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Hidden (This unit can't be attacked if it was played this phase.)
Card Commander / Library
All expansions and releases
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Hidden (This unit can't be attacked if it was played this phase.)
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When Played: Look at an opponent's hand.
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When Played: Give an Advantage token to this unit.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
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Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.) On Attack: If this unit is upgraded, deal 2 damage to a base.
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When Defeated: Give 2 Advantage tokens to a friendly unit.
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Hidden Saboteur When Played: Give a Shield token to another friendly unit.
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Restore 1 (When this unit attacks, heal 1 damage from your base.) Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Choose one: If you control a Force unit, heal 5 damage from your base. If you control a Mandalorian unit, create a Mandalorian token and give an Advantage token to it.
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Deal 3 damage to a unit. Heal 3 damage from your base.
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When Played: You may deal 1 damage to a ground unit.
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When Played: You may draw a card. If you do, discard a card.
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This upgrade costs 1 resource less to play on an Imperial unit.
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This upgrade costs 1 resource less to play on a Mandalorian unit.
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Give an Advantage token to each of up to 2 units.
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Action [Exhaust]: Play an upgrade from your resources on a unit that entered play this phase . If you do, resource the top card of your deck. Epic Action: If you control 5 or more resources, deploy this leader. When Attack Ends: You may play an upgrade from your resources on a friendly unit. If you do, resource the top card of your deck.
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Action [1 resource, Exhaust, exhaust a friendly unit]: Play a unit from your hand . It enters play ready. Epic Action: If you control 4 or more resources, deploy this leader. Saboteur Action [1 resource, exhaust a friendly unit]: Play a unit from your hand. It enters play ready.
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Action [1 resource, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit you control in its arena. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give a friendly unit +2/+2 and Sentinel for this phase if it's the only non-leader unit you control in its arena.
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Action [Exhaust]: Attack with a unit. It gains Restore 2 for this attack if you control the same number of units as the defending player. Epic Action: If you control 8 or more resources, deploy this leader. Restore 2 On Attack: If you control more units than the defending player, you may defeat a non-leader unit they control.
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When a friendly unit's attack ends: You may exhaust this leader. If you do, heal 1 damage from that unit. Epic Action: If you control 7 or more resources, deploy this leader. When a friendly unit's attack ends: Heal 2 damage from that unit or from your base.
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When Defeated: You may deal up to 6 damage to your base. The next unit you play this phase costs 1 resource less for every 2 damage dealt this way.
Card data: SWU API. Artwork belongs to its respective owners.