandit
subtitle
arena
Ground
cost
2
power
4
HP
1
minimum Deck Size
50
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Uncommon

ASH / 191

When Defeated: You may give 2 Advantage tokens to a unit. If this unit wasn't defeated by combat damage, you may give 3 Advantage tokens to that unit instead.

Shin Hati's Fiend Fighter - Compact and Agile

ASH

Shin Hati's Fiend Fighter - Compact and Agile

191 / Uncommon / Unit

Set
ASH
title
Shin Hati's Fiend Fighter
subtitle
Compact and Agile
arena
Space
cost
2
power
3
HP
1
minimum Deck Size
50

When Defeated: You may give 2 Advantage tokens to a unit. If this unit wasn't defeated by combat damage, you may give 3 Advantage tokens to that unit instead.

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Uncommon

ASH / 192

Ambush (When you play this unit, she may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

Fennec Shand - The Galaxy Is Dangerous

ASH

Fennec Shand - The Galaxy Is Dangerous

192 / Uncommon / Unit

Set
ASH
title
Fennec Shand
subtitle
The Galaxy Is Dangerous
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

Ambush (When you play this unit, she may attack an enemy unit.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Common

ASH / 193

Shielded (When you play this unit, give a Shield token to it.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

Emperor's Champion

ASH

Emperor's Champion

193 / Common / Unit

Set
ASH
title
Emperor's Champion
subtitle
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Uncommon

ASH / 194

Ambush (When you play this unit, it may attack an enemy unit.) When Played: Deal 1 damage to a space unit.

Snub Fighter Squadron

ASH

Snub Fighter Squadron

194 / Uncommon / Unit

Set
ASH
title
Snub Fighter Squadron
subtitle
arena
Space
cost
4
power
4
HP
3
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) When Played: Deal 1 damage to a space unit.

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Rare

ASH / 195

When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units (divided as you choose).

Helgait - Dooku Was a Visionary

ASH

Helgait - Dooku Was a Visionary

195 / Rare / Unit

Set
ASH
title
Helgait
subtitle
Dooku Was a Visionary
arena
Ground
cost
5
power
6
HP
4
minimum Deck Size
50

When Defeated: You may distribute a number of Advantage tokens equal to this unit's power among friendly units (divided as you choose).

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Legendary

ASH / 196

Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.

Gorian Shard's Corsair - Pirate Warship

ASH

Gorian Shard's Corsair - Pirate Warship

196 / Legendary / Unit

Set
ASH
title
Gorian Shard's Corsair
subtitle
Pirate Warship
arena
Space
cost
6
power
6
HP
5
minimum Deck Size
50

Damage dealt by friendly Underworld cards is unpreventable. When Played/On Attack: You may deal 2 damage to a unit.

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Special

ASH / 197

This unit gets +1/+0 for each upgrade on other friendly units. When Played: Give an Advantage token to each other friendly unit.

Executor - Final Destruction of the Alliance

ASH

Executor - Final Destruction of the Alliance

197 / Special / Unit

Set
ASH
title
Executor
subtitle
Final Destruction of the Alliance
arena
Space
cost
8
power
5
HP
12
minimum Deck Size
50

This unit gets +1/+0 for each upgrade on other friendly units. When Played: Give an Advantage token to each other friendly unit.

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Uncommon

ASH / 198

Attached unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

Nowhere to Hide

ASH

Nowhere to Hide

198 / Uncommon / Upgrade

Set
ASH
title
Nowhere to Hide
subtitle
cost
2
minimum Deck Size
50

Attached unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)

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Special

ASH / 199

When Played: Return any number of other upgrades on attached unit to their owners' hands.

There Is No Conflict

ASH

There Is No Conflict

199 / Special / Upgrade

Set
ASH
title
There Is No Conflict
subtitle
cost
2
minimum Deck Size
50

When Played: Return any number of other upgrades on attached unit to their owners' hands.

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Common

ASH / 2

When attached unit's attack or defense ends: Defeat this upgrade.

Advantage

ASH

Advantage

2 / Common / Token Upgrade

Set
ASH
title
Advantage
subtitle
cost
0
power
1
HP
0
minimum Deck Size
50

When attached unit's attack or defense ends: Defeat this upgrade.

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Rare

ASH / 2

Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.

Fennec Shand - Ready for War

ASH

Fennec Shand - Ready for War

2 / Rare / Leader

Set
ASH
title
Fennec Shand
subtitle
Ready for War
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand (paying its cost). It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.

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Common

ASH / 20

Nevarro City, Restored

ASH

Nevarro City, Restored

20 / Common / Base

Set
ASH
title
Nevarro City, Restored
subtitle
cost
0
HP
30
minimum Deck Size
50
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Rare

ASH / 200

Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it.

Rehabilitation

ASH

Rehabilitation

200 / Rare / Event

Set
ASH
title
Rehabilitation
subtitle
cost
5
minimum Deck Size
50

Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it.

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Common

ASH / 201

Open Circle Ace

ASH

Open Circle Ace

201 / Common / Unit

Set
ASH
title
Open Circle Ace
subtitle
arena
Space
cost
1
power
2
HP
2
minimum Deck Size
50
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Rare

ASH / 202

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) While attacking, this unit deals combat damage before the defender.

Carson Teva - There's Something Going On

ASH

Carson Teva - There's Something Going On

202 / Rare / Unit

Set
ASH
title
Carson Teva
subtitle
There's Something Going On
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) While attacking, this unit deals combat damage before the defender.

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Rare

ASH / 203

Support On Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.

Mando's N-1 Starfighter - Faster than a Fathier

ASH

Mando's N-1 Starfighter - Faster than a Fathier

203 / Rare / Unit

Set
ASH
title
Mando's N-1 Starfighter
subtitle
Faster than a Fathier
arena
Space
cost
2
power
1
HP
3
minimum Deck Size
50

Support On Attack: You may exhaust a friendly (non-upgrade) leader. If you do, this unit gets +2/+0 for this attack.

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Uncommon

ASH / 204

When your base is dealt damage: Give an Advantage token to this unit.

Blade Three - Bane of the Devastator

ASH

Blade Three - Bane of the Devastator

204 / Uncommon / Unit

Set
ASH
title
Blade Three
subtitle
Bane of the Devastator
arena
Space
cost
3
power
2
HP
4
minimum Deck Size
50

When your base is dealt damage: Give an Advantage token to this unit.

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Card data: SWU API. Artwork belongs to its respective owners.