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A Lawless Time

Common

LAW / 270

Vel Sartha - Aldhani Insurgent

LAW

Vel Sartha - Aldhani Insurgent

270 / Common / Leader

Set
LAW
title
Vel Sartha
subtitle
Aldhani Insurgent
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [Exhaust]: Give an Experience token to a unit. An opponent creates a Credit token. Epic Action: If you control 6 or more resources, deploy this leader. On Attack: You may give an Experience token to a unit. If you do, an opponent creates a Credit token.

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Common

LAW / 271

Boba Fett - Krayt's Claw Commander

LAW

Boba Fett - Krayt's Claw Commander

271 / Common / Leader

Set
LAW
title
Boba Fett
subtitle
Krayt's Claw Commander
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

When a friendly Bounty Hunter unit's attack ends: If the defending unit was defeated, you may exhaust this leader. If you do, create a Credit token. Epic Action: If you control 5 or more resources, deploy this leader. Raid 1 When a friendly Bounty Hunter unit's attack ends: If the defending unit was defeated, create a Credit token.

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Rare

LAW / 272

Director Krennic - Amidst My Achievement

LAW

Director Krennic - Amidst My Achievement

272 / Rare / Leader

Set
LAW
title
Director Krennic
subtitle
Amidst My Achievement
arena
Ground
cost
7
power
4
HP
9
minimum Deck Size
50

Action [Exhaust, defeat a friendly unit]: Create a Credit token. Epic Action: If you control 7 or more resources, deploy this leader. When Deployed: Another friendly unit deals damage equal to its power to an enemy unit.

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Common

LAW / 273

Hera Syndulla - Not Fighting Alone

LAW

Hera Syndulla - Not Fighting Alone

273 / Common / Leader

Set
LAW
title
Hera Syndulla
subtitle
Not Fighting Alone
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

While you control 2 or more units, ignore the aspect penalties on Heroism units you play. Epic Action: If you control 5 or more resources, deploy this leader. Restore 1 While you control 2 or more units, ignore the aspect penalties on Heroism units you play.

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Special

LAW / 274

Leia Organa - Someone Who Loves You

LAW

Leia Organa - Someone Who Loves You

274 / Special / Leader

Set
LAW
title
Leia Organa
subtitle
Someone Who Loves You
arena
Ground
cost
5
power
2
HP
2
minimum Deck Size
50

Action [2 resources, Exhaust]: For this phase, give a unit +1/+1 for each different aspect it has. Epic Action: If you control 5 or more resources, deploy this leader. Overwhelm When Deployed: Choose a unit. Give an Experience token to that unit for each different aspect among units you control.

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Common

LAW / 275

Darth Vader - Unstoppable

LAW

Darth Vader - Unstoppable

275 / Common / Leader

Set
LAW
title
Darth Vader
subtitle
Unstoppable
arena
Ground
cost
7
power
6
HP
8
minimum Deck Size
50

Action [Exhaust, discard a card from your hand]: Deal 1 damage to a unit or base. Epic Action: If you control 7 or more resources, deploy this leader. On Attack: Discard any number of cards from your hand. Deal damage to a unit or base equal to the number of cards discarded this way.

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Rare

LAW / 276

Sebulba - Especially Dangerous Dug

LAW

Sebulba - Especially Dangerous Dug

276 / Rare / Leader

Set
LAW
title
Sebulba
subtitle
Especially Dangerous Dug
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

Action [Exhaust, discard a card from your deck]: A friendly unit gains Raid 1 for this phase. Epic Action: If you control 4 or more resources, deploy this leader. Raid 1 On Attack: Discard a card from your deck.

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Rare

LAW / 277

Chewbacca - Hero of Kessel

LAW

Chewbacca - Hero of Kessel

277 / Rare / Leader

Set
LAW
title
Chewbacca
subtitle
Hero of Kessel
arena
Ground
cost
4
power
5
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust, defeat a friendly resource]: Deal 2 damage to a unit and create a Credit token. Epic Action [4 resources]: Deploy this leader. On Attack: You may defeat a friendly resource. If you do, deal 2 damage to a unit and create a Credit token.

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Common

LAW / 278

Enfys Nest - Until We Can Go No Higher

LAW

Enfys Nest - Until We Can Go No Higher

278 / Common / Leader

Set
LAW
title
Enfys Nest
subtitle
Until We Can Go No Higher
arena
Ground
cost
5
power
3
HP
7
minimum Deck Size
50

When you use an “On Attack” ability: You may pay 2 resources and exhaust this leader. If you do, use that ability again. Epic Action: If you control 5 or more resources, deploy this leader. When you use an “On Attack” ability: You may use that ability again. Use this ability only once each round.

