HMW / 556
When Played: You may deal damage equal to the number of resources you control minus 3 to a ground unit.
Card Commander / Library
All expansions and releases
HMW / 556
When Played: You may deal damage equal to the number of resources you control minus 3 to a ground unit.
HMW / 557
On Attack: Create a Beast token and ready it.
HMW / 558
Sentinel As an additional cost to play this unit, put up to 2 units that each cost 5 or less from your discard pile on the bottom of your deck. This unit gains those units' “When Played” abilities for this phase.
HMW / 559
Overwhelm While playing this unit, you may defeat any number of ready resources you control. For each resource defeated this way, this unit costs 3 resources less to play.
HMW / 56
Hidden When Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
HMW / 560
Move a space unit to the ground arena . If you do, you may attack with a ground unit. It gets +2/+0 for this attack.
HMW / 561
Overwhelm When Played: You may deal 2 damage to a unit. If you do, that unit's controller may deal 3 damage to a unit. If they do, that unit's controller may deal 4 damage to a unit.
HMW / 562
Raid 1 When Played: Give a unit +2/+0 for this phase.
HMW / 563
Friendly units can attack bases while using Ambush.
HMW / 564
Choose an arena. At the start of the next regroup phase, deal 3 damage to each enemy unit in that arena.
HMW / 565
Ambush Shielded Grit
HMW / 566
Hidden When Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
HMW / 567
When Played/On Attack: You may choose a token upgrade attached to another unit. Give another one of those tokens to that unit.
HMW / 568
A player chooses a non-leader unit they control. You may defeat that unit. If you do, that player creates a Beast token.
HMW / 569
When Defeated: You may give a Weakness token to a unit.
HMW / 57
When Played/On Attack: You may choose a token upgrade attached to another unit. Give another one of those tokens to that unit.
HMW / 570
If an upgrade on your base would be defeated, you may defeat this unit instead.
HMW / 571
On Attack: If your base is upgraded, draw a card.
HMW / 572
When Played: You may give a Weakness token to a unit. When an enemy unit with a Weakness token on it is defeated: You may give a Weakness token to a unit. Use this ability only once each round.
HMW / 573
When Played/On Attack: You may heal 1 damage from another unit or base.
HMW / 574
On Attack: You may deal 1 damage to an upgraded unit.
HMW / 575
Other friendly units get –2/–2. On Attack: You may give a Weakness token to a unit.
HMW / 576
Shielded For each upgrade on your base, this unit gets +1/+0 and gains Restore 1.
HMW / 577
When Attack Ends: You may give a Weakness token to this unit. If you do, create a Beast token for each Weakness token on this unit.
Card data: SWU API. Artwork belongs to its respective owners.