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10,293 cards
Common

ASH / 227

Attached unit gains: “When the regroup phase starts: Give an Advantage token to this unit.”

Heightened Awareness

ASH

Heightened Awareness

227 / Common / Upgrade

Set
ASH
title
Heightened Awareness
subtitle
cost
1
minimum Deck Size
50

Attached unit gains: “When the regroup phase starts: Give an Advantage token to this unit.”

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Common

ASH / 228

When Played: Exhaust attached unit.

Preparation

ASH

Preparation

228 / Common / Upgrade

Set
ASH
title
Preparation
subtitle
cost
1
minimum Deck Size
50

When Played: Exhaust attached unit.

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Rare

ASH / 229

Attached unit gains: “When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free.”

Camtono

ASH

Camtono

229 / Rare / Upgrade

Set
ASH
title
Camtono
subtitle
cost
2
minimum Deck Size
50

Attached unit gains: “When Attack Ends: Look at the top card of your deck. If it costs 2 or less, you may play it for free.”

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Common

ASH / 23

Ancient Henge

ASH

Ancient Henge

23 / Common / Base

Set
ASH
title
Ancient Henge
subtitle
cost
0
HP
30
minimum Deck Size
50
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Legendary

ASH / 230

Attach to a ground unit. Attached unit gains: “Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack with this unit. For this attack, this unit gains the discarded unit's abilities. Use this ability only once each round.”

Improvised Identity

ASH

Improvised Identity

230 / Legendary / Upgrade

Set
ASH
title
Improvised Identity
subtitle
cost
2
minimum Deck Size
50

Attach to a ground unit. Attached unit gains: “Action: Search the top 3 cards of your deck for a ground unit and discard it. Then, you may attack with this unit. For this attack, this unit gains the discarded unit's abilities. Use this ability only once each round.”

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Common

ASH / 231

Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.

Diplomatic Pageantry

ASH

Diplomatic Pageantry

231 / Common / Event

Set
ASH
title
Diplomatic Pageantry
subtitle
cost
1
minimum Deck Size
50

Exhaust a friendly unit and an enemy unit. If you do, give 2 Advantage tokens to that friendly unit.

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Common

ASH / 232

Return an upgrade that costs 2 or less to its owner's hand. Give a Shield token to a unit.

Full of Surprises

ASH

Full of Surprises

232 / Common / Event

Set
ASH
title
Full of Surprises
subtitle
cost
2
minimum Deck Size
50

Return an upgrade that costs 2 or less to its owner's hand. Give a Shield token to a unit.

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Common

ASH / 233

Exhaust up to 2 units that each cost 3 or less.

Keep Them Talking

ASH

Keep Them Talking

233 / Common / Event

Set
ASH
title
Keep Them Talking
subtitle
cost
2
minimum Deck Size
50

Exhaust up to 2 units that each cost 3 or less.

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Common

ASH / 234

Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.

Masterstroke

ASH

Masterstroke

234 / Common / Event

Set
ASH
title
Masterstroke
subtitle
cost
2
minimum Deck Size
50

Attack with a unit. It gets +1/+0 for this attack for each unit the defending player controls in its arena.

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Rare

ASH / 235

Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.

Sense Through the Force

ASH

Sense Through the Force

235 / Rare / Event

Set
ASH
title
Sense Through the Force
subtitle
cost
2
minimum Deck Size
50

Choose a number, then search the top 5 cards of your deck for a card, reveal it, and draw it. If its cost is the chosen number, you may give 3 Advantage tokens to a Force unit.

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Uncommon

ASH / 236

Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.

Far Far Away

ASH

Far Far Away

236 / Uncommon / Event

Set
ASH
title
Far Far Away
subtitle
cost
3
minimum Deck Size
50

Return a friendly non-leader unit to its owner's hand. If you do, return an enemy non-leader unit to its owner's hand.

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Common

ASH / 237

Raid 1 (This unit gets +1/+0 while attacking.) When Played: The next Imperial unit you play this phase costs 1 resource less.

