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10,293 cards
Uncommon

HMW / 470

Ambush Saboteur

Treacherous Pyke

HMW

Treacherous Pyke

470 / Uncommon / Unit

Set
HMW
title
Treacherous Pyke
subtitle
arena
Ground
cost
2
power
3
HP
1
minimum Deck Size
50

Ambush Saboteur

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Common

HMW / 471

When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.

Geonosian Picador

HMW

Geonosian Picador

471 / Common / Unit

Set
HMW
title
Geonosian Picador
subtitle
arena
Ground
cost
3
power
2
HP
2
minimum Deck Size
50

When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.

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Rare

HMW / 472

Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.

Rish Loo - Traitorous Minister

HMW

Rish Loo - Traitorous Minister

472 / Rare / Unit

Set
HMW
title
Rish Loo
subtitle
Traitorous Minister
arena
Ground
cost
4
power
3
HP
2
minimum Deck Size
50

Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.

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Common

HMW / 473

Ambush Raid 1

Sandtrooper Squad

HMW

Sandtrooper Squad

473 / Common / Unit

Set
HMW
title
Sandtrooper Squad
subtitle
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Ambush Raid 1

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Uncommon

HMW / 474

When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.

Inferno Squad - We Can Grieve Later

HMW

Inferno Squad - We Can Grieve Later

474 / Uncommon / Unit

Set
HMW
title
Inferno Squad
subtitle
We Can Grieve Later
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.

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Uncommon

HMW / 475

This unit enters play ready.

Victor Squadron - In Attack Formation

HMW

Victor Squadron - In Attack Formation

475 / Uncommon / Unit

Set
HMW
title
Victor Squadron
subtitle
In Attack Formation
arena
Space
cost
6
power
5
HP
5
minimum Deck Size
50

This unit enters play ready.

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Legendary

HMW / 476

When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.

Nightbrother - Maul's Gauntlet

HMW

Nightbrother - Maul's Gauntlet

476 / Legendary / Unit

Set
HMW
title
Nightbrother
subtitle
Maul's Gauntlet
arena
Space
cost
7
power
6
HP
7
minimum Deck Size
50

When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.

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Uncommon

HMW / 477

Fortify Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

Intelligence Agency

HMW

Intelligence Agency

477 / Uncommon / Upgrade

Set
HMW
title
Intelligence Agency
subtitle
cost
1
minimum Deck Size
50

Fortify Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.

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Special

HMW / 478

Fortify Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.

The Tarkin Doctrine - Protect and Punish

HMW

The Tarkin Doctrine - Protect and Punish

478 / Special / Upgrade

Set
HMW
title
The Tarkin Doctrine
subtitle
Protect and Punish
cost
1
minimum Deck Size
50

Fortify Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.

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Common

HMW / 479

Deal 1 damage to a unit and exhaust it.

Maim

HMW

Maim

479 / Common / Event

Set
HMW
title
Maim
subtitle
cost
1
minimum Deck Size
50

Deal 1 damage to a unit and exhaust it.

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Legendary

HMW / 48

Sentinel As an additional cost to play this unit, put up to 2 units that each cost 5 or less from your discard pile on the bottom of your deck. This unit gains those units' “When Played” abilities for this phase.

Vernestra Rwoh - We Should Handle This Ourselves

HMW

Vernestra Rwoh - We Should Handle This Ourselves

48 / Legendary / Unit

Set
HMW
title
Vernestra Rwoh
subtitle
We Should Handle This Ourselves
arena
Ground
cost
6
power
5
HP
5
minimum Deck Size
50

Sentinel As an additional cost to play this unit, put up to 2 units that each cost 5 or less from your discard pile on the bottom of your deck. This unit gains those units' “When Played” abilities for this phase.

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Rare

HMW / 480

Raid 1 While it's the first round of the game, this unit enters play ready.

Luke Skywalker - Dreaming Farmboy

HMW

Luke Skywalker - Dreaming Farmboy

480 / Rare / Unit

Set
HMW
title
Luke Skywalker
subtitle
Dreaming Farmboy
arena
Ground
cost
1
power
1
HP
3
minimum Deck Size
50

Raid 1 While it's the first round of the game, this unit enters play ready.

