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Exhaust an enemy unit. A friendly unit gains Sentinel for this phase.
Card Commander / Library
All expansions and releases
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Exhaust an enemy unit. A friendly unit gains Sentinel for this phase.
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On Attack: Reveal the top card of your deck. If it costs 6 or more, draw it. Otherwise, discard it.
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Restore 2 (When this unit attacks, heal 2 damage from your base.)
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
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When Defeated: Deal 2 damage to each ground unit.
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Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
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Give 2 Experience tokens to a unit, then deal 2 damage to it.
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Deal 7 damage to an enemy unit unless its controller says “no.” If they do, draw 3 cards.
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When Played/On Attack: Look at the top card of your deck. You may put it on the bottom of your deck. (Otherwise, leave it on top of your deck.)
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On Attack: Discard a card from your deck. If it costs 6 or more, this unit gets +4/+0 for this attack.
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When Played/On Attack: Choose a number, then look at the top card of your deck. If its cost is the chosen number, you may reveal and draw it. (Otherwise, leave it on top of your deck.)
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When Played: Choose an enemy ground unit. While this unit is in play, the chosen unit gets –3/–0.
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When Played: Deal 3 damage to this unit.
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On Attack: You may heal 2 damage from another unit.
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Restore 2 (When this unit attacks, heal 2 damage from your base.)
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You may give a ground unit +2/+2 for this phase. You may give a space unit +2/+2 for this phase.
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Look at the top card of your deck. You may play it. It costs 5 resources less. If your base has 5 or less remaining HP, you may play it for free instead.
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Action [1 resource, Exhaust, defeat a friendly unit]: Draw a card and heal 2 damage from your base. Epic Action: If you control 7 or more resources, deploy this leader. (Flip him, ready him, and move him to the ground arena. On Attack: You may defeat another friendly unit. If you do, draw a card and heal 2 damage from your base.
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Action [1 resource, Exhaust]: Give an Experience token to a damaged unit. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give an Experience token to a damaged unit.
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Action [Exhaust, discard a card from your hand]: Give an Experience token to a unit. Epic Action: If you control 5 or more resources, deploy this leader. When Deployed: You may return a unit from your discard pile to your hand.
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Action [1 resource, Exhaust]: Attack with a unit. It gains Restore 2 for this attack. Epic Action: If you control 6 or more resources, deploy this leader. Restore 2 When Deployed: Resource the top card of your deck.
Card data: SWU API. Artwork belongs to its respective owners.