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When Played: Give an Advantage token to each of up to 3 exhausted units.
Card Commander / Library
All expansions and releases
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When Played: Give an Advantage token to each of up to 3 exhausted units.
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Ambush This unit gets +1/+0 for each other unit (friendly and enemy) with 0 power.
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Ambush (When you play this unit, it may attack an enemy unit.) While attacking using Ambush, this unit gets +2/+0.
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Shielded (When you play this unit, give a Shield token to her.) When 1 or more upgrades attach to this unit (including from Shielded): You may exhaust a ground unit.
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If this unit is upgraded, you may give a unit –3/–0 for this phase.
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Attach to a non-Vehicle unit. Attached unit gains: “On Defense: You may deal 1 damage to a unit in this unit's arena and exhaust it.”
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If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5 Advantage tokens instead.
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Shielded Ignore the aspect penalties of the first non‑unit card you play each phase.
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Hidden (This unit can't be attacked if it was played this phase.)
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When Played: You may exhaust a unit with one or more keywords.
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)
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When Defeated: Exhaust a ready friendly resource.
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Action [Exhaust, discard a card from your hand]: Exhaust a unit.
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When Played: Give 4 Advantage tokens to this unit.
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Sentinel When Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.
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When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
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When Played: If an opponent controls a space unit, give a Shield token to this unit. Otherwise, give 2 Advantage tokens to this unit.
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) When Attack Ends: If the defending unit was defeated, give a Shield token to this unit.
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While you control a Force leader, this unit enters play ready. When Played: Distribute up to 5 Advantage tokens among other friendly units. Then, an opponent searches twice that many cards from the top of their deck for an event, reveals it, and draws it.
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Hidden (This unit can't be attacked if it was played this phase.)
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This unit gets –1/–0 for each card in your hand. When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.
Card data: SWU API. Artwork belongs to its respective owners.