HMW / 770
If you control an upgraded base, this unit costs 2 resources less to play. Restore 2
Card Commander / Library
All expansions and releases
HMW / 770
If you control an upgraded base, this unit costs 2 resources less to play. Restore 2
HMW / 771
When Played: You may exhaust a unit with 3 or less power. On Attack: You may heal 3 damage from another unit.
HMW / 772
When Played: Create a Beast token and heal 2 damage from your base.
HMW / 773
When Played: Each player chooses a unit they control. Deal 3 damage to each chosen unit.
HMW / 774
When Played: If attached unit is a Heroism unit, give a Shield token to it.
HMW / 775
When Played: If attached unit is a Twi'lek, search the top 8 cards of your deck for any number of Twi'lek units with combined cost 5 or less and play each of them for free.
HMW / 776
Attack with a unit. If it shares a Trait with another friendly unit, it gets +2/+0 for this attack.
HMW / 777
You may defeat a Condition upgrade. Heal 3 damage from your base.
HMW / 778
HMW / 779
Restore 2
HMW / 78
Grit When Played: You may defeat a unit that attacked your base this phase. If it's a leader unit, defeat this unit.
HMW / 780
When Played: You may defeat an upgrade on a base.
HMW / 781
Fortify Attached base gains: “Friendly space units get +1/+0.”
HMW / 782
Create a Beast token. Heal 3 damage from your base. Draw a card.
HMW / 783
Action [Exhaust]: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa. Epic Action: If you control 5 or more resources, deploy this leader. Restore 2 Action: Attack with a unit. For this attack, replace any Raid it has or gains with Restore, or vice versa.
HMW / 784
Action [Exhaust]: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it. Epic Action: If you control 6 or more resources, deploy this leader. Hidden Action: Play a Fringe or Underworld unit from your hand. It costs 1 resource less. Give a Weakness token to it.
HMW / 785
Action [1 resource, Exhaust]: Give a Weakness token to a unit without a Weakness token on it. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may give a Weakness token to a unit.
HMW / 786
Ignore the aspect penalties on upgrades with Fortify you play. Epic Action: If you control 9 or more resources, deploy this leader. Ignore the aspect penalties on upgrades with Fortify you play. When the regroup phase starts: You may defeat a base with 10 or less remaining HP.
HMW / 787
Action [1 resource, Exhaust]: If you gave a token upgrade to a unit this phase, deal 1 damage to a unit and heal 1 damage from a base. Epic Action: If you control 6 or more resources, deploy this leader. Shielded On Attack: If you gave a token upgrade to a unit this phase, you may deal 1 damage to a unit and heal 1 damage from a base.
HMW / 788
Action [1 resource, Exhaust]: Attack with a Heroism unit. It gains Grit for this attack. Epic Action: If you control 5 or more resources, deploy this leader. Other friendly Heroism units gain Grit.
HMW / 789
Friendly units that cost 3 or more gain Raid 1. Epic Action: If you control 6 or more resources, deploy this leader. Raid 1 Other friendly units that cost 3 or more gain Raid 1.
HMW / 79
When Played: You may deal 3 damage to this unit. If you do, give a Shield token to it.
HMW / 790
Action [Exhaust]: Play 2 units from your hand . Epic Action: If you control 5 or more resources, deploy this leader. While you control more units than an opponent, this unit gets +3/+0.
HMW / 791
Action [2 resources, Exhaust]: Attack with a unit, even if it's exhausted. It can't attack bases for this attack. Epic Action: If you control 5 or more resources, deploy this leader. Action: Attack with a unit, even if it's exhausted. It can't attack bases for this attack. Use this ability only once each round.
Card data: SWU API. Artwork belongs to its respective owners.