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Saboteur When Played: Search the top 10 cards of your deck for a card and draw it, then discard a random card from your hand.
Card Commander / Library
All expansions and releases
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Saboteur When Played: Search the top 10 cards of your deck for a card and draw it, then discard a random card from your hand.
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When Played: Draw a card. When Defeated: Discard a card from your hand.
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Shielded (When you play this unit, give a Shield token to him.) On Attack: If the defending unit is exhausted, it gets –4/–0 for this attack.
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When Attack Ends: You may pay 1 resource. If you do, return a friendly unit that costs 3 or less to its owner's hand. If it's returned to your hand, you may play it for free.
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When Played/On Attack: Exhaust up to 2 units in the same arena with combined cost 4 or less.
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When Played: If a friendly unit was defeated this phase, you may give a unit –1/–1 for this phase.
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Each other friendly Rebel unit gains Raid 2 and Saboteur.
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Raid 2 (This unit gets +2/+0 while attacking.) On Attack: The defending unit gets –2/–0 for this attack.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While this unit is damaged, he gets +4/+0.
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Shielded (When you play this unit, give a Shield token to her.) When Played: Give each enemy unit –7/–0 for this phase.
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When Played: If your base has more damage on it than an enemy base, ready this unit.
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When Played: You may put an enemy non-leader unit on the bottom of its owner's deck. Its owner draws 2 cards.
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Return a non–leader unit to its owner's hand. Give a Shield token to a friendly unit.
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When Played: Return 3 friendly resources to their owners' hands. Then, you may resource up to 3 cards from your hand.
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Look at an opponent's hand. You may discard a card from it. If you do, that player draws a card. Exhaust an enemy unit. You may attack with a unit. It gets +3/+0 for this attack.
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Raid 1 (This unit gets +1/+0 while attacking.)
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When Played: Deal 2 damage to a friendly ground unit and 2 damage to an enemy ground unit.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
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Each unit (including friendly units) loses all “When Defeated” abilities.
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Ambush (When you play this unit, it may attack an enemy unit.)
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When Played: Exhaust attached unit.
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Attack with a unit. It gets +1/+0 for this attack and deals its combat damage before the defending unit. (If the defending unit is defeated, it deals no combat damage.)
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Attack with a unit. It gets +2/+0 and gains Saboteur for this attack. (Ignore Sentinel and defeat the defender's Shields.)
Card data: SWU API. Artwork belongs to its respective owners.