HMW / 6
Action [1 resource, Exhaust]: Attack with a Heroism unit. It gains Grit for this attack. (It gets +1/+0 for each damage on it.) Epic Action: If you control 5 or more resources, deploy this leader. Other friendly Heroism units gain Grit.
Card Commander / Library
All expansions and releases
HMW / 6
Action [1 resource, Exhaust]: Attack with a Heroism unit. It gains Grit for this attack. (It gets +1/+0 for each damage on it.) Epic Action: If you control 5 or more resources, deploy this leader. Other friendly Heroism units gain Grit.
HMW / 6
If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
HMW / 60
If an upgrade on your base would be defeated, you may defeat this unit instead.
HMW / 600
While you control a Naboo base, this unit gains Grit.
HMW / 601
When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
HMW / 602
Restore 2 When Played: You may exhaust a unit.
HMW / 603
HMW / 604
Grit When Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power. Deal damage to this unit equal to the combined power of the defeated units.
HMW / 605
Fortify Action [defeat this upgrade]: Choose a non‑Vehicle unit. It doesn't ready during the next regroup phase.
HMW / 606
Attached unit gains Restore 2.
HMW / 607
When Played: You may give a Weakness token to a unit.
HMW / 608
If a friendly non-leader unit shares a Trait with a friendly leader, heal 4 damage from a unit or base.
HMW / 609
Defeat a friendly Creature unit. If you do, play a Creature unit that costs up to 3 more than the defeated unit from your hand for free.
HMW / 61
On Attack: If your base is upgraded, draw a card.
HMW / 610
Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
HMW / 611
Give a Shield token to a unit. Search the top 3 cards of your deck for a card and draw it.
HMW / 612
Defeat a non-leader unit with 4 or less power.
HMW / 613
When Played: If another friendly unit entered play this phase , draw a card.
HMW / 614
While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.
HMW / 615
When Played: Each friendly unit deals 1 damage to a different enemy unit.
HMW / 616
Raid 1 Restore 1
HMW / 617
Sentinel While you control another unit that costs 3 or more, this unit gets +2/+0.
HMW / 618
On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.
HMW / 619
When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to it.
Card data: SWU API. Artwork belongs to its respective owners.