HMW / 792
Action [2 resources, Exhaust, discard a card from your hand]: Create a Beast token. Epic Action: If you control 6 or more resources, deploy this leader. Sentinel On Attack: You may pay 1 resource. If you do, create a Beast token.
Card Commander / Library
All expansions and releases
HMW / 792
Action [2 resources, Exhaust, discard a card from your hand]: Create a Beast token. Epic Action: If you control 6 or more resources, deploy this leader. Sentinel On Attack: You may pay 1 resource. If you do, create a Beast token.
HMW / 793
When you deal 4 or more damage to a unit or base: You may exhaust this leader. If you do, deal 1 damage to a different unit or base. Epic Action: If you control 6 or more resources, deploy this leader. Hidden When you deal 4 or more damage to a unit or base: You may deal 1 damage to a different unit or base.
HMW / 794
Action [1 resource, Exhaust]: Ready a friendly Creature unit and deal 1 damage to it. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: Create a Beast token. On Attack: You may ready a friendly Creature unit and deal 1 damage to it.
HMW / 795
When non-combat damage is dealt to a friendly unit or base: You may exhaust this leader. If you do, deal 1 damage to an enemy unit or base. Epic Action: If you control 6 or more resources, deploy this leader. When non-combat damage is dealt to a friendly unit or base: You may deal 1 damage to an enemy unit or base.
HMW / 796
When a friendly unit attacks a unit that costs more than it: You may exhaust this leader. If you do, draw a card. Epic Action: If you control 4 or more resources, deploy this leader. On Attack: If you control a unit that costs 3 or less, draw a card.
HMW / 797
Action [Exhaust]: Heal 1 damage from a damaged enemy unit and give a Weakness token to it. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may deal 2 damage to a unit with a token upgrade on it.
HMW / 798
Action [Exhaust]: Play a unit from your hand. It costs 1 resource less. Then, defeat it. Epic Action: If you control 7 or more resources, deploy this leader. Shielded When Deployed: You may play a unit that was defeated this phase from your discard pile. It costs 5 resources less.
HMW / 799
Action [Exhaust]: If a friendly Heroism unit was defeated this phase, play a Villainy unit from your resources, ignoring its Villainy aspect penalties. If you do, you may resource a card from your hand. Epic Action: If you control 6 or more resources, deploy this leader. Saboteur Action: Play a Villainy unit from your resources, ignoring its Villainy aspect penalties. If you do, you may resource a card from your hand.
HMW / 8
Action [Exhaust]: Play 2 units from your hand (one at a time, paying their costs). Epic Action: If you control 5 or more resources, deploy this leader. While you control more units than an opponent, this unit gets +3/+0.
HMW / 8
HMW / 80
When Played: Give a Shield token to each friendly ground unit without a Shield token on it.
HMW / 800
Action [1 resource, Exhaust]: Play a unit with 3 or less power from your hand and give it Ambush for this phase. Epic Action: If you control 5 or more resources, deploy this leader. Ambush Raid 1
HMW / 801
When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
HMW / 802
When Played: You may deal damage equal to the number of resources you control minus 3 to a ground unit.
HMW / 803
Raid 1 When Played: Give a unit +2/+0 for this phase.
HMW / 804
On Attack: You may deal 1 damage to an upgraded unit.
HMW / 805
Restore 1 While this unit is upgraded, she gets +1/+1.
HMW / 806
Grit Restore 1
HMW / 807
When Played/On Attack: You may defeat a Shield token on a friendly Gungan unit. If you do, create a Beast token and give a Shield token to it.
HMW / 808
When Played: Give a Shield token to each friendly ground unit without a Shield token on it.
HMW / 809
While an opponent controls a <uq> unit, this unit gains Hidden. When Attack Ends: You may attack with another unit.
HMW / 81
Fortify (Attach this to your base, not a unit.) If attached base would be dealt 5 or more damage, prevent that damage. If you do, defeat this upgrade and draw a card.
HMW / 810
On Attack: Name a trait. Enemy cards, including those not in play, lose that trait for this phase.
HMW / 811
This unit gains Raid 1 for each exhausted resource you control. While each resource you control is exhausted, this unit gains Overwhelm.
Card data: SWU API. Artwork belongs to its respective owners.