HMW / 705
Create 2 Beast tokens and ready 1 of them.
Card Commander / Library
All expansions and releases
HMW / 705
Create 2 Beast tokens and ready 1 of them.
HMW / 706
When Defeated: You may discard the top card of your deck. If it's not Villainy, give a Weakness token to an enemy unit.
HMW / 707
When Played: An opponent chooses a unit they control. Give a Weakness token to it.
HMW / 708
Ambush Saboteur
HMW / 709
When Played: Create a Beast token. Then, give a Weakness token to a friendly unit.
HMW / 71
Distribute up to 3 Weakness tokens among any number of units.
HMW / 710
Hidden When Played: Take control of an enemy non‑leader unit with a Weakness token on it. At the start of the next regroup phase, its owner takes control of it.
HMW / 711
Ambush Raid 1
HMW / 712
When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.
HMW / 713
This unit enters play ready.
HMW / 714
When Played: You may play a unit from your discard pile. It costs 3 resources less and enters play ready. At the start of the next regroup phase, defeat it.
HMW / 715
Fortify Attached base gains: “You may look at the top card of your deck at any time.” When Played: Look at an opponent's hand. You may discard a card from it. If you do, they draw a card.
HMW / 716
Fortify Attached base gains: “When you play a Fortification upgrade: Exhaust an enemy unit.” When Played: If you control Grand Moff Tarkin, give an enemy unit –3/–0 for this phase.
HMW / 717
Deal 1 damage to a unit and exhaust it.
HMW / 718
Raid 1 While it's the first round of the game, this unit enters play ready.
HMW / 719
On Attack: You may ready a resource.
HMW / 72
When Played: Give a Shield token to a friendly Gungan unit.
HMW / 720
Shielded On Attack: This unit gains Sentinel for this phase.
HMW / 721
When this unit is dealt damage and survives: You may exhaust a unit.
HMW / 722
This unit gains Raid 1 for each other friendly Tusken unit. While a friendly Tusken unit is defending, it gets +1/+0 for each Raid it has.
HMW / 723
Shielded Raid 3
HMW / 724
Hidden When an enemy leader deploys: Its controller may pay 2 resources. If they don't, exhaust that leader.
HMW / 725
When you play an event that costs 3 or less: You may play it again from your discard pile for free. Use this ability only once each phase.
HMW / 726
Fortify When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit.
Card data: SWU API. Artwork belongs to its respective owners.