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Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Common

LAW / 249

Black Sun Cabalist

LAW

Black Sun Cabalist

249 / Common / Unit

Set
LAW
title
Black Sun Cabalist
subtitle
arena
Ground
cost
2
power
1
HP
3
minimum Deck Size
50

When Played: Give an Experience token to another friendly Underworld unit.

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Common

LAW / 25

Contested Caverns

LAW

Contested Caverns

25 / Common / Base

Set
LAW
title
Contested Caverns
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 250

Callous Bounty Hunter

LAW

Callous Bounty Hunter

250 / Common / Unit

Set
LAW
title
Callous Bounty Hunter
subtitle
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)

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Common

LAW / 251

Night Wind Assailants

LAW

Night Wind Assailants

251 / Common / Unit

Set
LAW
title
Night Wind Assailants
subtitle
arena
Ground
cost
5
power
5
HP
5
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Rare

LAW / 252

Fett's Firespray - In Pursuit

LAW

Fett's Firespray - In Pursuit

252 / Rare / Unit

Set
LAW
title
Fett's Firespray
subtitle
In Pursuit
arena
Space
cost
6
power
4
HP
6
minimum Deck Size
50

Ambush When Attack Ends: If the defending unit was defeated, create a Credit token.

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Common

LAW / 253

Alliance X-Wing

LAW

Alliance X-Wing

253 / Common / Unit

Set
LAW
title
Alliance X-Wing
subtitle
arena
Space
cost
2
power
2
HP
3
minimum Deck Size
50
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Common

LAW / 254

Stalwart Fleet Trooper

LAW

Stalwart Fleet Trooper

254 / Common / Unit

Set
LAW
title
Stalwart Fleet Trooper
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

LAW / 255

Circuit Challenger

LAW

Circuit Challenger

255 / Common / Unit

Set
LAW
title
Circuit Challenger
subtitle
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.)

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Rare

LAW / 256

Fire Across the Galaxy

LAW

Fire Across the Galaxy

256 / Rare / Event

Set
LAW
title
Fire Across the Galaxy
subtitle
cost
6
minimum Deck Size
50

Use any number of “When Played” abilities on friendly Spectre units.

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Common

LAW / 257

Hidden Hand Supplier

LAW

Hidden Hand Supplier

257 / Common / Unit

Set
LAW
title
Hidden Hand Supplier
subtitle
arena
Ground
cost
1
power
1
HP
2
minimum Deck Size
50

When Played: You may pay 1 resource. If you do, give an Experience token to another unit.

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Common

LAW / 258

Criminal Contact

LAW

Criminal Contact

258 / Common / Unit

Set
LAW
title
Criminal Contact
subtitle
arena
Ground
cost
2
power
1
HP
4
minimum Deck Size
50

On Attack: You may pay 2 resources. If you do, create a Credit token.

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Common

LAW / 259

Cartel Heavy Fighter

LAW

Cartel Heavy Fighter

259 / Common / Unit

Set
LAW
title
Cartel Heavy Fighter
subtitle
arena
Space
cost
3
power
3
HP
2
minimum Deck Size
50

Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Rare

LAW / 26

Shipbreaking Yard

LAW

Shipbreaking Yard

26 / Rare / Base

Set
LAW
title
Shipbreaking Yard
subtitle
cost
0
HP
26
minimum Deck Size
50

Epic Action: Discard 3 cards from your deck. You may return a card discarded this way to the top of your deck.

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Common

LAW / 260

Seasoned Tracker

LAW

Seasoned Tracker

260 / Common / Unit

Set
LAW
title
Seasoned Tracker
subtitle
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Common

LAW / 261

Street Gang Recruiter

LAW

Street Gang Recruiter

261 / Common / Unit

Set
LAW
title
Street Gang Recruiter
subtitle
arena
Ground
cost
5
power
4
HP
4
minimum Deck Size
50

When Played: You may return an Underworld card from your discard pile to your hand.

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Common

LAW / 262

Bank Job Fugitives

LAW

Bank Job Fugitives

262 / Common / Unit

Set
LAW
title
Bank Job Fugitives
subtitle
arena
Ground
cost
6
power
4
HP
6
minimum Deck Size
50

When Played: Create a Credit token.

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Common

LAW / 263

Kessel Hulk

LAW

Kessel Hulk

263 / Common / Unit

Set
LAW
title
Kessel Hulk
subtitle
arena
Space
cost
7
power
5
HP
7
minimum Deck Size
50

Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)

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Common

LAW / 264

From a Certain Point of View

LAW

From a Certain Point of View

264 / Common / Event

Set
LAW
title
From a Certain Point of View
subtitle
cost
1
minimum Deck Size
50

Play a card from your hand, ignoring its aspect penalties.

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Rare

LAW / 265

Saw Gerrera - Bring Down the Empire

LAW

Saw Gerrera - Bring Down the Empire

265 / Rare / Leader

Set
LAW
title
Saw Gerrera
subtitle
Bring Down the Empire
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [Exhaust]: Attack with a unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it. Epic Action: If you control 6 or more resources, deploy this leader. When Attack Ends: If this unit survived, you may attack with another unit. It gets +2/+0 and gains Overwhelm for this attack. After completing this attack, defeat it.

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Rare

LAW / 266

Tobias Beckett - People are Predictable

LAW

Tobias Beckett - People are Predictable

266 / Rare / Leader

Set
LAW
title
Tobias Beckett
subtitle
People are Predictable
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Action [Exhaust]: Choose a friendly unit. An opponent takes control of it. If they do, create a Credit token. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: Defeat any number of units you own but don't control. For each unit defeated this way, create a Credit token and draw a card.

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Rare

LAW / 267

Agent Kallus - Reconsider Your Allegiance

LAW

Agent Kallus - Reconsider Your Allegiance

267 / Rare / Leader

Set
LAW
title
Agent Kallus
subtitle
Reconsider Your Allegiance
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: Play a card from your hand, ignoring its aspect penalties. Epic Action: If you control 5 or more resources, deploy this leader. Action [1 resource]: Play a card from your hand, ignoring its aspect penalties. When you play a Heroism card: Heal 2 damage from your base.

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Common

LAW / 268

Aurra Sing - Assassin

LAW

Aurra Sing - Assassin

268 / Common / Leader

Set
LAW
title
Aurra Sing
subtitle
Assassin
arena
Ground
cost
7
power
3
HP
7
minimum Deck Size
50

Action [Exhaust]: Defeat a non‑leader unit with 1 or less remaining HP. Epic Action: If you control 7 or more resources, deploy this leader. When Deployed: You may defeat a non‑leader unit with 5 or less remaining HP.

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Rare

LAW / 269

Jyn Erso - Time to Fight

LAW

Jyn Erso - Time to Fight

269 / Rare / Leader

Set
LAW
title
Jyn Erso
subtitle
Time to Fight
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: If a friendly Rebel unit was defeated this phase, search the top 3 cards of your deck for a card and draw it. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: If a friendly Rebel unit was defeated this phase, search the top 3 cards of your deck for a card and draw it.

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Common

LAW / 27

Stygeon Spire

LAW

Stygeon Spire

27 / Common / Base

Set
LAW
title
Stygeon Spire
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Card data: SWU API. Artwork belongs to its respective owners.