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10,293 cards
Common

ASH / 205

When Played: Give an Advantage token to each of up to 3 exhausted units.

Inspiring Veteran

ASH

Inspiring Veteran

205 / Common / Unit

Set
ASH
title
Inspiring Veteran
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When Played: Give an Advantage token to each of up to 3 exhausted units.

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Legendary

ASH / 206

Ambush This unit gets +1/+0 for each other unit (friendly and enemy) with 0 power.

Kelleran Beq - Where are the Others?

ASH

Kelleran Beq - Where are the Others?

206 / Legendary / Unit

Set
ASH
title
Kelleran Beq
subtitle
Where are the Others?
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Ambush This unit gets +1/+0 for each other unit (friendly and enemy) with 0 power.

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Common

ASH / 207

Ambush (When you play this unit, it may attack an enemy unit.) While attacking using Ambush, this unit gets +2/+0.

Heroic Purrgil

ASH

Heroic Purrgil

207 / Common / Unit

Set
ASH
title
Heroic Purrgil
subtitle
arena
Space
cost
5
power
3
HP
6
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) While attacking using Ambush, this unit gets +2/+0.

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Uncommon

ASH / 208

Shielded (When you play this unit, give a Shield token to her.) When 1 or more upgrades attach to this unit (including from Shielded): You may exhaust a ground unit.

Sabine Wren - I Learned the Hard Way

ASH

Sabine Wren - I Learned the Hard Way

208 / Uncommon / Unit

Set
ASH
title
Sabine Wren
subtitle
I Learned the Hard Way
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to her.) When 1 or more upgrades attach to this unit (including from Shielded): You may exhaust a ground unit.

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Uncommon

ASH / 209

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.

Ezra Bridger - The Force is All I Need

ASH

Ezra Bridger - The Force is All I Need

209 / Uncommon / Unit

Set
ASH
title
Ezra Bridger
subtitle
The Force is All I Need
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.

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Common

ASH / 21

Emperor's Throne Room

ASH

Emperor's Throne Room

21 / Common / Base

Set
ASH
title
Emperor's Throne Room
subtitle
cost
0
HP
30
minimum Deck Size
50
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Uncommon

ASH / 210

Attach to a non-Vehicle unit. Attached unit gains: “On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it.”

DDC Defender

ASH

DDC Defender

210 / Uncommon / Upgrade

Set
ASH
title
DDC Defender
subtitle
cost
1
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains: “On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it.”

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Rare

ASH / 211

If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5 Advantage tokens instead.

Fateful Goodbye

ASH

Fateful Goodbye

211 / Rare / Event

Set
ASH
title
Fateful Goodbye
subtitle
cost
2
minimum Deck Size
50

If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5 Advantage tokens instead.

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Rare

ASH / 212

Shielded Ignore the aspect penalties of the first non‑unit card you play each phase.

Peli Motto - You Bring the Cash?

ASH

Peli Motto - You Bring the Cash?

212 / Rare / Unit

Set
ASH
title
Peli Motto
subtitle
You Bring the Cash?
arena
Ground
cost
1
power
1
HP
1
minimum Deck Size
50

Shielded Ignore the aspect penalties of the first non‑unit card you play each phase.

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Common

ASH / 213

Hidden (This unit can't be attacked if it was played this phase.)

Womp Rat

ASH

Womp Rat

213 / Common / Unit

Set
ASH
title
Womp Rat
subtitle
arena
Ground
cost
1
power
2
HP
1
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Common

ASH / 214

When Played: You may exhaust a unit with one or more keywords.

Amnesty Officer

ASH

Amnesty Officer

214 / Common / Unit

Set
ASH
title
Amnesty Officer
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: You may exhaust a unit with one or more keywords.

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Common

ASH / 215

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)

Flanking TIE Interceptor

ASH

Flanking TIE Interceptor

215 / Common / Unit

Set
ASH
title
Flanking TIE Interceptor
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)

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Common

ASH / 216

When Defeated: Exhaust a ready friendly resource.

Mandalorian Scout

ASH

Mandalorian Scout

216 / Common / Unit

Set
ASH
title
Mandalorian Scout
subtitle
arena
Ground
cost
2
power
3
HP
3
minimum Deck Size
50

When Defeated: Exhaust a ready friendly resource.

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Uncommon

ASH / 217

Action [Exhaust, discard a card from your hand]: Exhaust a unit.

Mayor's Majordomo - No Problem Groveling

ASH

Mayor's Majordomo - No Problem Groveling

217 / Uncommon / Unit

Set
ASH
title
Mayor's Majordomo
subtitle
No Problem Groveling
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

Action [Exhaust, discard a card from your hand]: Exhaust a unit.

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Common

ASH / 218

When Played: Give 4 Advantage tokens to this unit.

Ferry Droid

ASH

Ferry Droid

218 / Common / Unit

Set
ASH
title
Ferry Droid
subtitle
arena
Ground
cost
3
power
1
HP
5
minimum Deck Size
50

When Played: Give 4 Advantage tokens to this unit.

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Rare

ASH / 219

Sentinel When Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.

Jod Na Nawood - Keeping Secrets

ASH

Jod Na Nawood - Keeping Secrets

219 / Rare / Unit

Set
ASH
title
Jod Na Nawood
subtitle
Keeping Secrets
arena
Ground
cost
3
power
4
HP
3
minimum Deck Size
50

Sentinel When Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.

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Common

ASH / 22

Kryze Castle

ASH

Kryze Castle

22 / Common / Base

Set
ASH
title
Kryze Castle
subtitle
cost
0
HP
30
minimum Deck Size
50
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Uncommon

ASH / 220

When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

Remnant Lookouts

ASH

Remnant Lookouts

220 / Uncommon / Unit

Set
ASH
title
Remnant Lookouts
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Common

ASH / 221

When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.

Helix Starfighter

ASH

Helix Starfighter

221 / Common / Unit

Set
ASH
title
Helix Starfighter
subtitle
arena
Space
cost
4
power
3
HP
3
minimum Deck Size
50

When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.

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Common

ASH / 222

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

Unsanctioned Patrol

ASH

Unsanctioned Patrol

222 / Common / Unit

Set
ASH
title
Unsanctioned Patrol
subtitle
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Uncommon

ASH / 223

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.

Halo - Not According to Plan

ASH

Halo - Not According to Plan

223 / Uncommon / Unit

Set
ASH
title
Halo
subtitle
Not According to Plan
arena
Space
cost
5
power
4
HP
4
minimum Deck Size
50

Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.

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Legendary

ASH / 224

While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.

Elzar Mann - Haunted by a Vision

ASH

Elzar Mann - Haunted by a Vision

224 / Legendary / Unit

Set
ASH
title
Elzar Mann
subtitle
Haunted by a Vision
arena
Ground
cost
6
power
3
HP
7
minimum Deck Size
50

While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.

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Common

ASH / 225

Hidden (This unit can't be attacked if it was played this phase.)

Tatooine Sand Beast

ASH

Tatooine Sand Beast

225 / Common / Unit

Set
ASH
title
Tatooine Sand Beast
subtitle
arena
Ground
cost
6
power
8
HP
4
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Uncommon

ASH / 226

This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.

Qi'ra - Master of Teräs Käsi

ASH

Qi'ra - Master of Teräs Käsi

226 / Uncommon / Unit

Set
ASH
title
Qi'ra
subtitle
Master of Teräs Käsi
arena
Ground
cost
7
power
9
HP
7
minimum Deck Size
50

This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.

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Card data: SWU API. Artwork belongs to its respective owners.