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Attached unit gains Saboteur. (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Card Commander / Library
All expansions and releases
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Attached unit gains Saboteur. (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Attack with a damaged unit. It gets +2/+0 for this attack.
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Defeat any number of upgrades on a unit.
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Deal 4 damage to a unit.
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On Attack: Exhaust the defending unit.
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On Attack: You may search the top 5 cards of your deck for a non-unit card, reveal it, and put it on top of your deck. (Put the other cards on the bottom of your deck in a random order.)
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Shielded (When you play this unit, give a Shield token to him.) Action [Exhaust]: Play an event from your hand. It costs 1 resource less.
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On Attack: You may deal 1 damage to a friendly unit. If it survives, give an Experience token to it.
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While you control another Separatist unit, this unit gains Raid 2. (It gets +2/+0 while attacking.)
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Hidden (This unit can't be attacked if it was played this phase.)
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Ambush (When you play this unit, he may attack an enemy unit.) While attacking or defending, this unit deals combat damage after the other attacking or defending unit.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) When Played: You may attack with a unit.
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Ambush When Defeated: You may discard a card from your hand. If you do, return an event from your discard pile to your hand.
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On Attack: You may pay 1 resource and discard a card from your hand. If you do, the next card you play this phase costs 3 resources less.
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When Attack Ends: If the defending unit was defeated, you may ready 2 resources.
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If a friendly non-leader ground unit would deal combat damage while attacking a base, you may reveal this unit from your hand and pay 5 resourcesCunningVillainy. If you do, return the attacker to its owner's hand and put this unit into play as the attacker. She deals combat damage to that base instead.
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Each opponent can't ready more than 1 ground unit and 1 space unit during the regroup phase. When Played: You may exhaust a unit.
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When Played/When Defeated: The next card you play this phase costs 9 resources less.
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When Defeated: Heal 2 damage from a base.
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Attach to a non–leader unit. Attached unit can't ready. When Played: Exhaust attached unit.
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On Attack: Choose one: Ready a resource. Deal 1 damage to a ground unit. Look at the top card of your deck. You may discard it.
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Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Raid 3 (This unit gets +3/+0 while attacking.)
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Action [Exhaust]: Exhaust an enemy unit.
Card data: SWU API. Artwork belongs to its respective owners.