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Common

HMW / 481

On Attack: You may ready a resource.

Corona Squadron X-Wing

HMW

Corona Squadron X-Wing

481 / Common / Unit

Set
HMW
title
Corona Squadron X-Wing
subtitle
arena
Space
cost
2
power
2
HP
2
minimum Deck Size
50

On Attack: You may ready a resource.

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Uncommon

HMW / 482

Shielded On Attack: This unit gains Sentinel for this phase.

Sol - Compassionate Guardian

HMW

Sol - Compassionate Guardian

482 / Uncommon / Unit

Set
HMW
title
Sol
subtitle
Compassionate Guardian
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Shielded On Attack: This unit gains Sentinel for this phase.

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Uncommon

HMW / 483

When this unit is dealt damage and survives: You may exhaust a unit.

Tech - I Thought It Was Obvious

HMW

Tech - I Thought It Was Obvious

483 / Uncommon / Unit

Set
HMW
title
Tech
subtitle
I Thought It Was Obvious
arena
Ground
cost
3
power
3
HP
5
minimum Deck Size
50

When this unit is dealt damage and survives: You may exhaust a unit.

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Rare

HMW / 484

This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.

The Chieftain - Here Since the Oceans Dried

HMW

The Chieftain - Here Since the Oceans Dried

484 / Rare / Unit

Set
HMW
title
The Chieftain
subtitle
Here Since the Oceans Dried
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.

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Common

HMW / 485

Shielded Raid 3

Tribubble Bongo Sub

HMW

Tribubble Bongo Sub

485 / Common / Unit

Set
HMW
title
Tribubble Bongo Sub
subtitle
arena
Ground
cost
3
power
1
HP
3
minimum Deck Size
50

Shielded Raid 3

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Rare

HMW / 486

Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.

Phee Genoa - Liberator of Ancient Wonders

HMW

Phee Genoa - Liberator of Ancient Wonders

486 / Rare / Unit

Set
HMW
title
Phee Genoa
subtitle
Liberator of Ancient Wonders
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50

Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.

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Legendary

HMW / 487

When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.

L3-37 - We're Programmed to Learn

HMW

L3-37 - We're Programmed to Learn

487 / Legendary / Unit

Set
HMW
title
L3-37
subtitle
We're Programmed to Learn
arena
Ground
cost
6
power
5
HP
7
minimum Deck Size
50

When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.

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Uncommon

HMW / 488

Fortify When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.

Insurgent Camp

HMW

Insurgent Camp

488 / Uncommon / Upgrade

Set
HMW
title
Insurgent Camp
subtitle
cost
1
minimum Deck Size
50

Fortify When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.

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Uncommon

HMW / 489

Deal 3 damage to a random enemy unit.

Don't Touch Anything

HMW

Don't Touch Anything

489 / Uncommon / Event

Set
HMW
title
Don't Touch Anything
subtitle
cost
2
minimum Deck Size
50

Deal 3 damage to a random enemy unit.

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Rare

HMW / 49

Overwhelm While playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resources less to play.

Greater Sarlacc

HMW

Greater Sarlacc

49 / Rare / Unit

Set
HMW
title
Greater Sarlacc
subtitle
arena
Ground
cost
9
power
9
HP
8
minimum Deck Size
50

Overwhelm While playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resources less to play.

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Common

HMW / 490

Choose a non-leader unit. Its owner puts it on the top or bottom of their deck.

New Tactics

HMW

New Tactics

490 / Common / Event

Set
HMW
title
New Tactics
subtitle
cost
5
minimum Deck Size
50

Choose a non-leader unit. Its owner puts it on the top or bottom of their deck.

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Rare

HMW / 491

Jaxxon - I Can Hear You Breathing!

HMW

Jaxxon - I Can Hear You Breathing!

491 / Rare / Unit

Set
HMW
title
Jaxxon
subtitle
I Can Hear You Breathing!
arena
Ground
cost
1
power
3
HP
3
minimum Deck Size
50
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Card data: SWU API. Artwork belongs to its respective owners.