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Star Wars Unlimited cards

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Homeworlds

954 cardsHomeworlds
Legendary

HMW / 204

Nightbrother - Maul's Gauntlet

HMW

Nightbrother - Maul's Gauntlet

204 / Legendary / Unit

Set
HMW
title
Nightbrother
subtitle
Maul's Gauntlet
arena
Space
cost
7
power
6
HP
7
minimum Deck Size
50

When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.

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Uncommon

HMW / 205

Intelligence Agency

HMW

Intelligence Agency

205 / Uncommon / Upgrade

Set
HMW
title
Intelligence Agency
subtitle
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Special

HMW / 206

The Tarkin Doctrine - Protect and Punish

HMW

The Tarkin Doctrine - Protect and Punish

206 / Special / Upgrade

Set
HMW
title
The Tarkin Doctrine
subtitle
Protect and Punish
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.

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Common

HMW / 207

Maim

HMW

Maim

207 / Common / Event

Set
HMW
title
Maim
subtitle
cost
1
minimum Deck Size
50

Deal 1 damage to a unit and exhaust it.

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Rare

HMW / 208

Luke Skywalker - Dreaming Farmboy

HMW

Luke Skywalker - Dreaming Farmboy

208 / Rare / Unit

Set
HMW
title
Luke Skywalker
subtitle
Dreaming Farmboy
arena
Ground
cost
1
power
1
HP
3
minimum Deck Size
50

Raid 1 While it's the first round of the game, this unit enters play ready.

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Common

HMW / 209

Corona Squadron X-Wing

HMW

Corona Squadron X-Wing

209 / Common / Unit

Set
HMW
title
Corona Squadron X-Wing
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

On Attack: You may ready a resource.

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Common

HMW / 21

Kachirho

HMW

Kachirho

21 / Common / Base

Set
HMW
title
Kachirho
subtitle
cost
0
HP
30
minimum Deck Size
50
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Uncommon

HMW / 210

Sol - Compassionate Guardian

HMW

Sol - Compassionate Guardian

210 / Uncommon / Unit

Set
HMW
title
Sol
subtitle
Compassionate Guardian
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to him.) On Attack: This unit gains Sentinel for this phase.

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Uncommon

HMW / 211

Tech - I Thought It Was Obvious

HMW

Tech - I Thought It Was Obvious

211 / Uncommon / Unit

Set
HMW
title
Tech
subtitle
I Thought It Was Obvious
arena
Ground
cost
3
power
3
HP
5
minimum Deck Size
50

When this unit is dealt damage and survives: You may exhaust a unit.

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Rare

HMW / 212

The Chieftain - Here Since the Oceans Dried

HMW

The Chieftain - Here Since the Oceans Dried

212 / Rare / Unit

Set
HMW
title
The Chieftain
subtitle
Here Since the Oceans Dried
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.

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Common

HMW / 213

Tribubble Bongo Sub

HMW

Tribubble Bongo Sub

213 / Common / Unit

Set
HMW
title
Tribubble Bongo Sub
subtitle
arena
Ground
cost
3
power
1
HP
3
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.) Raid 3 (This unit gets +3/+0 while attacking.)

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Rare

HMW / 214

Phee Genoa - Liberator of Ancient Wonders

HMW

Phee Genoa - Liberator of Ancient Wonders

214 / Rare / Unit

Set
HMW
title
Phee Genoa
subtitle
Liberator of Ancient Wonders
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50

Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.

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Legendary

HMW / 215

L3-37 - We're Programmed to Learn

HMW

L3-37 - We're Programmed to Learn

215 / Legendary / Unit

Set
HMW
title
L3-37
subtitle
We're Programmed to Learn
arena
Ground
cost
6
power
5
HP
7
minimum Deck Size
50

When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.

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Uncommon

HMW / 216

Insurgent Camp

HMW

Insurgent Camp

216 / Uncommon / Upgrade

Set
HMW
title
Insurgent Camp
subtitle
cost
1
minimum Deck Size
50

Fortify (Attach this to your base, not a unit.) When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.

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Uncommon

HMW / 217

Don't Touch Anything

HMW

Don't Touch Anything

217 / Uncommon / Event

Set
HMW
title
Don't Touch Anything
subtitle
cost
2
minimum Deck Size
50

Deal 3 damage to a random enemy unit.

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Common

HMW / 218

New Tactics

HMW

New Tactics

218 / Common / Event

Set
HMW
title
New Tactics
subtitle
cost
5
minimum Deck Size
50

Choose a non-leader unit. Its owner puts it on the top or bottom of their deck. (It isn't defeated.)

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Rare

HMW / 219

Jaxxon - I Can Hear You Breathing!

HMW

Jaxxon - I Can Hear You Breathing!

219 / Rare / Unit

Set
HMW
title
Jaxxon
subtitle
I Can Hear You Breathing!
arena
Ground
cost
1
power
3
HP
3
minimum Deck Size
50
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Common

HMW / 22

Shield Generator Complex

HMW

Shield Generator Complex

22 / Common / Base

Set
HMW
title
Shield Generator Complex
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

HMW / 220

Clever Trapper

HMW

Clever Trapper

220 / Common / Unit

Set
HMW
title
Clever Trapper
subtitle
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Uncommon

HMW / 221

Teeka - You're in Luck

HMW

Teeka - You're in Luck

221 / Uncommon / Unit

Set
HMW
title
Teeka
subtitle
You're in Luck
arena
Ground
cost
1
power
2
HP
2
minimum Deck Size
50

When Played: Choose one: Give a unit Sentinel for this phase. A unit loses Sentinel for this phase.

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Common

HMW / 222

Sandcrawler Sales Team

HMW

Sandcrawler Sales Team

222 / Common / Unit

Set
HMW
title
Sandcrawler Sales Team
subtitle
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.) When Played: If you control a Tatooine base, you may return an upgrade that costs 3 or less to its owner's hand.

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Rare

HMW / 223

Therm Scissorpunch - Boastful Gambler

HMW

Therm Scissorpunch - Boastful Gambler

223 / Rare / Unit

Set
HMW
title
Therm Scissorpunch
subtitle
Boastful Gambler
arena
Ground
cost
2
power
5
HP
5
minimum Deck Size
50

When the action phase starts: Reveal the top card of your deck and an opponent's deck. For each card that costs 3 or more revealed this way, this unit gets –2/–2 for this phase.

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Common

HMW / 224

Tusken Raider

HMW

Tusken Raider

224 / Common / Unit

Set
HMW
title
Tusken Raider
subtitle
arena
Ground
cost
2
power
0
HP
4
minimum Deck Size
50

Raid 3 (This unit gets +3/+0 while attacking.)

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Rare

HMW / 225

Boba Fett - Family Found

HMW

Boba Fett - Family Found

225 / Rare / Unit

Set
HMW
title
Boba Fett
subtitle
Family Found
arena
Ground
cost
3
power
1
HP
5
minimum Deck Size
50

Ambush When a friendly unit with Ambush enters play: Give it Raid 1 and Saboteur for this phase.

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Card data: SWU API. Artwork belongs to its respective owners.