HMW / 385
Fortify Attached base gains: “When a friendly unit is defeated: Heal 1 damage from this base.”
Card Commander / Library
All expansions and releases
HMW / 385
Fortify Attached base gains: “When a friendly unit is defeated: Heal 1 damage from this base.”
HMW / 386
A friendly unit deals damage equal to its power to an enemy unit in its arena. If the friendly unit has Overwhelm, deal the excess damage to an enemy base.
HMW / 387
When you play another unit that costs 3 or less: Heal 1 damage from your base.
HMW / 388
HMW / 389
This unit gains Raid 1 for each exhausted resource you control. While each resource you control is exhausted, this unit gains Overwhelm.
HMW / 39
Raid 1 Each other friendly unit gains Restore 1.
HMW / 390
While you control 6 or more resources, this unit gains Ambush and Overwhelm.
HMW / 391
When an opponent plays an event: Resource the top card of your deck.
HMW / 392
Raid 2 Restore 2
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Overwhelm When Played: This unit doesn't ready during the next regroup phase.
HMW / 394
When Played/When Defeated: Choose a non-vehicle unit in your discard pile not named Boga. For this phase, you may play that unit from your discard pile. It costs 1 resource less.
HMW / 395
When Played: For each other friendly Wookiee unit, resource the top card of your deck. Ready each card resourced this way.
HMW / 396
When you play a unit : You may attack with a unit. It gets +2/+0 for this attack.
HMW / 397
While playing this unit, you may choose any number of friendly units. Deal 1 damage to each of them. For each unit chosen this way, this unit costs 1 resource less.
HMW / 398
Fortify Attached base gains: “Friendly units gain Raid 1. ”
HMW / 399
Attach to a non-Vehicle unit. When Played: If attached unit is Chewbacca, resource the top card of your deck.
HMW / 4
Ignore the aspect penalties on upgrades with Fortify you play. Epic Action: If you control 9 or more resources, deploy this leader. Ignore the aspect penalties on upgrades with Fortify you play. When the regroup phase starts: You may defeat a base with 10 or less remaining HP.
HMW / 4
HMW / 40
Raid 1 (This unit gets +1/+0 while attacking.) When Played: If an opponent played 2 or more cards this phase, you may give 2 Weakness tokens to a unit.
HMW / 400
HMW / 401
While you control 3 or more units , this unit gets +2/+0.
HMW / 402
When Played: You may deal 1 damage to another ground unit. If you control that unit, the next unit you play this phase costs 1 resource less.
HMW / 403
Raid 1 While you control a Kashyyyk base, this unit gains Ambush.
HMW / 404
Restore 1
Card data: SWU API. Artwork belongs to its respective owners.