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Ambush Saboteur
Card Commander / Library
All expansions and releases
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Ambush Saboteur
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When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.
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Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.
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Ambush Raid 1
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When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.
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This unit enters play ready.
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When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.
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Fortify Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
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Fortify Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.
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Deal 1 damage to a unit and exhaust it.
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Sentinel As an additional cost to play this unit, put up to 2 units that each cost 5 or less from your discard pile on the bottom of your deck. This unit gains those units' “When Played” abilities for this phase.
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Raid 1 While it's the first round of the game, this unit enters play ready.
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On Attack: You may ready a resource.
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Shielded On Attack: This unit gains Sentinel for this phase.
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When this unit is dealt damage and survives: You may exhaust a unit.
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This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
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Shielded Raid 3
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Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.
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When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.
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Fortify When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.
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Deal 3 damage to a random enemy unit.
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Overwhelm While playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resources less to play.
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Choose a non-leader unit. Its owner puts it on the top or bottom of their deck.
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Card data: SWU API. Artwork belongs to its respective owners.