Mouse Droid

ASH

Mouse Droid

237 / Common / Unit

Set
ASH
title
Mouse Droid
subtitle
arena
Ground
cost
1
power
1
HP
1
minimum Deck Size
50

Raid 1 (This unit gets +1/+0 while attacking.) When Played: The next Imperial unit you play this phase costs 1 resource less.

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Common

ASH / 238

When Played: You may give 2 Advantage tokens to a space unit.

Attendant Navigator

ASH

Attendant Navigator

238 / Common / Unit

Set
ASH
title
Attendant Navigator
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

When Played: You may give 2 Advantage tokens to a space unit.

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Common

ASH / 239

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

Imperial Loyalist

ASH

Imperial Loyalist

239 / Common / Unit

Set
ASH
title
Imperial Loyalist
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

ASH / 24

Dragonsnake Bog

ASH

Dragonsnake Bog

24 / Common / Base

Set
ASH
title
Dragonsnake Bog
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

ASH / 240

While you control a leader unit, this unit gets +2/+0.

Mandalorian Super Commandos

ASH

Mandalorian Super Commandos

240 / Common / Unit

Set
ASH
title
Mandalorian Super Commandos
subtitle
arena
Ground
cost
3
power
2
HP
5
minimum Deck Size
50

While you control a leader unit, this unit gets +2/+0.

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Uncommon

ASH / 241

Support Overwhelm This unit gets +2/+0 while attacking a damaged unit.

Marrok's Fiend Fighter - Formidable Pursuer

ASH

Marrok's Fiend Fighter - Formidable Pursuer

241 / Uncommon / Unit

Set
ASH
title
Marrok's Fiend Fighter
subtitle
Formidable Pursuer
arena
Space
cost
3
power
3
HP
2
minimum Deck Size
50

Support Overwhelm This unit gets +2/+0 while attacking a damaged unit.

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Common

ASH / 242

Death Trooper Squad

ASH

Death Trooper Squad

242 / Common / Unit

Set
ASH
title
Death Trooper Squad
subtitle
arena
Ground
cost
4
power
5
HP
4
minimum Deck Size
50
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Special

ASH / 243

Shielded While this unit is ready, he gains Sentinel.

Darth Vader - Meet Your Destiny

ASH

Darth Vader - Meet Your Destiny

243 / Special / Unit

Set
ASH
title
Darth Vader
subtitle
Meet Your Destiny
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Shielded While this unit is ready, he gains Sentinel.

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Common

ASH / 244

Hidden (This unit can't be attacked if it was played this phase.)

Remnant Trooper Corps

ASH

Remnant Trooper Corps

244 / Common / Unit

Set
ASH
title
Remnant Trooper Corps
subtitle
arena
Ground
cost
5
power
6
HP
5
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Legendary

ASH / 245

Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.

Eye of Sion - Delivered from Exile

ASH

Eye of Sion - Delivered from Exile

245 / Legendary / Unit

Set
ASH
title
Eye of Sion
subtitle
Delivered from Exile
arena
Space
cost
7
power
5
HP
8
minimum Deck Size
50

Action [Exhaust]: Search the top 8 cards of your deck for a unit that costs the same as or less than this unit's power. Play it for free. It enters play ready.

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Common

ASH / 246

Defeat a friendly upgrade. If you do, draw 2 cards.

Exploit Advantage

ASH

Exploit Advantage

246 / Common / Event

Set
ASH
title
Exploit Advantage
subtitle
cost
2
minimum Deck Size
50

Defeat a friendly upgrade. If you do, draw 2 cards.

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Rare

ASH / 247

Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.

One Must Destroy to Create

ASH

One Must Destroy to Create

247 / Rare / Event

Set
ASH
title
One Must Destroy to Create
subtitle
cost
3
minimum Deck Size
50

Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.

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Rare

ASH / 248

When Played/On Attack: The next unit you play this phase with 1 or less power enters play ready.

Neel - The Cutest Boy

ASH

Neel - The Cutest Boy

248 / Rare / Unit

Set
ASH
title
Neel
subtitle
The Cutest Boy
arena
Ground
cost
1
power
1
HP
4
minimum Deck Size
50

When Played/On Attack: The next unit you play this phase with 1 or less power enters play ready.

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Card data: SWU API. Artwork belongs to its respective owners.