Card Commander / Library

Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Common

LAW / 205

Flash the Vents

LAW

Flash the Vents

205 / Common / Event

Set
LAW
title
Flash the Vents
subtitle
cost
1
minimum Deck Size
50

Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, if that unit damaged a base, defeat that unit.

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Uncommon

LAW / 206

That's a Rock

LAW

That's a Rock

206 / Uncommon / Event

Set
LAW
title
That's a Rock
subtitle
cost
1
minimum Deck Size
50

Deal 1 damage to a unit. When this event is discarded from your hand or deck: You may deal 1 damage to a unit.

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Common

LAW / 207

Attack From All Sides

LAW

Attack From All Sides

207 / Common / Event

Set
LAW
title
Attack From All Sides
subtitle
cost
3
minimum Deck Size
50

Deal 3 damage to a unit. If there are 4 or more different aspects among friendly units, you may deal 5 damage to that unit instead.

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Common

LAW / 208

Collateral Damage

LAW

Collateral Damage

208 / Common / Event

Set
LAW
title
Collateral Damage
subtitle
cost
3
minimum Deck Size
50

Deal 2 damage to a unit. Then, deal 2 damage to a base or another unit in the same arena.

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Common

LAW / 209

Nihil Stormsower

LAW

Nihil Stormsower

209 / Common / Unit

Set
LAW
title
Nihil Stormsower
subtitle
arena
Ground
cost
1
power
2
HP
2
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Common

LAW / 21

Coaxium Mine

LAW

Coaxium Mine

21 / Common / Base

Set
LAW
title
Coaxium Mine
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Special

LAW / 210

Salacious Crumb - Cackling Companion

LAW

Salacious Crumb - Cackling Companion

210 / Special / Unit

Set
LAW
title
Salacious Crumb
subtitle
Cackling Companion
arena
Ground
cost
1
power
0
HP
2
minimum Deck Size
50

Raid 2 If you control Jabba the Hutt (as a leader or unit), this unit enters play ready.

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Common

LAW / 211

Black Sun Patroller

LAW

Black Sun Patroller

211 / Common / Unit

Set
LAW
title
Black Sun Patroller
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.)

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Special

LAW / 212

Malakili - Keeper of the Menagerie

LAW

Malakili - Keeper of the Menagerie

212 / Special / Unit

Set
LAW
title
Malakili
subtitle
Keeper of the Menagerie
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

Each friendly Creature unit and each Creature unit you own that isn't in play gains the Underworld trait.

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Common

LAW / 213

Cutthroat Podracer

LAW

Cutthroat Podracer

213 / Common / Unit

Set
LAW
title
Cutthroat Podracer
subtitle
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

When Played: You may deal 2 damage to an exhausted ground unit.

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Rare

LAW / 214

Boba Fett - For a Price

LAW

Boba Fett - For a Price

214 / Rare / Unit

Set
LAW
title
Boba Fett
subtitle
For a Price
arena
Ground
cost
5
power
6
HP
5
minimum Deck Size
50

When Played/On Attack: You may pay 1 resource. If you do, deal 3 damage to a ground unit.

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Rare

LAW / 215

Vermillion - Qi'ra's Auction House

LAW

Vermillion - Qi'ra's Auction House

215 / Rare / Unit

Set
LAW
title
Vermillion
subtitle
Qi'ra's Auction House
arena
Space
cost
6
power
5
HP
7
minimum Deck Size
50

When Attack Ends: If this unit survived, reveal the top card of a deck, then choose a player. They may play the revealed card for free. If they do, a different player creates Credit tokens equal to that card's cost.

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Uncommon

LAW / 216

Jabba's Rancor - Snack Time!

LAW

Jabba's Rancor - Snack Time!

216 / Uncommon / Unit

Set
LAW
title
Jabba's Rancor
subtitle
Snack Time!
arena
Ground
cost
7
power
7
HP
7
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.) On Attack: An opponent chooses a ground unit they control. You may deal 7 damage to that unit.

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Uncommon

LAW / 217

Hold For Questioning

LAW

Hold For Questioning

217 / Uncommon / Event

Set
LAW
title
Hold For Questioning
subtitle
cost
3
minimum Deck Size
50

Exhaust an enemy unit. If you do, look at its controller's hand and discard a card from it that shares an aspect with that unit.

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Common

LAW / 218

Artful Pickpocket

LAW

Artful Pickpocket

218 / Common / Unit

Set
LAW
title
Artful Pickpocket
subtitle
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Legendary

LAW / 219

Anakin's Podracer - So Wizard!

LAW

Anakin's Podracer - So Wizard!

219 / Legendary / Unit

Set
LAW
title
Anakin's Podracer
subtitle
So Wizard!
arena
Ground
cost
3
power
3
HP
2
minimum Deck Size
50

Ambush While attacking, if no other units have attacked this phase, this unit deals combat damage before the defending unit.

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Common

LAW / 22

Aldhani Garrison

LAW

Aldhani Garrison

22 / Common / Base

Set
LAW
title
Aldhani Garrison
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 220

Wookiee Guerilla

LAW

Wookiee Guerilla

220 / Common / Unit

Set
LAW
title
Wookiee Guerilla
subtitle
arena
Ground
cost
3
power
2
HP
4
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.) Raid 2 (This unit gets +2/+0 while attacking.)

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Rare

LAW / 221

Lieutenant Gorn - I Deserve Worse

LAW

Lieutenant Gorn - I Deserve Worse

221 / Rare / Unit

Set
LAW
title
Lieutenant Gorn
subtitle
I Deserve Worse
arena
Ground
cost
3
power
4
HP
4
minimum Deck Size
50

On Attack: Take control of an enemy Credit token.

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Common

LAW / 222

Rebel Blockade Runner

LAW

Rebel Blockade Runner

222 / Common / Unit

Set
LAW
title
Rebel Blockade Runner
subtitle
arena
Space
cost
4
power
4
HP
5
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Rare

LAW / 223

Rose Tico - Now It's Worth It

LAW

Rose Tico - Now It's Worth It

223 / Rare / Unit

Set
LAW
title
Rose Tico
subtitle
Now It's Worth It
arena
Ground
cost
5
power
5
HP
5
minimum Deck Size
50

If you control a non-<uq> unit, this unit enters play ready.

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Legendary

LAW / 224

Liberty - Draw Their Fire!

LAW

Liberty - Draw Their Fire!

224 / Legendary / Unit

Set
LAW
title
Liberty
subtitle
Draw Their Fire!
arena
Space
cost
8
power
9
HP
7
minimum Deck Size
50

Sentinel When Played/On Attack: Exhaust an enemy unit and return all upgrades on it that cost 4 or less to their owner's hands.

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Uncommon

LAW / 225

Han's Golden Dice

LAW

Han's Golden Dice

225 / Uncommon / Upgrade

Set
LAW
title
Han's Golden Dice
subtitle
cost
1
minimum Deck Size
50

Attached unit gains: “On Attack: Discard a card from your deck. If its cost is odd, create a Credit token.”

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Uncommon

LAW / 226

Secret Battle of Pretend

LAW

Secret Battle of Pretend

226 / Uncommon / Event

Set
LAW
title
Secret Battle of Pretend
subtitle
cost
2
minimum Deck Size
50

Exhaust a friendly unit. If you do, for each different aspect it has, exhaust an enemy unit in the same arena.

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Card data: SWU API. Artwork belongs to its respective owners.