HMW / 363
When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
Card Commander / Library
All expansions and releases
HMW / 363
When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
HMW / 364
Restore 2 When Played: You may exhaust a unit.
HMW / 365
HMW / 366
Grit When Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power. Deal damage to this unit equal to the combined power of the defeated units.
HMW / 367
Fortify Action [defeat this upgrade]: Choose a non‑Vehicle unit. It doesn't ready during the next regroup phase.
HMW / 368
Attached unit gains Restore 2.
HMW / 369
When Played: You may give a Weakness token to a unit.
HMW / 37
Fortify When Played: Heal up to 3 damage from a non‑Vehicle unit. Action [defeat this upgrade]: Put a non‑Vehicle unit from your discard pile on top of your deck.
HMW / 370
If a friendly non-leader unit shares a Trait with a friendly leader, heal 4 damage from a unit or base.
HMW / 371
Defeat a friendly Creature unit. If you do, play a Creature unit that costs up to 3 more than the defeated unit from your hand for free.
HMW / 372
Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
HMW / 373
Give a Shield token to a unit. Search the top 3 cards of your deck for a card and draw it.
HMW / 374
Defeat a non-leader unit with 4 or less power.
HMW / 375
When Played: If another friendly unit entered play this phase , draw a card.
HMW / 376
While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.
HMW / 377
When Played: Each friendly unit deals 1 damage to a different enemy unit.
HMW / 378
Raid 1 Restore 1
HMW / 379
Sentinel While you control another unit that costs 3 or more, this unit gets +2/+0.
HMW / 38
When Played: If attached unit is a Creature or a Force unit, create a Beast token.
HMW / 380
On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.
HMW / 381
When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to it.
HMW / 382
When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.
HMW / 383
When Played: Give each other friendly unit +2/+2 for this phase.
HMW / 384
Fortify Attached base gains: “Friendly units gain Overwhelm. ”
Card data: SWU API. Artwork belongs to its respective owners.