HMW / 92
Restore 2 (When this unit attacks, heal 2 damage from your base.) When Played: You may exhaust a unit.
Card Commander / Library
All expansions and releases
HMW / 92
Restore 2 (When this unit attacks, heal 2 damage from your base.) When Played: You may exhaust a unit.
HMW / 920
Other friendly units get –2/–2. On Attack: You may give a Weakness token to a unit.
HMW / 921
When Attack Ends: You may give a Weakness token to this unit. If you do, create a Beast token for each Weakness token on this unit.
HMW / 922
Grit When Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power. Deal damage to this unit equal to the combined power of the defeated units.
HMW / 923
When Played: Give each other friendly unit +2/+2 for this phase.
HMW / 924
Restore 1 While you control a Kashyyyk base, the first, second, and third units you play each round cost 1 resource less, 2 resources less, and 3 resources less, respectively.
HMW / 925
When Played: Deal 4 damage to a friendly unit.
HMW / 926
Hidden
HMW / 927
Overwhelm On Attack/When Defeated: If you control an Endor base, each opponent chooses one: You deal 3 damage to a unit or base they control. They discard a card from their hand and defeat a resource they control.
HMW / 928
Hidden While this unit is attacking, the defending unit gets –3/–0.
HMW / 929
Saboteur While you control a Tatooine base, friendly units enter play ready .
HMW / 93
HMW / 930
Overwhelm When Played: You may deal 2 damage to a unit. If you do, that unit's controller may deal 3 damage to a unit. If they do, that unit's controller may deal 4 damage to a unit.
HMW / 931
Ambush Shielded Grit
HMW / 932
When Played: You may take control of an enemy non-leader unit that costs 3 or less. If you do, give 2 Weakness tokens to it.
HMW / 933
Grit When Played: You may defeat a unit that attacked your base this phase. If it's a leader unit, defeat this unit.
HMW / 934
When you play a unit : You may attack with a unit. It gets +2/+0 for this attack.
HMW / 935
Shielded On Attack: This unit gains Sentinel for this phase.
HMW / 936
Raid 1 Each other friendly unit gains Restore 1.
HMW / 937
Sentinel As an additional cost to play this unit, put up to 2 units that each cost 5 or less from your discard pile on the bottom of your deck. This unit gains those units' “When Played” abilities for this phase.
HMW / 938
HMW / 939
Friendly units can attack bases while using Ambush.
HMW / 94
Grit When Played: If you control a Naboo base, you may defeat any number of ground units with combined power equal to or less than this unit's power. Deal damage to this unit equal to the combined power of the defeated units.
HMW / 940
While a base has 15 or more damage on it, this unit gains Sentinel.
Card data: SWU API. Artwork belongs to its respective owners.