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Special

LAW / 279

Jabba the Hutt - Crime Boss

LAW

Jabba the Hutt - Crime Boss

279 / Special / Leader

Set
LAW
title
Jabba the Hutt
subtitle
Crime Boss
arena
Ground
cost
6
power
3
HP
9
minimum Deck Size
50

Action [1 resource, Exhaust, return a friendly Underworld unit to its owner's hand]: Create a Credit token. Epic Action: If you control 6 or more resources, deploy this leader. Action: Play an Underworld unit from your hand. If you defeated a Credit while paying its cost, that unit gains Ambush for this phase.

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Common

LAW / 28

Canto Bight

LAW

Canto Bight

28 / Common / Base

Set
LAW
title
Canto Bight
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 280

The Client - Please Lower Your Blaster

LAW

The Client - Please Lower Your Blaster

280 / Common / Leader

Set
LAW
title
The Client
subtitle
Please Lower Your Blaster
arena
Ground
cost
5
power
4
HP
4
minimum Deck Size
50

Action [Exhaust]: If you created a token this phase, exhaust an enemy unit. Epic Action: If you control 5 or more resources, deploy this leader. Shielded On Attack: If you created a token this phase, exhaust an enemy unit.

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Common

LAW / 281

Han Solo - I Got a Really Good Feeling

LAW

Han Solo - I Got a Really Good Feeling

281 / Common / Leader

Set
LAW
title
Han Solo
subtitle
I Got a Really Good Feeling
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

Action [Exhaust, defeat a friendly token]: Deal 1 damage to a unit. Epic Action: If you control 5 or more resources, deploy this leader. Saboteur On Attack: Defeat any number of friendly tokens. Deal damage to a unit equal to the number of tokens defeated this way.

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Rare

LAW / 282

Lando Calrissian - Full Sabacc

LAW

Lando Calrissian - Full Sabacc

282 / Rare / Leader

Set
LAW
title
Lando Calrissian
subtitle
Full Sabacc
arena
Ground
cost
6
power
4
HP
7
minimum Deck Size
50

Action [1 resource, Exhaust]: Choose an aspect, then discard a card from a deck. If it has the chosen aspect, create a Credit token. Epic Action: If you control 6 or more resources, deploy this leader. When Deployed: You may defeat a friendly Credit token. If you do, create 3 Credit tokens.

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Rare

LAW / 283

Alliance Outpost

LAW

Alliance Outpost

283 / Rare / Base

Set
LAW
title
Alliance Outpost
subtitle
cost
0
HP
26
minimum Deck Size
50

Epic Action [defeat a friendly token]: Give an Experience or Shield token to a unit, or create a Credit token.

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Common

LAW / 284

Daimyo's Palace

LAW

Daimyo's Palace

284 / Common / Base

Set
LAW
title
Daimyo's Palace
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 285

Coaxium Mine

LAW

Coaxium Mine

285 / Common / Base

Set
LAW
title
Coaxium Mine
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 286

Aldhani Garrison

LAW

Aldhani Garrison

286 / Common / Base

Set
LAW
title
Aldhani Garrison
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Special

LAW / 287

Great Pit of Carkoon

LAW

Great Pit of Carkoon

287 / Special / Base

Set
LAW
title
Great Pit of Carkoon
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action [discard a unit from your hand]: Search your deck for a card named The Sarlacc of Carkoon, reveal it, and draw it.

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Common

LAW / 288

Imperial Command Complex

LAW

Imperial Command Complex

288 / Common / Base

Set
LAW
title
Imperial Command Complex
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Common

LAW / 289

Contested Caverns

LAW

Contested Caverns

289 / Common / Base

Set
LAW
title
Contested Caverns
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Rare

LAW / 29

Citadel Research Center

LAW

Citadel Research Center

29 / Rare / Base

Set
LAW
title
Citadel Research Center
subtitle
cost
0
HP
26
minimum Deck Size
50

Epic Action [1 resource]: Return a friendly resource to its owner's hand. If you do, resource the top card of your deck.

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Rare

LAW / 290

Shipbreaking Yard

LAW

Shipbreaking Yard

290 / Rare / Base

Set
LAW
title
Shipbreaking Yard
subtitle
cost
0
HP
26
minimum Deck Size
50

Epic Action: Discard 3 cards from your deck. You may return a card discarded this way to the top of your deck.

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Common

LAW / 291

Stygeon Spire

LAW

Stygeon Spire

291 / Common / Base

Set
LAW
title
Stygeon Spire
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Card data: SWU API. Artwork belongs to its respective owners.